Commit graph

14 commits

Author SHA1 Message Date
Leroy Hopson
0e6334db96 Add copy selection support 2021-07-11 23:03:33 +07:00
Leroy Hopson
57c1c3524d Add basic pointer selection
Part of #4.
2021-07-11 23:03:33 +07:00
Leroy Hopson
fae28006cf Move scroll handling to GDScript
Just expose the underlying libtsm methods from gdnative, but write all
the logic in gdscript. Makes it much easier to customize and update.
2021-07-11 23:03:33 +07:00
Leroy Hopson
bfa561357e Yield for "frame_pre_draw" signal before writing to terminal
Fixes #41. But creates another issue where sometimes the yield will
resume after the terminal node has already been freed logging an error
to the console.

Also a few changes to where update is called it the gdnative terminal
code.

Also changed gdnative terminal to only accept strings.
2021-07-03 14:56:27 +07:00
Leroy Hopson
d2f073d7ae
Multiple updates
- Use viewport as render target for terminal:
  Terminal now only draws cells which changed since the last _draw() call.
  A viewport is used with clear mode set to NEVER to cache previous draw
  calls. The terminal node and viewport are wrapped by a GDScript Terminal
  node which takes care of resizing the viewport scene, and forcing the
  terminal to redraw all cells when necessary (i.e. on resize or theme
  change).

  Adds update_mode to terminal interface which can be set to one of:
  - DISABLED: terminal will never be drawn
  - AUTO: terminal will only draw the cells that changed, but
    automatically redraw the full screen when necessary (for example,
    when the size or theme changed).
  - ALL: terminal will always draw every cell on every update. This is
    the most reliable but least performant option.
  - ALL_NEXT_FRAME: Will use update_mode ALL for the next _draw() call,
    then change update_mode back to AUTO.

- Upgraded libtsm:
  Includes changes from Fredrik Wikstrom (salass00)'s fork of libtsm.

- Don't require theme to be set.
  Terminal will use default fonts/colors if no theme is set.
2021-06-20 18:33:40 +07:00
Leroy Hopson
fbb23661d3 Get KeyList constants from GDNative API
Previously KeyList constants came from the GlobalConstants.hpp header,
but this did not work when compiling for HTML5. Therefore, we now get
the globals constants from the GDNative API.

Throws the error:
`LNK2019: unresolved external symbol godot_get_global_constants referenced in function "private: static void __cdecl godot::Terminal::_populate_key_list(void)" (?_populate_key_list@Terminal@godot@@CAXXZ)`
in GitHub Windows action. So use the old technique on Windows for now.

This is a prerequisite for HTML5 support.
2021-06-06 21:57:06 +07:00
Leroy Hopson
6e455738b8 Format c++ files using clang-format
Add git pre-commit hooks to help with automatic formatting.
2021-06-06 20:05:22 +07:00
Leroy Hopson
3e177b781e Set a default theme if theme property is not set
This means that the terminal is no longer blank if no theme has been
set.
2020-11-29 15:53:50 +07:00
Leroy Hopson
007182b117 Enable compiling 64-bit on Windows using MSVC
Closes #5
2020-11-10 13:44:29 +07:00
Leroy Hopson
9bd17ec8dc Multiple changes
Former-commit-id: db8e674358
2020-10-05 17:56:57 +07:00
Leroy Hopson
2a5e07aa48 Change write method to accept both String and PoolByteArray
Will print a warning if neither of these types is used as an argument.


Former-commit-id: 57aed28a0e
2020-10-05 17:56:57 +07:00
Leroy Hopson
5e33e560f1 Move input handling into the Terminal node
Former-commit-id: d64800229f
2020-10-05 17:56:57 +07:00
Leroy Hopson
9d06d7c313 Update file format
Automatically updated by VSCode upon saving the files.


Former-commit-id: 0dabc56076
2020-10-05 17:56:57 +07:00
Leroy Hopson
ee6d7cb0fa Refactor file structure
Former-commit-id: 3eecf504cf
2020-10-05 17:56:57 +07:00
Renamed from addons/godot_xterm/src/terminal.h (Browse further)