- Use viewport as render target for terminal:
Terminal now only draws cells which changed since the last _draw() call.
A viewport is used with clear mode set to NEVER to cache previous draw
calls. The terminal node and viewport are wrapped by a GDScript Terminal
node which takes care of resizing the viewport scene, and forcing the
terminal to redraw all cells when necessary (i.e. on resize or theme
change).
Adds update_mode to terminal interface which can be set to one of:
- DISABLED: terminal will never be drawn
- AUTO: terminal will only draw the cells that changed, but
automatically redraw the full screen when necessary (for example,
when the size or theme changed).
- ALL: terminal will always draw every cell on every update. This is
the most reliable but least performant option.
- ALL_NEXT_FRAME: Will use update_mode ALL for the next _draw() call,
then change update_mode back to AUTO.
- Upgraded libtsm:
Includes changes from Fredrik Wikstrom (salass00)'s fork of libtsm.
- Don't require theme to be set.
Terminal will use default fonts/colors if no theme is set.
Makes libtsm a static library rather than dynamic so that it doesn't
have to be installed as a system library on the user's operating system.
Also updates SConstruct to work on more operating systems other than
just NixOS. Adds a number of docker files for building the library on
various distributions (NixOS, Arch Linux, Ubuntu).
Uses a fork of godot-cpp with an updated godot_headers submodule that
includes godotengine/godot_headers#76. We should go back to tracking
https://github.com/godotengine/godot-cpp once the submodule has
been updated in that repo.
Former-commit-id: d8c8b5b272
todos:
- Read more than one byte at a time before emitting signal.
- Set correct termios and winp values.
- Handle SIGWINCH stuff when resizing window.
Former-commit-id: 78eeacdc22