If a PTY has a terminal_path set to a valid Terminal, then ensure that
the initial cols and rows of PTY match the cols and rows of the Terminal
when calling fork() or open(), otherwise PTY will output wrong-sized
data for the Terminal until resized.
Fixes#56.
PTY now provides a public interface to an underlying instance of
PTYNative. The PTYNative class can be extended as appropriate for
each platform and the platform-specific implementation will be
selected by PTY at runtime.
De-references pty_baton's exit callback after it is called so it can be
automatically released, preventing leaked instances.
Adds basic implementation for Pipe's get_status() method and forces PTY
to wait for child process to exit to ensure exit callback is cleaned up.
Adds a test to check that exit callback is still called as usual.
The type of winsize.ws_col and winsize.ws_row is unsigned short, so
change python's struct.unpack format from 'hh' (short) to 'HH'.
Otherwise, we can only test sizes up to 32767 when actually sizes up to
65535 are supported.
Makes for pretty paths when extending scripts:
`extends "res://addons/godot_xterm/terminal.gd"`
vs.
`extends "res://addons/godot_xterm/nodes/terminal/terminal.gd"`
Currently "res://addons/godot_xterm/pty.gd" is acutally `pty_unix.gd`.
This is okay for now as the PTY node is only supported on Unix
platforms. However, we will need to sort it out when adding Windows
support as part of #25.
Also remove the GDXterm namespace.
- Don't add the bell to the archive to keep it small a simplify
licensing. Also bells seem to be rarely used with terminal emulators.
- Don't play the bell directly from the Terminal node by adding an
AudioStreamPlayer, but make it easy to tune the "bell" signal behavior
from the Terminal node so that only an AudioStreamPlayer node's play()
method needs to be connected to it.
- Keep the bell.wav sound around for testing/demo.
- Enable tests for osx.universal platform.
- Export HTML5 (but skip upload as .cast files aren't exported
properly).
- HACK: Use HTML5 export to generate .import directory for tests
This way we don't get an error message even if using
`continue-on-error` set to `true`.
Currently tests only run on X11.64 platform.
But other platforms can be supported with a bit of effort.
Remove default bell sound as it does not play nicely with CI environment
that does not have sound card.
Gut was freezing on some integration tests. It was also entering an
infinite loop after exiting (even after closing Godot and VSCode) which
caused a `godot.log` file in app_userdata to keep growing until my hard
drive was full.
Uses fork of node-pty native code for forking pseudoterminals.
Uses libuv pipe handle to communicate with the child process.
- Paves the way for cross-platform (Linux, macOS and Windows) support.
- Renames Pseudoterminal to PTY (which is much easier to type and spell :D).
- Better performance than the old Pseudoterminal node. Especially when
streaming large amounts of data such as running the `yes` command.
- Allows setting custom file, args, initial window size, cwd, env vars
(including important ones such as TERM and COLORTERM) and uid/gid
on Linux and macOS.
- Returns process exit code and terminating signal.
- Use viewport as render target for terminal:
Terminal now only draws cells which changed since the last _draw() call.
A viewport is used with clear mode set to NEVER to cache previous draw
calls. The terminal node and viewport are wrapped by a GDScript Terminal
node which takes care of resizing the viewport scene, and forcing the
terminal to redraw all cells when necessary (i.e. on resize or theme
change).
Adds update_mode to terminal interface which can be set to one of:
- DISABLED: terminal will never be drawn
- AUTO: terminal will only draw the cells that changed, but
automatically redraw the full screen when necessary (for example,
when the size or theme changed).
- ALL: terminal will always draw every cell on every update. This is
the most reliable but least performant option.
- ALL_NEXT_FRAME: Will use update_mode ALL for the next _draw() call,
then change update_mode back to AUTO.
- Upgraded libtsm:
Includes changes from Fredrik Wikstrom (salass00)'s fork of libtsm.
- Don't require theme to be set.
Terminal will use default fonts/colors if no theme is set.
Most notably:
- Reflow is now working. Terminal size will fill the window and
cols/rows will be resized/calculated based on window and font size.
- Added support for different fonts (i.e. bold, italic, bolditalic).
- Enabled blinking characters.
- Adde more tests and caught a few subtle bugs.
- Removed renderer code (which was part of xterm.js) and just
doing naive rendering in terminal.gd, but it seems to perform
a lot faster.
Still not working completely:
- vim (some weirdness going on).
- vttest (more weirdness).
Todo:
- Fix the above.
- Draw the cursor!
- Improve performance. Performance is still not great. The terminal
becomes unusable when running `yes` or `cmatrix -r`.
Full codepoint tests will only be run if the RUN_FULL_CODEPOINT_TESTS
environment variable is set. This is set in the CI enviroment.
The tests take too long to run locally as part of regular test driven
development.
With the exception of text_decoder.gd the code in these files follows
the original so closely that it doesn't qualify as an original work
and so there is nothing new to copyright.
Instead, the original license text is kept with a note mentioning the
port to GDScript.