godot-xterm/addons/godot_xterm/nodes/terminal
Leroy Hopson 8269fc90a2
Mouse tracking [wip]
Works with TERM=linux, does not work with TERM=xterm-256color.
Will need to update libtsm to handle mouse events as there is an escape
sequence to turn tracking on/off.
Probably something similar to tsm_vte_handle_keyboard().
2021-07-23 13:03:43 +07:00
..
docs Multiple changes 2020-10-05 17:56:57 +07:00
README.md Set a default theme if theme property is not set 2020-11-29 15:53:50 +07:00
terminal.gd Mouse tracking [wip] 2021-07-23 13:03:43 +07:00
terminal.gdns Refactor file structure 2020-10-05 17:56:57 +07:00
terminal_icon.svg Refactor file structure 2020-10-05 17:56:57 +07:00
terminal_icon.svg.import Refactor file structure 2020-10-05 17:56:57 +07:00
viewport.gd Multiple updates 2021-06-20 18:33:40 +07:00
viewport.tscn Multiple updates 2021-06-20 18:33:40 +07:00

Terminal

Inherits: Control < CanvasItem < Node < Object

Terminal emulator.

IMPORTANT:

  • If the terminal isn't responding to keyboard or mouse input check that focus_mode is set to All, otherwise _gui_input() won't be called so no input will be processed.
  • If you want to customize the colors and font of the terminal, be sure to set the theme property. A default theme that can be found in the themes directory and can be used as a template for creating a custom theme.

Description

Flow Diagram

(1) User Input

The user enters some data into the terminal, typically by typing something on the keyboard or clicking (and possibly dragging) somewhere on the screen. This corresponds to the _gui_input() method which is implemented in terminal.cpp.

(2) Terminal Output

The user input from (1) is processed by the terminal and converted. For example, if the user were to press the downwards arrow key (↓), the terminal would interpret this and the data_sent() signal would be emitted with the value "\u001b[A". For a full list of escape sequences see "XTerm Control Sequences".

(3) Terminal Input

In the other direction, characters can be sent to the terminal. This corresponds to the write() method.

(4) Draw

The input from (3) is then intepreted by the terminal and drawn to the screen. For example if the string "\u001b[38;2;0;255;0;mA" was written to the terminal, then it would draw a green colored capital letter 'A' on the screen.

Properties

Type Name Default
int rows 24
int cols 80

Methods

Returns Signature
void write ( String|PoolByteArray data )

Theme Properties

Type Name Default
Color Terminal/colors/Background Color(0.0, 0.0, 0.0, 1.0)
Color Terminal/colors/Black Color(0.0, 0.0, 0.0, 1.0)
Color Terminal/colors/Blue Color(0.0, 0.0, 0.5, 1.0)
Color Terminal/colors/Cyan Color(0.0, 0.5, 0.5, 1.0)
Color Terminal/colors/Dark Grey Color(0.5, 0.5, 0.5, 1.0)
Color Terminal/colors/Foreground Color(1.0, 1.0, 1.0, 1.0)
Color Terminal/colors/Green Color(0.0, 0.5, 0.0, 1.0)
Color Terminal/colors/Light Blue Color(0.0, 0.0, 1.0, 1.0)
Color Terminal/colors/Light Cyan Color(0.0, 1.0, 1.0, 1.0)
Color Terminal/colors/Light Green Color(0.0, 1.0, 0.0, 1.0)
Color Terminal/colors/Light Grey Color(0.75, 0.75, 0.75, 1.0)
Color Terminal/colors/Light Magenta Color(1.0, 0.0, 1.0, 1.0)
Color Terminal/colors/Light Red Color(1.0, 0.0, 0.0, 1.0)
Color Terminal/colors/Light Yellow Color(1.0, 1.0, 0.0, 1.0)
Color Terminal/colors/Magenta Color(0.5, 0.0, 0.5, 1.0)
Color Terminal/colors/Red Color(0.5, 0.0, 0.0, 1.0)
Color Terminal/colors/White Color(1.0, 1.0, 1.0, 1.0)
Color Terminal/colors/Yellow Color(0.5, 0.5, 0.0, 1.0)
Font Terminal/fonts/Bold
Font Terminal/fonts/Bold Italic
Font Terminal/fonts/Italic
Font Terminal/fonts/Regular

Signals

  • data_sent ( PoolByteArray data )

    Emitted when some data comes out of the terminal. This typically occurs when the user interacts with the terminal by typing on the keyboard or clicking somewhere. Input can be interpreted differently depending on modifier keys and the terminal's settings/state.

    In a typical setup, this data would be forwarded to the pseudoterminal.


  • key_pressed ( String data, InputEventKey event )

    Emitted when a key is pressed. data is the data that would be emitted by the terminal via the data_sent() signal and may vary based on the terminal's state. event is the event captured by Godot in the _gui_input(event) method.


  • size_changed ( Vector2 new_size )

    Emitted when the terminal's size changes, typically in response to its rect_size changing. new_size.x will be the number of columns and new_size.y will be the number of rows. This information should be forwarded to a pseudoterminal if it is connected so that it can update its size accordingly.

Property Descriptions

  • int rows

    Default 24
    Setter None
    Getter None

    The number of rows in the terminal's rect. When using a monospace font, this is typically the number of characters that can fit from the top to the bottom. It will automatically update as the Control's rect_size changes, and therefore shouldn't be used to set the size of the terminal directly.


  • int cols

    Default 80
    Setter None
    Getter None

    The number of columns in the terminal's rect. When using a monospace font, this is typically the number of characters that can fit from one side to another. It will automatically update as the Control's rect_size changes, and therefore shouldn't be used to set the size of the terminal directly.

Method Descriptions

  • void write ( String|PoolByteArray data )

    Writes data to the terminal emulator. Accepts either a String or PoolByteArray. Typically it would be connected to the output of a pseudoterminal.

    Example:

    $Terminal.write("Hello World")
    $Terminal.write("Hello World".to_utf8())
    $Terminal.write(PoolByteArray([0x1b, 0x9e])