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Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
Unreleased
2.1.0 - 2022-07-11
Added
- Support for macOS universal (x86_64/arm64) binaries. The macOS binary
libgodot-xterm.osx.64.dylib
is now a universal binary that runs natively on both x86_64 and arm64.
Changed
- Linux binaries now support systems with older GLIBC versions. By building the binaries inside a docker container with an older GLIBC version, the minimum required GLIBC version is now 2.17 which was released in 2012.
- Prevent all editor shortcuts while terminal is focused except for:
- The shortcuts used to switch between terminal tabs (Ctrl+Page up, Ctrl+Page down).
- Shortcuts starting with Ctrl+Shift. This includes the remaining default terminal panel shortcuts such as 'Copy' (Ctrl+Shift+C) and 'New Terminal' (Ctrl+Shift+T).
- Changed target Godot version from 3.3.2-stable -> 3.4.4-stable.
- Prevent scrollback buffer reset (i.e. scrolling to the bottom of terminal output) when pressing modifier keys in isolation or when copying text using the shortcut Ctrl+Shift+C.
Removed
- Removed custom TerminalSettings Resource type. This Resource was not being used but would still appear in every resource dropdown. (Related issue godotengine/godot#24643).
Fixed
- The
kill()
method of unix PTY node can now be called without error as the underlyingpipe.close()
method of the gdnative library is now registered. - Fixed 'Condition "!obj" is true.' error that would often print to console when closing terminals in the Terminal panel of the editor plugin.
- Fixed leaked instances that would occur when PTY exited but child process was still running.
- Fixed "Resumed function after yield, but class instance is gone" error that would
sometimes occur when closing a Terminal after calling
write()
but before VisualServer had finished drawing the current frame.
v2.0.0 - 2021-07-25
Added
- Terminal editor plugin. Adds integrated terminal to Godot editor.
- Xresources import plugin.
- #39: Support for the bell "\u0007" character.
- HTML5 Support.
- #24: Support for Windows 32-bit (Terminal node only).
Changed
- #44: Default theme to match Godot's default theme.
- Supported Godot version -> 3.3.2.
- Set a default theme if no theme property has been set.
- Changed default font from Cousine to Hack, which is the same as Godot's script editor, and reduced size from 16 to 14.
- TPut no longer registered as a unique global class (i.e. removed
class_name TPut
).
Fixed
- #40: Vim related bugs, caused by incorrectly handled control sequences.
- Don't swap red and blue channels of theme colors.
- Use "Light Cyan" color from theme. Previously ignored.
v1.2.1 - 2020-11-23
Changed
- GitHub Actions workflow now produces both a release and debug zip archive.
Fixed
- Release binary for Windows 64-bit export.
v1.2.0 - 2020-11-21
Added
- Support for macOS 64-bit including Pseudoterminal.
- Partial support for Windows 64-bit and compiling on Windows using MSVC. Pseudoterminal not yet supported. 32-bit builds might be possible but not yet built/tested.
Changed
- Updated build script. On Linux
./build.sh
will create a debug build of the gdnative library for the current platform. - Removed all pre-compiled binaries using BFG Repo-Cleaner, thus re-writing git history.
Fixed
- Fixed bug where incorrect data would sometimes be written to the terminal when passing a string to the Terminal's
write()
method. - Positioned background rect at 0,0 so it is no longer offset if a margin is added when Terminal is a child of a Container node.
- Passed correct argv to the execvp call of Pseudoterminal. Previously argv[0] was not set to the program's name which caused the Pseudoterminal node not to work on macOS with the zsh shell.
v1.0.0 - 2020-10-05
Added
- Changelog.
- Asciicast importer plugin. Enables the import of .cast (asciicast files v2) that can be made using the asciinema terminal session recorder. See the asciicast scene for example usage.
- Pre-built binary for x11 platform.
Changed
- Implementation of Terminal node from GDScript to GDNative using Aetf's patched version of libtsm.
- Move input handling to the Terminal node itself, rather than handling it in a seperate Control node.
- The Terminal
write()
method now accepts both String and PoolByteArray.