godot-xterm/CHANGELOG.md
Leroy Hopson 04e07ec9a7
Don't register TerminalSettings resource
Not currently used, but showing in every single 'new resource' menu (the
menu that is displayed after clicking on an empty resource slot).
2021-10-16 11:23:58 +07:00

76 lines
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# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [Unreleased]
[Unreleased]: https://github.com/lihop/godot-xterm/compare/v2.0.0...HEAD
### Removed
- TerminalSettings resource. Not currently used, and was showing up in every 'new resource' menu that is displayed after clicking on an empty Resource slot.
## [v2.0.0] - 2021-07-25
[v2.0.0]: https://github.com/lihop/godot-xterm/compare/v1.2.1...v2.0.0
### Added
- Terminal editor plugin. Adds integrated terminal to Godot editor.
- Xresources import plugin.
- [#39][i39]: Support for the bell "\u0007" character.
- HTML5 Support.
- [#24][i24]: Support for Windows 32-bit (Terminal node only).
### Changed
- [#44][i44]: Default theme to match Godot's default theme.
- Supported Godot version -> 3.3.2.
- Set a default theme if no theme property has been set.
- Changed default font from Cousine to Hack, which is the same as Godot's script editor, and reduced size from 16 to 14.
- TPut no longer registered as a unique global class (i.e. removed `class_name TPut`).
### Fixed
- [#40][i40]: Vim related bugs, caused by incorrectly handled control sequences.
- Don't swap red and blue channels of theme colors.
- Use "Light Cyan" color from theme. Previously ignored.
[i24]: https://github.com/lihop/godot-xterm/issues/24
[i39]: https://github.com/lihop/godot-xterm/issues/39
[i40]: https://github.com/lihop/godot-xterm/issues/40
[i44]: https://github.com/lihop/godot-xterm/issues/44
## [v1.2.1] - 2020-11-23
[v1.2.1]: https://github.com/lihop/godot-xterm/compare/v1.2.0...v1.2.1
### Changed
- GitHub Actions workflow now produces both a release and debug zip archive.
### Fixed
- Release binary for Windows 64-bit export.
## [v1.2.0] - 2020-11-21
[v1.2.0]: https://github.com/lihop/godot-xterm/compare/v1.0.0...v1.2.0
### Added
- Support for macOS 64-bit including Pseudoterminal.
- Partial support for Windows 64-bit and compiling on Windows using MSVC. Pseudoterminal not yet supported. 32-bit builds might be possible but not yet built/tested.
### Changed
- Updated build script. On Linux `./build.sh` will create a debug build of the gdnative library for the current platform.
- Removed all pre-compiled binaries using BFG [Repo-Cleaner](https://rtyley.github.io/bfg-repo-cleaner/), thus re-writing git history.
### Fixed
- Fixed bug where incorrect data would sometimes be written to the terminal when passing a string to the Terminal's `write()` method.
- Positioned background rect at 0,0 so it is no longer offset if a margin is added when Terminal is a child of a Container node.
- Passed correct argv to the execvp call of Pseudoterminal. Previously argv[0] was not set to the program's name which caused the Pseudoterminal node not to work on macOS with the zsh shell.
## [v1.0.0] - 2020-10-05
[v1.0.0]: https://github.com/lihop/godot-xterm/releases/tag/v1.0.0
### Added
- Changelog.
- Asciicast importer plugin. Enables the import of .cast ([asciicast files v2](https://github.com/asciinema/asciinema/blob/master/doc/asciicast-v2.md)) that can be made using the [asciinema](https://asciinema.org/) terminal session recorder. See the [asciicast scene](/examples/asciicast) for example usage.
- Pre-built binary for x11 platform.
### Changed
- Implementation of Terminal node from GDScript to GDNative using [Aetf's patched version of libtsm](https://github.com/Aetf/libtsm).
- Move input handling to the Terminal node itself, rather than handling it in a seperate Control node.
- The Terminal `write()` method now accepts both String and PoolByteArray.