mirror of
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Makes it easier to keep documentation up to date and can deploy with GitHub pages. README.md moved to docs/README.md and is shared with GitHub Pages home page.
56 lines
2.9 KiB
Markdown
56 lines
2.9 KiB
Markdown
---
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layout: default
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title: Building From Source
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parent: Setup
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nav_order: 2
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permalink: /setup/building-from-source
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---
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# Building From Source
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Building GodotXterm from source consists of four steps:
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1. Clone git submodules.
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2. Compile libuv using CMake.
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3. Compile godot-cpp using scons.
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4. Compile libtsm and libgodotxterm using scons.
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This plugin follows the same format as the [GDNative C++ Example](https://docs.godotengine.org/en/stable/tutorials/plugins/gdnative/gdnative-cpp-example.html). So if you can compile that example then you are 90% of the way there. The main difference is using CMake to compile libuv.
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## Dependencies
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- [Git](https://git-scm.com/) (to clone git submodules)
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- [SCons](https://scons.org/) (a software construction tool)
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- A C/C++ compiler (i.e. [gcc](https://gcc.gnu.org/), [llvm](https://llvm.org/), [MSVC](https://visualstudio.microsoft.com/vs/features/cplusplus/))
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- [CMake](https://cmake.org/) (to compile libuv)
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## The Easy Way
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Run the build script in `addons/godot-xterm/native`:
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```
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cd addons/godot_xterm/native
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./build.sh
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```
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On Windows you can use `git-bash` to run this script.
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Provided the dependencies above are installed then it should "just work™".
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Binaries for your platform will be installed in `addons/godot_xterm/native/bin`.
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The [build.sh] script accepts args `--target` which can be set to `debug` (default) or `release` and `--disable-pty` to compile only the dependencies of [Terminal] node and not [PTY] node (even on platforms that support it).
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### The Hard Way
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If you are having trouble compiling, study the [build.sh] script and the GitHub actions workflow in [main.yml] to see what commands are being run and how dependencies are installed. You can also dig into the [SConstruct](https://github.com/lihop/godot-xterm/blob/stable/addons/godot_xterm/native/SConstruct) file, and don't forget to refer back to the [GDNative C++ Example](https://docs.godotengine.org/en/stable/tutorials/plugins/gdnative/gdnative-cpp-example.html).
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Also feel free to open a new discussion in the [discussions](https://github.com/lihop/godot-xterm/discussions) section of this project.
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## Cross Compiling
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Although the SConstruct file contains some logic for cross-compiling, it has never been tested. If you want compile for other platforms consider forking this repo and then pushing your changes to GitHub. The workflow defined in [main.yml] will run and build the library for all supported platforms (Linux, macOS, Windows, and HTML5).
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Additionally, If you have `docker` and `docker-compose` installed, the [build.sh] script will also try to build the HTML5 binary inside a docker container and copy them to `addons/godot_xterm/native/bin`.
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[PTY]: /api/pty
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[Terminal]: /api/terminal
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[build.sh]: https://github.com/lihop/godot-xterm/blob/stable/addons/godot_xterm/native/build.sh
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[main.yml]: https://github.com/lihop/godot-xterm/blob/stable/.github/workflows/main.yml
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