2.8 KiB
Building From Source
Building GodotXterm from source consists of four steps:
- Clone git submodules.
- Compile libuv using CMake.
- Compile godot-cpp using scons.
- Compile libtsm and libgodotxterm using scons.
:::{hint} This plugin follows the same format as the {{ 'GDNative C++ Example'.format(godot_docs) }}. So if you can compile that example then you are 90% of the way there. The main difference is using CMake to compile libuv. :::
Dependencies
- Git (to clone git submodules)
- SCons (a software construction tool)
- A C/C++ compiler (i.e. gcc, llvm, MSVC)
- CMake (to compile libuv)
The Easy Way
Run the build script in addons/godot-xterm/native
:
cd addons/godot_xterm/native
./build.sh
:::{tip}
On Windows, you can use git-bash
to run this script.
Provided the dependencies above are installed then it should "just work™".
:::
Binaries for your platform will be installed in addons/godot_xterm/native/bin
.
The {{ 'build.sh'.format(repo) }} script accepts args --target
which can be set to debug
(default) or release
and --disable-pty
to compile only the dependencies of {{Terminal}} node and not {{PTY}} node (even on platforms that support it).
The Hard Way
If you are having trouble compiling, study the {{ 'build.sh'.format(repo) }} script and the GitHub actions workflow in {{ main.yml'.format(repo) }} to see what commands are being run and how dependencies are installed. You can also dig into the {{ 'SConstruct'.format(repo) }} file, and don't forget to refer back to the {{ 'GDNative C++ Example'.format(godot_docs) }}.
Also feel free to open a new discussion in the discussions section of the project repo.
Cross Compiling
Although the SConstruct file contains some logic for cross-compiling, it has never been tested. If you want compile for other platforms consider forking this repo and then pushing your changes to GitHub. The workflow defined in {{ 'main.yml'.format(repo) }} will run and build the library for all supported platforms (Linux, macOS, Windows, and HTML5).
Additionally, If you have docker
and docker-compose
installed, the {{ 'build.sh'.format(repo) }} script will also try to build the HTML5 binary inside a docker container and copy them to addons/godot_xterm/native/bin
.