godot-xterm/docs/setup/building_from_source.md
2024-03-30 01:20:07 +13:00

2.8 KiB

Building From Source

Building GodotXterm from source consists of four steps:

  1. Clone git submodules.
  2. Compile libuv using CMake.
  3. Compile godot-cpp using scons.
  4. Compile libtsm and libgodotxterm using scons.

:::{hint} This plugin follows the same format as the {{ 'GDNative C++ Example'.format(godot_docs) }}. So if you can compile that example then you are 90% of the way there. The main difference is using CMake to compile libuv. :::

Dependencies

  • Git (to clone git submodules)
  • SCons (a software construction tool)
  • A C/C++ compiler (i.e. gcc, llvm, MSVC)
  • CMake (to compile libuv)

The Easy Way

Run the build script in addons/godot-xterm/native:

cd addons/godot_xterm/native
./build.sh

:::{tip} On Windows, you can use git-bash to run this script. Provided the dependencies above are installed then it should "just work™". :::

Binaries for your platform will be installed in addons/godot_xterm/native/bin.

The {{ 'build.sh'.format(repo) }} script accepts args --target which can be set to debug (default) or release and --disable-pty to compile only the dependencies of {{Terminal}} node and not {{PTY}} node (even on platforms that support it).

The Hard Way

If you are having trouble compiling, study the {{ 'build.sh'.format(repo) }} script and the GitHub actions workflow in {{ main.yml'.format(repo) }} to see what commands are being run and how dependencies are installed. You can also dig into the {{ 'SConstruct'.format(repo) }} file, and don't forget to refer back to the {{ 'GDNative C++ Example'.format(godot_docs) }}.

Also feel free to open a new discussion in the discussions section of the project repo.

Cross Compiling

Although the SConstruct file contains some logic for cross-compiling, it has never been tested. If you want compile for other platforms consider forking this repo and then pushing your changes to GitHub. The workflow defined in {{ 'main.yml'.format(repo) }} will run and build the library for all supported platforms (Linux, macOS, Windows, and HTML5).

Additionally, If you have docker and docker-compose installed, the {{ 'build.sh'.format(repo) }} script will also try to build the HTML5 binary inside a docker container and copy them to addons/godot_xterm/native/bin.