mirror of
https://github.com/lihop/godot-xterm.git
synced 2024-11-25 02:30:27 +01:00
62 lines
2.7 KiB
Markdown
62 lines
2.7 KiB
Markdown
---
|
|
layout: default
|
|
title: Precompiled Binaries
|
|
parent: Setup
|
|
nav_order: 1
|
|
permalink: /setup/precompiled-binaries
|
|
---
|
|
|
|
# Precompiled Binaries
|
|
|
|
{: .no_toc }
|
|
|
|
Installing GodotXterm using precompiled binaries means that you wont be required
|
|
to use a C/C++ compiler to build the project from source. It is simply a matter
|
|
of copying files to the correct location in your project. These files can be
|
|
installed from several sources:
|
|
|
|
1. TOC
|
|
{:toc}
|
|
|
|
**Note:** precompiled binaries will only work with certain versions of Godot
|
|
(usually the current stable release). If you need binaries for a different or
|
|
custom Godot version, or want to make modifications to the C/C++ code, please
|
|
refer to the section on [Building From Source](/setup/building-from-source).
|
|
|
|
## Godot Asset Library
|
|
|
|
GodotXterm can be installed from the [Godot Asset Library](https://godotengine.org/asset-library/asset/1007).
|
|
See the [Godot Asset Library documentation](https://docs.godotengine.org/en/stable/community/asset_library/using_assetlib.html) for more info on how to use it.
|
|
|
|
## Gd-plug Plugin Manager
|
|
|
|
If you are using the gd-plug plugin manager you can add the following line to your `plug.gd` file:
|
|
|
|
```
|
|
plug("lihop/godot-xterm-dist", {commit = "a1131a562e8e8f0c57b0ddf61de7fa015d463ba0", include = ["addons/godot_xterm"]})
|
|
```
|
|
|
|
Replace the commit hash with the hash of the GodotXterm version you wish to install.
|
|
See [tags](https://github.com/lihop/godot-xterm-dist/tags) for a list of versions and their corresponding commit hashes.
|
|
See the [gd-plug documentation](https://github.com/imjp94/gd-plug/blob/master/README.md) for more info on how to use it.
|
|
|
|
## Manual Installation
|
|
|
|
Alternatively, GodotXterm can be installed manually in two steps:
|
|
|
|
1. Copy the [`addons/godot_xterm`](https://github.com/lihop/godot-xterm/tree/stable/addons/godot_xterm) directory to the `addons` directory of your Godot project.
|
|
2. Copy the GDNative binaries into `addons/godot_xterm/native/bin` directory.
|
|
|
|
The easiest way to obtain the GDNative binaries is to download them from [the Releases page](https://github.com/lihop/godot-xterm/releases).
|
|
Download the zip archive named `libgodot-xterm-release.zip` and extract its contents into the `/addons/godot_xterm/native/bin` directory of your project.
|
|
After this your `addons/godot_xterm/native/bin` directory should contain the following files:
|
|
|
|
- `libgodot-xterm.javascript.32.wasm`
|
|
- `libgodot-xterm.linux.32.so`
|
|
- `libgodot-xterm.linux.64.so`
|
|
- `libgodot-xterm.osx.64.dylib`
|
|
- `libgodot-xterm.windows.32.dll`
|
|
- `libgodot-xterm.windows.64.dll`
|
|
|
|
Debug builds are also available on the Releases page if required.
|
|
Download and unzip `libgodot-xterm-debug.zip` instead of `libgodot-xterm-release.zip` to the same location.
|