mirror of
https://github.com/lihop/godot-xterm.git
synced 2024-11-25 10:40:25 +01:00
b2dc46636c
- Uses matrix so that build steps don't need to be defined multiple times. - Caches godot-cpp bindings, so they only need to be built when the submodule version changes. - Uploads build artifacts for linux 32/64-bit, windows 64-bit and macOS 64-bit.
91 lines
2.8 KiB
YAML
91 lines
2.8 KiB
YAML
name: build
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on:
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push:
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branches: [ master ]
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pull_request:
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branches: [ master ]
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jobs:
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docker:
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runs-on: ubuntu-latest
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strategy:
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matrix:
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service: [ build-nixos, build-archlinux, build-ubuntu ]
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steps:
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- uses: actions/checkout@v2
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- name: Build inside docker container
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run: docker-compose run ${{ matrix.service }}
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release-build:
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runs-on: ${{ matrix.os }}
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strategy:
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matrix:
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platform: [ linux, osx, windows ]
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bits: [ 64, 32 ]
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include:
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- platform: linux
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os: ubuntu-latest
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- platform: osx
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os: macos-latest
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- platform: windows
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os: windows-latest
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exclude:
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- platform: osx
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bits: 32 # Only 64-bit supported on macOS.
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- platform: windows
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bits: 32 # TODO: Enable 32-bit build on windows-latest.
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steps:
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- uses: actions/checkout@v2
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with:
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submodules: recursive
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- name: Get godot-cpp submodule commit hash
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shell: bash
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env:
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ACTIONS_ALLOW_UNSECURE_COMMANDS: true
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run: |
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echo ::set-env name=GODOT_CPP_COMMIT_HASH::$(git ls-tree HEAD addons/godot_xterm/native/external/godot-cpp -l | cut -d\ -f3)
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- name: Cache godot-cpp bindings
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uses: actions/cache@v2
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id: cache
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env:
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cache-name: cache-godot-cpp
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with:
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path: addons/godot_xterm/native/external/godot-cpp
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key: godot-cpp-${{ matrix.platform }}-release-${{ matrix.bits }}-${{ env.GODOT_CPP_COMMIT_HASH }}
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- name: Install ubuntu build dependencies
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if: ${{ matrix.os == 'ubuntu-latest' }}
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run: sudo apt-get install -y scons gcc-multilib g++-multilib
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- name: Install additional macos build dependencies
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if: ${{ matrix.os == 'macos-latest' }}
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run: brew install scons
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- name: Install additional windows build dependencies
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if: ${{ matrix.os == 'windows-latest' }}
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run: choco install python3 && python -m pip install scons
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- uses: ilammy/msvc-dev-cmd@v1
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if: ${{ matrix.os == 'windows-latest' }}
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- name: Build godot-cpp bindings
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if: steps.cache.outputs.cache-hit != 'true'
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run: |
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cd addons/godot_xterm/native/external/godot-cpp
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scons platform=${{ matrix.platform }} target=release bits=${{ matrix.bits }} generate_bindings=yes -j2
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- name: Build libgodot-xterm
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run: |
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cd addons/godot_xterm/native
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scons platform=${{ matrix.platform }} target=release bits=${{ matrix.bits }} -j2
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- name: Upload build artifacts
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uses: actions/upload-artifact@v2
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with:
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name: bin
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path: |
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addons/godot_xterm/native/bin/*.so
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addons/godot_xterm/native/bin/*.dylib
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addons/godot_xterm/native/bin/*.dll
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