As cols and rows are read only (i.e. automatically determined by rect and font size) there is no need for the properties to be exposed. Instead, users can get the calculated cols and rows using the get_cols() and get_rows() methods.
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layout | title | parent | nav_order | permalink |
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default | Terminal | API | 2 | /api/terminal |
Terminal
Inherits: Control < CanvasItem < Node < Object
A Terminal emulator Control node.
Supports ANSI and (some) XTerm Control Sequences which can be used to do things such as clear the screen, move the cursor, change printed text color, ring a bell, and so on. For an exhaustive list of terminal control sequences (not all of which are supported by GodotXterm) see "XTerm Control Sequences".
Overview
"Terminal Flow Diagram" is a derivative of "computer keyboard 2" and "monitor", from U.S. patent drawings, uploaded by johnny_automatic, used under CC0.
(1) User Input
The user enters some data into the terminal, typically by typing something on the keyboard.
This corresponds to the _gui_input()
method.
(2) Terminal Output
The user input from (1) is processed by the terminal state machine and converted to the appropriate output.
For example, if the user were to press the downwards arrow key (↓), the terminal would then emit data_sent()
with the value "\u001b[A"
.
(3) Terminal Input
In the other direction, data can be sent to the terminal. This corresponds to the write()
method.
(4) Draw
The input from (3) is then interpreted by the terminal state machine and drawn to the screen.
For example if the string "\u001b[38;2;0;255;0;mA"
was written to the terminal, then it would draw a green colored capital letter 'A' on the screen.
Properties
Type | Name | Default |
---|---|---|
bool | bell_muted | false |
float | bell_cooldown | 0.1 |
int | cols (deprecated) | 2 |
int | rows (deprecated) | 2 |
UpdateMode | update_mode | AUTO |
Methods
Returns | Signature |
---|---|
void | clear () |
String | copy_all () |
String | copy_selection () |
int | get_cols () |
int | get_rows () |
void | write ( String | PoolByteArray data ) |
Signals
-
Emitted when the bell character (
"\u0007"
) is written to the terminal.
-
data_sent ( PoolByteArray data )
Emitted when some data comes out of the terminal. This typically occurs when the user interacts with the terminal by typing on the keyboard. Input can be interpreted differently depending on modifier keys and the terminal's settings/state.
When connected to a PTY, this data will be forwarded to it.
-
key_pressed ( String data, InputEventKey event )
Emitted when a key is pressed.
data
is the data that would be emitted by the terminal via thedata_sent()
signal and may vary based on the terminal's state.event
is the event captured by Godot in the_gui_input(event)
method.
-
size_changed ( Vector2 new_size )
Emitted when the terminal's size changes, typically in response to its
rect_size
changing.new_size.x
will be the number of columns andnew_size.y
will be the number of rows. This information should be forwarded to a pseudoterminal, if it is connected, so that it can update its size accordingly.
Enumerations
- DISABLED = 0 --- The terminal's
update()
method will never be called. No new cells will be drawn. - AUTO = 1 --- Only changed cells will be drawn after
update()
is called, but will switch to ALL_NEXT_FRAME when mass redraws are required. - ALL = 2 --- Every cell will be drawn on every
update()
call. - ALL_NEXT_FRAME = 3 --- Draws every cell afetr the next
update()
call, then returns to AUTO.
Property Descriptions
-
int cols
Default 2
Setter None Getter get_cols() Deprecated. This property is deprecated and will be removed in a future version. Please use get_cols instead.
-
int rows Deprecated
Default 2
Setter None Getter get_rows() Deprecated. This property is deprecated and will be removed in a future version. Please use the get_rows instead.
-
bool bell_muted
Default false
Setter None Getter None If muted, no
bell
signal will be emitted when the bell character ("\u0007"
) is written to the terminal.
-
float bell_cooldown
Default 0.1
Setter None Getter None The minimum amount of time to wait before emitting another
bell
signal on subsequent writes of the bell character. Writing the bell character too frequently, for example by running the commandwhile true; do echo -e "\a"; done
, can have a negative impact on performance depending on how the signal is connected. This property allows throttling of that signal.
-
UpdateMode update_mode
Default AUTO
Setter set_update_mode(value) Getter None Determines which cells of the terminal will be updated when its state changes. By default
AUTO
will only update cells that changed, but will update all cells (i.e. the entire screen) on major changes, such as terminal resize. If you are having trouble with the terminal not updating correctly or exhibiting artifacts, you can try remedying this by settingupdate_mode
toALL
, however, this will have a negative impact on performance.
Method Descriptions
-
String copy_all ()
Copies all of the text in the terminal including scrollback buffer.
-
String copy_selection ()
Copies only selected (i.e. highlighted) text in the terminal. Will return an empty string if nothing is highligted.
-
int get_cols ()
Returns the width of the terminal in characters. When using a monospace font, this is the number of visible characters that can fit from one side of the terminal to the other in a single row. It will automatically update according to the terminal's rect_size and theme's font size.
-
int get_rows ()
Returns the height of the terminal in characters. When using a monospace font, this is the number of visible characters that can fit from the top of the terminal to the bottom in a single column. It will automatically update according to the terminal's rect_size and theme's font size.
-
void write ( String | PoolByteArray data )
Writes data to the terminal emulator. Accepts either a String or PoolByteArray. Typically it would be connected to the output of a PTY's
data_received()
signal.Example:
$Terminal.write("Hello World") $Terminal.write("Hello World".to_utf8()) $Terminal.write(PoolByteArray([0x1b, 0x9e])