godot-xterm/CHANGELOG.md
Leroy Hopson 7b42b97610 Update build script
Former-commit-id: fd39635fc5
2020-10-13 16:12:16 +07:00

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# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [Unreleased]
### Changed
- Updated build script (`addons/godot_xterm/native/build.sh`). Git submodules will now be initialized if they haven't already. Moved nix-shell related stuff to a seperate shell.nix file so the same build command can be used on all Linux based OSes.
## [1.0.0] - 2020-10-05
### Added
- Changelog.
- Asciicast importer plugin. Enables the import of .cast ([asciicast files v2](https://github.com/asciinema/asciinema/blob/master/doc/asciicast-v2.md)) that can be made using the [asciinema](https://asciinema.org/) terminal session recorder. See the [asciicast scene](/examples/asciicast) for example usage.
- Pre-built binary for x11 platform.
### Changed
- Implementation of Terminal node from GDScript to GDNative using [Aetf's patched version of libtsm](https://github.com/Aetf/libtsm).
- Move input handling to the Terminal node itself, rather than handling it in a seperate Control node.
- The Terminal `write()` method now accepts both String and PoolByteArray.
[Unreleased]: https://github.com/lihop/godot-xterm/compare/v1.0.0...HEAD
[1.0.0]: https://github.com/lihop/godot-xterm/releases/tag/v1.0.0