mirror of
https://github.com/lihop/godot-xterm.git
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d2f073d7ae
- Use viewport as render target for terminal: Terminal now only draws cells which changed since the last _draw() call. A viewport is used with clear mode set to NEVER to cache previous draw calls. The terminal node and viewport are wrapped by a GDScript Terminal node which takes care of resizing the viewport scene, and forcing the terminal to redraw all cells when necessary (i.e. on resize or theme change). Adds update_mode to terminal interface which can be set to one of: - DISABLED: terminal will never be drawn - AUTO: terminal will only draw the cells that changed, but automatically redraw the full screen when necessary (for example, when the size or theme changed). - ALL: terminal will always draw every cell on every update. This is the most reliable but least performant option. - ALL_NEXT_FRAME: Will use update_mode ALL for the next _draw() call, then change update_mode back to AUTO. - Upgraded libtsm: Includes changes from Fredrik Wikstrom (salass00)'s fork of libtsm. - Don't require theme to be set. Terminal will use default fonts/colors if no theme is set.
21 lines
519 B
Text
21 lines
519 B
Text
[gd_scene load_steps=3 format=2]
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[ext_resource path="res://addons/godot_xterm/nodes/terminal/terminal.gd" type="Script" id=1]
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[ext_resource path="res://test/scenes/basic.gd" type="Script" id=2]
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[node name="BasicNewTerm" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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script = ExtResource( 2 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Terminal" type="Control" parent="."]
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anchor_right = 1.0
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anchor_bottom = 1.0
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focus_mode = 1
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script = ExtResource( 1 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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