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8c2c48f5b4
Move pre-built binary to 'dist' folder so it no longer causes git conflicts with custom builds. Also make it a release build which decreases its size by ~70M. Former-commit-id: ea9954712062f6ab0f6af9a55d72f0324cd51e5f
25 lines
1.6 KiB
Markdown
25 lines
1.6 KiB
Markdown
# Changelog
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All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [Unreleased]
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### Changed
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- Updated build script (`addons/godot_xterm/native/build.sh`). Git submodules will now be initialized if they haven't already. Moved nix-shell related stuff to a seperate shell.nix file so the same build command can be used on all Linux based OSes.
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- Positioned background rect at 0,0 so it is no longer offset if a margin is added when Terminal is a child of a Container node.
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- Moved pre-compiled binary to `addons/godot_xterm/native/dist` directory, and reduced size by ~70M by making it a release build rather than debug.
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## [1.0.0] - 2020-10-05
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### Added
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- Changelog.
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- Asciicast importer plugin. Enables the import of .cast ([asciicast files v2](https://github.com/asciinema/asciinema/blob/master/doc/asciicast-v2.md)) that can be made using the [asciinema](https://asciinema.org/) terminal session recorder. See the [asciicast scene](/examples/asciicast) for example usage.
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- Pre-built binary for x11 platform.
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### Changed
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- Implementation of Terminal node from GDScript to GDNative using [Aetf's patched version of libtsm](https://github.com/Aetf/libtsm).
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- Move input handling to the Terminal node itself, rather than handling it in a seperate Control node.
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- The Terminal `write()` method now accepts both String and PoolByteArray.
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[Unreleased]: https://github.com/lihop/godot-xterm/compare/v1.0.0...HEAD
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[1.0.0]: https://github.com/lihop/godot-xterm/releases/tag/v1.0.0
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