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51 lines
1.7 KiB
Markdown
51 lines
1.7 KiB
Markdown
# Pseudoterminal
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**Inherits:** [Node] < [Object]
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Can be used with the [Terminal] node to get an actual shell. Currently only tested/working on Linux and MacOS.
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## Methods
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| Returns | Signature |
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|---------|----------------------------------------|
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| void | write **(** [PoolByteArray] data **)** |
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| void | resize **(** [Vector2] size **)** |
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## Signals
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- **data_sent** **(** [PoolByteArray] data **)**
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Emitted when some data comes out of the pseudoterminal.
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In a typical setup this signal would be connected to the [Terminal]'s `write()` method.
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---
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- **exited** **(** [int] status **)**
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Emitted when the pseudoterminal's process (typically a shell like `bash` or `sh`) has exited. `status` is the exit code.
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For example, if you are using the terminal with a `bash` shell, then issuing the `exit` command would cause this signal to be emitted.
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```bash
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> exit
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exit
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```
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## Method Descriptions
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- void **write** **(** [PoolByteArray] data **)**
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Writes data to the pseudoterminal. In a typical setup this would be connected to the [Terminal]'s `data_sent()` signal.
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- void **resize** **(** [Vector2] size **)**
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Used to notify the pseudoterminal about window size changes. In a typical setup it would be connected to the [Terminal]'s `size_changed()` signal.
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[Node]: https://docs.godotengine.org/en/stable/classes/class_node.html
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[int]: https://docs.godotengine.org/en/stable/classes/class_int.html
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[Object]: https://docs.godotengine.org/en/stable/classes/class_object.html
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[PoolByteArray]: https://docs.godotengine.org/en/stable/classes/class_poolbytearray.html
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[Terminal]: ../terminal/README.md
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[Vector2]: https://docs.godotengine.org/en/stable/classes/class_vector2.html
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