mirror of
https://github.com/lihop/godot-xterm.git
synced 2024-11-22 17:50:25 +01:00
b2dc46636c
- Uses matrix so that build steps don't need to be defined multiple times. - Caches godot-cpp bindings, so they only need to be built when the submodule version changes. - Uploads build artifacts for linux 32/64-bit, windows 64-bit and macOS 64-bit.
35 lines
844 B
Bash
Executable file
35 lines
844 B
Bash
Executable file
#!/bin/sh
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set -e
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# Get the absolute path to the directory this script is in.
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NATIVE_DIR="$( cd "$(dirname "$0")" >/dev/null 2>&1 ; pwd -P )"
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# Run script inside a nix shell if it is available.
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if command -v nix-shell && [ $NIX_PATH ] && [ -z $IN_NIX_SHELL ]; then
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cd ${NATIVE_DIR}
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nix-shell --pure --run "NIX_PATH=${NIX_PATH} ./build.sh $1"
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exit
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fi
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# Update git submodules.
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LIBTSM_DIR=${NATIVE_DIR}/external/libtsm
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if [ ! -d "$LIBTSM_DIR" ]; then
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cd ${NATIVE_DIR}
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git submodule update --init --recursive -- $LIBTSM_DIR
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fi
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GODOT_CPP_DIR=${NATIVE_DIR}/external/godot-cpp
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if [ ! -d "${GODOT_CPP_DIR}" ]; then
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cd ${NATIVE_DIR}
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git submodule update --init --recursive -- $GODOT_CPP_DIR
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fi
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# Build godot-cpp bindings.
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cd ${GODOT_CPP_DIR}
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scons generate_bindings=yes -j$(nproc)
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# Build libgodot-xterm.
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cd ${NATIVE_DIR}
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scons -j$(nproc)
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