godot-xterm/addons/gut/test.gd
Leroy Hopson b5d3c6c9a5
Update Gut for Godot 4
Copied from Gut repo godot_4 branch commit:
ba19a4c1b6f88160641a67a39729144046c6391f
2023-01-08 21:36:37 +13:00

1601 lines
No EOL
65 KiB
GDScript

class_name GutTest
# ##############################################################################
#(G)odot (U)nit (T)est class
#
# ##############################################################################
# The MIT License (MIT)
# =====================
#
# Copyright (c) 2020 Tom "Butch" Wesley
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
# THE SOFTWARE.
#
# ##############################################################################
# View readme for usage details.
#
# Version - see gut.gd
# ##############################################################################
# Class that all test scripts must extend.
#
# This provides all the asserts and other testing features. Test scripts are
# run by the Gut class in gut.gd
# ##############################################################################
extends Node
var _utils = load('res://addons/gut/utils.gd').get_instance()
var _compare = _utils.Comparator.new()
# Need a reference to the instance that is running the tests. This
# is set by the gut class when it runs the tests. This gets you
# access to the asserts in the tests you write.
var gut = null
var _disable_strict_datatype_checks = false
# Holds all the text for a test's fail/pass. This is used for testing purposes
# to see the text of a failed sub-test in test_test.gd
var _fail_pass_text = []
const EDITOR_PROPERTY = PROPERTY_USAGE_SCRIPT_VARIABLE | PROPERTY_USAGE_DEFAULT
const VARIABLE_PROPERTY = PROPERTY_USAGE_SCRIPT_VARIABLE
# Summary counts for the test.
var _summary = {
asserts = 0,
passed = 0,
failed = 0,
tests = 0,
pending = 0
}
# This is used to watch signals so we can make assertions about them.
var _signal_watcher = load('res://addons/gut/signal_watcher.gd').new()
# Convenience copy of _utils.DOUBLE_STRATEGY
var DOUBLE_STRATEGY = _utils.DOUBLE_STRATEGY
var _lgr = _utils.get_logger()
var _strutils = _utils.Strutils.new()
# syntax sugar
var ParameterFactory = _utils.ParameterFactory
var CompareResult = _utils.CompareResult
var InputFactory = _utils.InputFactory
var InputSender = _utils.InputSender
func _init():
pass
func _str(thing):
return _strutils.type2str(thing)
# ------------------------------------------------------------------------------
# Fail an assertion. Causes test and script to fail as well.
# ------------------------------------------------------------------------------
func _fail(text):
_summary.asserts += 1
_summary.failed += 1
_fail_pass_text.append('failed: ' + text)
if(gut):
_lgr.failed(text)
gut._fail(text)
# ------------------------------------------------------------------------------
# Pass an assertion.
# ------------------------------------------------------------------------------
func _pass(text):
_summary.asserts += 1
_summary.passed += 1
_fail_pass_text.append('passed: ' + text)
if(gut):
_lgr.passed(text)
gut._pass(text)
# ------------------------------------------------------------------------------
# Checks if the datatypes passed in match. If they do not then this will cause
# a fail to occur. If they match then TRUE is returned, FALSE if not. This is
# used in all the assertions that compare values.
# ------------------------------------------------------------------------------
func _do_datatypes_match__fail_if_not(got, expected, text):
var did_pass = true
if(!_disable_strict_datatype_checks):
var got_type = typeof(got)
var expect_type = typeof(expected)
if(got_type != expect_type and got != null and expected != null):
# If we have a mismatch between float and int (types 2 and 3) then
# print out a warning but do not fail.
if([2, 3].has(got_type) and [2, 3].has(expect_type)):
_lgr.warn(str('Warn: Float/Int comparison. Got ', _strutils.types[got_type],
' but expected ', _strutils.types[expect_type]))
elif([TYPE_STRING, TYPE_STRING_NAME].has(got_type) and [TYPE_STRING, TYPE_STRING_NAME].has(expect_type)):
pass
else:
_fail('Cannot compare ' + _strutils.types[got_type] + '[' + _str(got) + '] to ' + \
_strutils.types[expect_type] + '[' + _str(expected) + ']. ' + text)
did_pass = false
return did_pass
# ------------------------------------------------------------------------------
# Create a string that lists all the methods that were called on an spied
# instance.
# ------------------------------------------------------------------------------
func _get_desc_of_calls_to_instance(inst):
var BULLET = ' * '
var calls = gut.get_spy().get_call_list_as_string(inst)
# indent all the calls
calls = BULLET + calls.replace("\n", "\n" + BULLET)
# remove_at trailing newline and bullet
calls = calls.substr(0, calls.length() - BULLET.length() - 1)
return "Calls made on " + str(inst) + "\n" + calls
# ------------------------------------------------------------------------------
# Signal assertion helper. Do not call directly, use _can_make_signal_assertions
# ------------------------------------------------------------------------------
func _fail_if_does_not_have_signal(object, signal_name):
var did_fail = false
if(!_signal_watcher.does_object_have_signal(object, signal_name)):
_fail(str('Object ', object, ' does not have the signal [', signal_name, ']'))
did_fail = true
return did_fail
# ------------------------------------------------------------------------------
# Signal assertion helper. Do not call directly, use _can_make_signal_assertions
# ------------------------------------------------------------------------------
func _fail_if_not_watching(object):
var did_fail = false
if(!_signal_watcher.is_watching_object(object)):
_fail(str('Cannot make signal assertions because the object ', object, \
' is not being watched. Call watch_signals(some_object) to be able to make assertions about signals.'))
did_fail = true
return did_fail
# ------------------------------------------------------------------------------
# Returns text that contains original text and a list of all the signals that
# were emitted for the passed in object.
# ------------------------------------------------------------------------------
func _get_fail_msg_including_emitted_signals(text, object):
return str(text," (Signals emitted: ", _signal_watcher.get_signals_emitted(object), ")")
# ------------------------------------------------------------------------------
# This validates that parameters is an array and generates a specific error
# and a failure with a specific message
# ------------------------------------------------------------------------------
func _fail_if_parameters_not_array(parameters):
var invalid = parameters != null and typeof(parameters) != TYPE_ARRAY
if(invalid):
_lgr.error('The "parameters" parameter must be an array of expected parameter values.')
_fail('Cannot compare paramter values because an array was not passed.')
return invalid
func _create_obj_from_type(type):
var obj = null
if type.is_class("PackedScene"):
obj = type.instantiate()
add_child(obj)
else:
obj = type.new()
return obj
# #######################
# Virtual Methods
# #######################
# alias for prerun_setup
func before_all():
pass
# alias for setup
func before_each():
pass
# alias for postrun_teardown
func after_all():
pass
# alias for teardown
func after_each():
pass
# #######################
# Public
# #######################
func get_logger():
return _lgr
func set_logger(logger):
_lgr = logger
# #######################
# Asserts
# #######################
# ------------------------------------------------------------------------------
# Asserts that the expected value equals the value got.
# ------------------------------------------------------------------------------
func assert_eq(got, expected, text=""):
if(_do_datatypes_match__fail_if_not(got, expected, text)):
var disp = "[" + _str(got) + "] expected to equal [" + _str(expected) + "]: " + text
var result = null
if(typeof(got) == TYPE_ARRAY):
result = _compare.shallow(got, expected)
else:
result = _compare.simple(got, expected)
if(typeof(got) in [TYPE_ARRAY, TYPE_DICTIONARY]):
disp = str(result.summary, ' ', text)
if(result.are_equal):
_pass(disp)
else:
_fail(disp)
# ------------------------------------------------------------------------------
# Asserts that the value got does not equal the "not expected" value.
# ------------------------------------------------------------------------------
func assert_ne(got, not_expected, text=""):
if(_do_datatypes_match__fail_if_not(got, not_expected, text)):
var disp = "[" + _str(got) + "] expected to not equal [" + _str(not_expected) + "]: " + text
var result = null
if(typeof(got) == TYPE_ARRAY):
result = _compare.shallow(got, not_expected)
else:
result = _compare.simple(got, not_expected)
if(typeof(got) in [TYPE_ARRAY, TYPE_DICTIONARY]):
disp = str(result.summary, ' ', text)
if(result.are_equal):
_fail(disp)
else:
_pass(disp)
# ------------------------------------------------------------------------------
# Asserts that the expected value almost equals the value got.
# ------------------------------------------------------------------------------
func assert_almost_eq(got, expected, error_interval, text=''):
var disp = "[" + _str(got) + "] expected to equal [" + _str(expected) + "] +/- [" + str(error_interval) + "]: " + text
if(_do_datatypes_match__fail_if_not(got, expected, text) and _do_datatypes_match__fail_if_not(got, error_interval, text)):
if not _is_almost_eq(got, expected, error_interval):
_fail(disp)
else:
_pass(disp)
# ------------------------------------------------------------------------------
# Asserts that the expected value does not almost equal the value got.
# ------------------------------------------------------------------------------
func assert_almost_ne(got, not_expected, error_interval, text=''):
var disp = "[" + _str(got) + "] expected to not equal [" + _str(not_expected) + "] +/- [" + str(error_interval) + "]: " + text
if(_do_datatypes_match__fail_if_not(got, not_expected, text) and _do_datatypes_match__fail_if_not(got, error_interval, text)):
if _is_almost_eq(got, not_expected, error_interval):
_fail(disp)
else:
_pass(disp)
# ------------------------------------------------------------------------------
# Helper function which correctly compares two variables,
# while properly handling vector2/3 types
# ------------------------------------------------------------------------------
func _is_almost_eq(got, expected, error_interval) -> bool:
var result = false
if typeof(got) == TYPE_VECTOR2:
if got.x >= (expected.x - error_interval.x) and got.x <= (expected.x + error_interval.x):
if got.y >= (expected.y - error_interval.y) and got.y <= (expected.y + error_interval.y):
result = true
elif typeof(got) == TYPE_VECTOR3:
if got.x >= (expected.x - error_interval.x) and got.x <= (expected.x + error_interval.x):
if got.y >= (expected.y - error_interval.y) and got.y <= (expected.y + error_interval.y):
if got.z >= (expected.z - error_interval.z) and got.z <= (expected.z + error_interval.z):
result = true
elif(got >= (expected - error_interval) and got <= (expected + error_interval)):
result = true
return(result)
# ------------------------------------------------------------------------------
# Asserts got is greater than expected
# ------------------------------------------------------------------------------
func assert_gt(got, expected, text=""):
var disp = "[" + _str(got) + "] expected to be > than [" + _str(expected) + "]: " + text
if(_do_datatypes_match__fail_if_not(got, expected, text)):
if(got > expected):
_pass(disp)
else:
_fail(disp)
# ------------------------------------------------------------------------------
# Asserts got is less than expected
# ------------------------------------------------------------------------------
func assert_lt(got, expected, text=""):
var disp = "[" + _str(got) + "] expected to be < than [" + _str(expected) + "]: " + text
if(_do_datatypes_match__fail_if_not(got, expected, text)):
if(got < expected):
_pass(disp)
else:
_fail(disp)
# ------------------------------------------------------------------------------
# asserts that got is true
# ------------------------------------------------------------------------------
func assert_true(got, text=""):
if(typeof(got) == TYPE_BOOL):
if(got):
_pass(text)
else:
_fail(text)
else:
var msg = str("Cannot convert ", _strutils.type2str(got), " to boolean")
_fail(msg)
# ------------------------------------------------------------------------------
# Asserts that got is false
# ------------------------------------------------------------------------------
func assert_false(got, text=""):
if(typeof(got) == TYPE_BOOL):
if(got):
_fail(text)
else:
_pass(text)
else:
var msg = str("Cannot convert ", _strutils.type2str(got), " to boolean")
_fail(msg)
# ------------------------------------------------------------------------------
# Asserts value is between (inclusive) the two expected values.
# ------------------------------------------------------------------------------
func assert_between(got, expect_low, expect_high, text=""):
var disp = "[" + _str(got) + "] expected to be between [" + _str(expect_low) + "] and [" + str(expect_high) + "]: " + text
if(_do_datatypes_match__fail_if_not(got, expect_low, text) and _do_datatypes_match__fail_if_not(got, expect_high, text)):
if(expect_low > expect_high):
disp = "INVALID range. [" + str(expect_low) + "] is not less than [" + str(expect_high) + "]"
_fail(disp)
else:
if(got < expect_low or got > expect_high):
_fail(disp)
else:
_pass(disp)
# ------------------------------------------------------------------------------
# Asserts value is not between (exclusive) the two expected values.
# ------------------------------------------------------------------------------
func assert_not_between(got, expect_low, expect_high, text=""):
var disp = "[" + _str(got) + "] expected not to be between [" + _str(expect_low) + "] and [" + str(expect_high) + "]: " + text
if(_do_datatypes_match__fail_if_not(got, expect_low, text) and _do_datatypes_match__fail_if_not(got, expect_high, text)):
if(expect_low > expect_high):
disp = "INVALID range. [" + str(expect_low) + "] is not less than [" + str(expect_high) + "]"
_fail(disp)
else:
if(got > expect_low and got < expect_high):
_fail(disp)
else:
_pass(disp)
# ------------------------------------------------------------------------------
# Uses the 'has' method of the object passed in to determine if it contains
# the passed in element.
# ------------------------------------------------------------------------------
func assert_has(obj, element, text=""):
var disp = str('Expected [', _str(obj), '] to contain value: [', _str(element), ']: ', text)
if(obj.has(element)):
_pass(disp)
else:
_fail(disp)
# ------------------------------------------------------------------------------
# ------------------------------------------------------------------------------
func assert_does_not_have(obj, element, text=""):
var disp = str('Expected [', _str(obj), '] to NOT contain value: [', _str(element), ']: ', text)
if(obj.has(element)):
_fail(disp)
else:
_pass(disp)
# ------------------------------------------------------------------------------
# Asserts that a file exists
# ------------------------------------------------------------------------------
func assert_file_exists(file_path):
var disp = 'expected [' + file_path + '] to exist.'
if(FileAccess.file_exists(file_path)):
_pass(disp)
else:
_fail(disp)
# ------------------------------------------------------------------------------
# Asserts that a file should not exist
# ------------------------------------------------------------------------------
func assert_file_does_not_exist(file_path):
var disp = 'expected [' + file_path + '] to NOT exist'
if(!FileAccess.file_exists(file_path)):
_pass(disp)
else:
_fail(disp)
# ------------------------------------------------------------------------------
# Asserts the specified file is empty
# ------------------------------------------------------------------------------
func assert_file_empty(file_path):
var disp = 'expected [' + file_path + '] to be empty'
if(FileAccess.file_exists(file_path) and gut.is_file_empty(file_path)):
_pass(disp)
else:
_fail(disp)
# ------------------------------------------------------------------------------
# Asserts the specified file is not empty
# ------------------------------------------------------------------------------
func assert_file_not_empty(file_path):
var disp = 'expected [' + file_path + '] to contain data'
if(!gut.is_file_empty(file_path)):
_pass(disp)
else:
_fail(disp)
# ------------------------------------------------------------------------------
# Asserts the object has the specified method
# ------------------------------------------------------------------------------
func assert_has_method(obj, method, text=''):
var disp = _str(obj) + ' should have method: ' + method
if(text != ''):
disp = _str(obj) + ' ' + text
assert_true(obj.has_method(method), disp)
# ------------------------------------------------------------------------------
# Verifies the object has get and set methods for the property passed in. The
# property isn't tied to anything, just a name to be appended to the end of
# get_ and set_. Asserts the get_ and set_ methods exist, if not, it stops there.
# If they exist then it asserts get_ returns the expected default then calls
# set_ and asserts get_ has the value it was set to.
# ------------------------------------------------------------------------------
func assert_accessors(obj, property, default, set_to):
var fail_count = _summary.failed
var get_func = 'get_' + property
var set_func = 'set_' + property
if(obj.has_method('is_' + property)):
get_func = 'is_' + property
assert_has_method(obj, get_func, 'should have getter starting with get_ or is_')
assert_has_method(obj, set_func)
# SHORT CIRCUIT
if(_summary.failed > fail_count):
return
assert_eq(obj.call(get_func), default, 'It should have the expected default value.')
obj.call(set_func, set_to)
assert_eq(obj.call(get_func), set_to, 'The set value should have been returned.')
# ---------------------------------------------------------------------------
# Property search helper. Used to retrieve Dictionary of specified property
# from passed object. Returns null if not found.
# If provided, property_usage constrains the type of property returned by
# passing either:
# EDITOR_PROPERTY for properties defined as: export var some_value: int
# VARIABLE_PROPERTY for properties defined as: var another_value
# ---------------------------------------------------------------------------
func _find_object_property(obj, property_name, property_usage=null):
var result = null
var found = false
var properties = obj.get_property_list()
while !found and !properties.is_empty():
var property = properties.pop_back()
if property['name'] == property_name:
if property_usage == null or property['usage'] == property_usage:
result = property
found = true
return result
# ------------------------------------------------------------------------------
# Asserts a class exports a variable.
# ------------------------------------------------------------------------------
func assert_exports(obj, property_name, type):
var disp = 'expected %s to have editor property [%s]' % [_str(obj), property_name]
var property = _find_object_property(obj, property_name, EDITOR_PROPERTY)
if property != null:
disp += ' of type [%s]. Got type [%s].' % [_strutils.types[type], _strutils.types[property['type']]]
if property['type'] == type:
_pass(disp)
else:
_fail(disp)
else:
_fail(disp)
# ------------------------------------------------------------------------------
# Signal assertion helper.
#
# Verifies that the object and signal are valid for making signal assertions.
# This will fail with specific messages that indicate why they are not valid.
# This returns true/false to indicate if the object and signal are valid.
# ------------------------------------------------------------------------------
func _can_make_signal_assertions(object, signal_name):
return !(_fail_if_not_watching(object) or _fail_if_does_not_have_signal(object, signal_name))
# ------------------------------------------------------------------------------
# Check if an object is connected to a signal on another object. Returns True
# if it is and false otherwise
# ------------------------------------------------------------------------------
func _is_connected(signaler_obj, connect_to_obj, signal_name, method_name=""):
if(method_name != ""):
return signaler_obj.is_connected(signal_name,Callable(connect_to_obj,method_name))
else:
var connections = signaler_obj.get_signal_connection_list(signal_name)
for conn in connections:
if(conn['signal'].get_name() == signal_name and conn['callable'].get_object() == connect_to_obj):
return true
return false
# ------------------------------------------------------------------------------
# Watch the signals for an object. This must be called before you can make
# any assertions about the signals themselves.
# ------------------------------------------------------------------------------
func watch_signals(object):
_signal_watcher.watch_signals(object)
# ------------------------------------------------------------------------------
# Asserts that an object is connected to a signal on another object
#
# This will fail with specific messages if the target object is not connected
# to the specified signal on the source object.
# ------------------------------------------------------------------------------
func assert_connected(signaler_obj, connect_to_obj, signal_name, method_name=""):
pass
var method_disp = ''
if (method_name != ""):
method_disp = str(' using method: [', method_name, '] ')
var disp = str('Expected object ', _str(signaler_obj),\
' to be connected to signal: [', signal_name, '] on ',\
_str(connect_to_obj), method_disp)
if(_is_connected(signaler_obj, connect_to_obj, signal_name, method_name)):
_pass(disp)
else:
_fail(disp)
# ------------------------------------------------------------------------------
# Asserts that an object is not connected to a signal on another object
#
# This will fail with specific messages if the target object is connected
# to the specified signal on the source object.
# ------------------------------------------------------------------------------
func assert_not_connected(signaler_obj, connect_to_obj, signal_name, method_name=""):
var method_disp = ''
if (method_name != ""):
method_disp = str(' using method: [', method_name, '] ')
var disp = str('Expected object ', _str(signaler_obj),\
' to not be connected to signal: [', signal_name, '] on ',\
_str(connect_to_obj), method_disp)
if(_is_connected(signaler_obj, connect_to_obj, signal_name, method_name)):
_fail(disp)
else:
_pass(disp)
# ------------------------------------------------------------------------------
# Asserts that a signal has been emitted at least once.
#
# This will fail with specific messages if the object is not being watched or
# the object does not have the specified signal
# ------------------------------------------------------------------------------
func assert_signal_emitted(object, signal_name, text=""):
var disp = str('Expected object ', _str(object), ' to have emitted signal [', signal_name, ']: ', text)
if(_can_make_signal_assertions(object, signal_name)):
if(_signal_watcher.did_emit(object, signal_name)):
_pass(disp)
else:
_fail(_get_fail_msg_including_emitted_signals(disp, object))
# ------------------------------------------------------------------------------
# Asserts that a signal has not been emitted.
#
# This will fail with specific messages if the object is not being watched or
# the object does not have the specified signal
# ------------------------------------------------------------------------------
func assert_signal_not_emitted(object, signal_name, text=""):
var disp = str('Expected object ', _str(object), ' to NOT emit signal [', signal_name, ']: ', text)
if(_can_make_signal_assertions(object, signal_name)):
if(_signal_watcher.did_emit(object, signal_name)):
_fail(disp)
else:
_pass(disp)
# ------------------------------------------------------------------------------
# Asserts that a signal was fired with the specified parameters. The expected
# parameters should be passed in as an array. An optional index can be passed
# when a signal has fired more than once. The default is to retrieve the most
# recent emission of the signal.
#
# This will fail with specific messages if the object is not being watched or
# the object does not have the specified signal
# ------------------------------------------------------------------------------
func assert_signal_emitted_with_parameters(object, signal_name, parameters, index=-1):
if(typeof(parameters) != TYPE_ARRAY):
_lgr.error("The expected parameters must be wrapped in an array, you passed: " + _str(parameters))
_fail("Bad Parameters")
return
var disp = str('Expected object ', _str(object), ' to emit signal [', signal_name, '] with parameters ', parameters, ', got ')
if(_can_make_signal_assertions(object, signal_name)):
if(_signal_watcher.did_emit(object, signal_name)):
var parms_got = _signal_watcher.get_signal_parameters(object, signal_name, index)
var diff_result = _compare.deep(parameters, parms_got)
if(diff_result.are_equal):
_pass(str(disp, parms_got))
else:
_fail(str('Expected object ', _str(object), ' to emit signal [', signal_name, '] with parameters ', diff_result.summarize()))
else:
var text = str('Object ', object, ' did not emit signal [', signal_name, ']')
_fail(_get_fail_msg_including_emitted_signals(text, object))
# ------------------------------------------------------------------------------
# Assert that a signal has been emitted a specific number of times.
#
# This will fail with specific messages if the object is not being watched or
# the object does not have the specified signal
# ------------------------------------------------------------------------------
func assert_signal_emit_count(object, signal_name, times, text=""):
if(_can_make_signal_assertions(object, signal_name)):
var count = _signal_watcher.get_emit_count(object, signal_name)
var disp = str('Expected the signal [', signal_name, '] emit count of [', count, '] to equal [', times, ']: ', text)
if(count== times):
_pass(disp)
else:
_fail(_get_fail_msg_including_emitted_signals(disp, object))
# ------------------------------------------------------------------------------
# Assert that the passed in object has the specified signal
# ------------------------------------------------------------------------------
func assert_has_signal(object, signal_name, text=""):
var disp = str('Expected object ', _str(object), ' to have signal [', signal_name, ']: ', text)
if(_signal_watcher.does_object_have_signal(object, signal_name)):
_pass(disp)
else:
_fail(disp)
# ------------------------------------------------------------------------------
# Returns the number of times a signal was emitted. -1 returned if the object
# is not being watched.
# ------------------------------------------------------------------------------
func get_signal_emit_count(object, signal_name):
return _signal_watcher.get_emit_count(object, signal_name)
# ------------------------------------------------------------------------------
# Get the parmaters of a fired signal. If the signal was not fired null is
# returned. You can specify an optional index (use get_signal_emit_count to
# determine the number of times it was emitted). The default index is the
# latest time the signal was fired (size() -1 insetead of 0). The parameters
# returned are in an array.
# ------------------------------------------------------------------------------
func get_signal_parameters(object, signal_name, index=-1):
return _signal_watcher.get_signal_parameters(object, signal_name, index)
# ------------------------------------------------------------------------------
# Get the parameters for a method call to a doubled object. By default it will
# return the most recent call. You can optionally specify an index.
#
# Returns:
# * an array of parameter values if a call the method was found
# * null when a call to the method was not found or the index specified was
# invalid.
# ------------------------------------------------------------------------------
func get_call_parameters(object, method_name, index=-1):
var to_return = null
if(_utils.is_double(object)):
to_return = gut.get_spy().get_call_parameters(object, method_name, index)
else:
_lgr.error('You must pass a doulbed object to get_call_parameters.')
return to_return
# ------------------------------------------------------------------------------
# Returns the call count for a method with optional paramter matching.
# ------------------------------------------------------------------------------
func get_call_count(object, method_name, parameters=null):
return gut.get_spy().call_count(object, method_name, parameters)
# ------------------------------------------------------------------------------
# Assert that object is an instance of a_class
# ------------------------------------------------------------------------------
func assert_is(object, a_class, text=''):
var disp = ''#var disp = str('Expected [', _str(object), '] to be type of [', a_class, ']: ', text)
var NATIVE_CLASS = 'GDScriptNativeClass'
var GDSCRIPT_CLASS = 'GDScript'
var bad_param_2 = 'Parameter 2 must be a Class (like Node2D or Label). You passed '
if(typeof(object) != TYPE_OBJECT):
_fail(str('Parameter 1 must be an instance of an object. You passed: ', _str(object)))
elif(typeof(a_class) != TYPE_OBJECT):
_fail(str(bad_param_2, _str(a_class)))
else:
var a_str = _str(a_class)
disp = str('Expected [', _str(object), '] to extend [', a_str, ']: ', text)
if(!_utils.is_native_class(a_class) and !_utils.is_gdscript(a_class)):
_fail(str(bad_param_2, a_str))
else:
if(object is a_class):
_pass(disp)
else:
_fail(disp)
func _get_typeof_string(the_type):
var to_return = ""
if(_strutils.types.has(the_type)):
to_return += str(the_type, '(', _strutils.types[the_type], ')')
else:
to_return += str(the_type)
return to_return
# ------------------------------------------------------------------------------
# ------------------------------------------------------------------------------
func assert_typeof(object, type, text=''):
var disp = str('Expected [typeof(', object, ') = ')
disp += _get_typeof_string(typeof(object))
disp += '] to equal ['
disp += _get_typeof_string(type) + ']'
disp += '. ' + text
if(typeof(object) == type):
_pass(disp)
else:
_fail(disp)
# ------------------------------------------------------------------------------
# ------------------------------------------------------------------------------
func assert_not_typeof(object, type, text=''):
var disp = str('Expected [typeof(', object, ') = ')
disp += _get_typeof_string(typeof(object))
disp += '] to not equal ['
disp += _get_typeof_string(type) + ']'
disp += '. ' + text
if(typeof(object) != type):
_pass(disp)
else:
_fail(disp)
# ------------------------------------------------------------------------------
# Assert that text contains given search string.
# The match_case flag determines case sensitivity.
# ------------------------------------------------------------------------------
func assert_string_contains(text, search, match_case=true):
var empty_search = 'Expected text and search strings to be non-empty. You passed \'%s\' and \'%s\'.'
var disp = 'Expected \'%s\' to contain \'%s\', match_case=%s' % [text, search, match_case]
if(text == '' or search == ''):
_fail(empty_search % [text, search])
elif(match_case):
if(text.find(search) == -1):
_fail(disp)
else:
_pass(disp)
else:
if(text.to_lower().find(search.to_lower()) == -1):
_fail(disp)
else:
_pass(disp)
# ------------------------------------------------------------------------------
# Assert that text starts with given search string.
# match_case flag determines case sensitivity.
# ------------------------------------------------------------------------------
func assert_string_starts_with(text, search, match_case=true):
var empty_search = 'Expected text and search strings to be non-empty. You passed \'%s\' and \'%s\'.'
var disp = 'Expected \'%s\' to start with \'%s\', match_case=%s' % [text, search, match_case]
if(text == '' or search == ''):
_fail(empty_search % [text, search])
elif(match_case):
if(text.find(search) == 0):
_pass(disp)
else:
_fail(disp)
else:
if(text.to_lower().find(search.to_lower()) == 0):
_pass(disp)
else:
_fail(disp)
# ------------------------------------------------------------------------------
# Assert that text ends with given search string.
# match_case flag determines case sensitivity.
# ------------------------------------------------------------------------------
func assert_string_ends_with(text, search, match_case=true):
var empty_search = 'Expected text and search strings to be non-empty. You passed \'%s\' and \'%s\'.'
var disp = 'Expected \'%s\' to end with \'%s\', match_case=%s' % [text, search, match_case]
var required_index = len(text) - len(search)
if(text == '' or search == ''):
_fail(empty_search % [text, search])
elif(match_case):
if(text.find(search) == required_index):
_pass(disp)
else:
_fail(disp)
else:
if(text.to_lower().find(search.to_lower()) == required_index):
_pass(disp)
else:
_fail(disp)
# ------------------------------------------------------------------------------
# Assert that a method was called on an instance of a doubled class. If
# parameters are supplied then the params passed in when called must match.
# TODO make 3rd parameter "param_or_text" and add fourth parameter of "text" and
# then work some magic so this can have a "text" parameter without being
# annoying.
# ------------------------------------------------------------------------------
func assert_called(inst, method_name, parameters=null):
var disp = str('Expected [',method_name,'] to have been called on ',_str(inst))
if(_fail_if_parameters_not_array(parameters)):
return
if(!_utils.is_double(inst)):
_fail('You must pass a doubled instance to assert_called. Check the wiki for info on using double.')
else:
if(gut.get_spy().was_called(inst, method_name, parameters)):
_pass(disp)
else:
if(parameters != null):
disp += str(' with parameters ', parameters)
_fail(str(disp, "\n", _get_desc_of_calls_to_instance(inst)))
# ------------------------------------------------------------------------------
# Assert that a method was not called on an instance of a doubled class. If
# parameters are specified then this will only fail if it finds a call that was
# sent matching parameters.
# ------------------------------------------------------------------------------
func assert_not_called(inst, method_name, parameters=null):
var disp = str('Expected [', method_name, '] to NOT have been called on ', _str(inst))
if(_fail_if_parameters_not_array(parameters)):
return
if(!_utils.is_double(inst)):
_fail('You must pass a doubled instance to assert_not_called. Check the wiki for info on using double.')
else:
if(gut.get_spy().was_called(inst, method_name, parameters)):
if(parameters != null):
disp += str(' with parameters ', parameters)
_fail(str(disp, "\n", _get_desc_of_calls_to_instance(inst)))
else:
_pass(disp)
# ------------------------------------------------------------------------------
# Assert that a method on an instance of a doubled class was called a number
# of times. If parameters are specified then only calls with matching
# parameter values will be counted.
# ------------------------------------------------------------------------------
func assert_call_count(inst, method_name, expected_count, parameters=null):
var count = gut.get_spy().call_count(inst, method_name, parameters)
if(_fail_if_parameters_not_array(parameters)):
return
var param_text = ''
if(parameters):
param_text = ' with parameters ' + str(parameters)
var disp = 'Expected [%s] on %s to be called [%s] times%s. It was called [%s] times.'
disp = disp % [method_name, _str(inst), expected_count, param_text, count]
if(!_utils.is_double(inst)):
_fail('You must pass a doubled instance to assert_call_count. Check the wiki for info on using double.')
else:
if(count == expected_count):
_pass(disp)
else:
_fail(str(disp, "\n", _get_desc_of_calls_to_instance(inst)))
# ------------------------------------------------------------------------------
# Asserts the passed in value is null
# ------------------------------------------------------------------------------
func assert_null(got, text=''):
var disp = str('Expected [', _str(got), '] to be NULL: ', text)
if(got == null):
_pass(disp)
else:
_fail(disp)
# ------------------------------------------------------------------------------
# Asserts the passed in value is null
# ------------------------------------------------------------------------------
func assert_not_null(got, text=''):
var disp = str('Expected [', _str(got), '] to be anything but NULL: ', text)
if(got == null):
_fail(disp)
else:
_pass(disp)
# -----------------------------------------------------------------------------
# Asserts object has been freed from memory
# We pass in a title (since if it is freed, we lost all identity data)
# -----------------------------------------------------------------------------
func assert_freed(obj, title='something'):
var disp = title
if(is_instance_valid(obj)):
disp = _strutils.type2str(obj) + title
assert_true(not is_instance_valid(obj), "Expected [%s] to be freed" % disp)
# ------------------------------------------------------------------------------
# Asserts Object has not been freed from memory
# -----------------------------------------------------------------------------
func assert_not_freed(obj, title):
var disp = title
if(is_instance_valid(obj)):
disp = _strutils.type2str(obj) + title
assert_true(is_instance_valid(obj), "Expected [%s] to not be freed" % disp)
# ------------------------------------------------------------------------------
# Asserts that the current test has not introduced any new orphans. This only
# applies to the test code that preceedes a call to this method so it should be
# the last thing your test does.
# ------------------------------------------------------------------------------
func assert_no_new_orphans(text=''):
var count = gut.get_orphan_counter().get_counter('test')
var msg = ''
if(text != ''):
msg = ': ' + text
# Note that get_counter will return -1 if the counter does not exist. This
# can happen with a misplaced assert_no_new_orphans. Checking for > 0
# ensures this will not cause some weird failure.
if(count > 0):
_fail(str('Expected no orphans, but found ', count, msg))
else:
_pass('No new orphans found.' + msg)
# ------------------------------------------------------------------------------
# Validates the singleton_name is a string and exists. Errors when conditions
# are not met. Returns true/false if singleton_name is valid or not.
# ------------------------------------------------------------------------------
func _validate_singleton_name(singleton_name):
var is_valid = true
if(typeof(singleton_name) != TYPE_STRING):
_lgr.error("double_singleton requires a Godot singleton name, you passed " + _str(singleton_name))
is_valid = false
# Sometimes they have underscores in front of them, sometimes they do not.
# The doubler is smart enought of ind the right thing, so this has to be
# that smart as well.
elif(!ClassDB.class_exists(singleton_name) and !ClassDB.class_exists('_' + singleton_name)):
var txt = str("The singleton [", singleton_name, "] could not be found. ",
"Check the GlobalScope page for a list of singletons.")
_lgr.error(txt)
is_valid = false
return is_valid
# ------------------------------------------------------------------------------
# ------------------------------------------------------------------------------
func assert_setget(
instance, name_property,
const_or_setter = null, getter="__not_set__"):
_lgr.deprecated('assert_setget')
_fail('assert_setget has been removed. Use assert_property, assert_set_property, assert_readonly_property instead.')
# ------------------------------------------------------------------------------
# This will set the property through the setter and compare the result to the
# expected value. Useful when setter is not simple.
# ------------------------------------------------------------------------------
func assert_set_property(obj, property_name, new_value, expected_value):
pending("this hasn't been implemented yet")
# ------------------------------------------------------------------------------
# This will attempt to assign new_value to the property and verify that it
# is equal to expected_value.
# ------------------------------------------------------------------------------
func assert_readonly_property(obj, property_name, new_value, expected_value):
pending("this hasn't been implemented yet")
# ------------------------------------------------------------------------------
# Checks the object for 'get_' and 'set_' methods for the specified property.
# If found a warning is generated.
# ------------------------------------------------------------------------------
func _warn_for_public_accessors(obj, property_name):
var public_accessors = []
var accessor_names = [
str('get_', property_name),
str('is_', property_name),
str('set_', property_name)
]
for acc in accessor_names:
if(obj.has_method(acc)):
public_accessors.append(acc)
if(public_accessors.size() > 0):
_lgr.warn (str('Public accessors ', public_accessors, ' found for property ', property_name))
# ------------------------------------------------------------------------------
# Assumes backing varible with be _<property_name>. This will perform all the
# asserts of assert_property. Then this will set the value through the setter
# and check the backing variable value. It will then reset throught the setter
# and set the backing variable and check the getter.
# ------------------------------------------------------------------------------
func assert_property_with_backing_variable(obj, property_name, default_value, new_value, backed_by_name=null):
var setter_name = str('@', property_name, '_setter')
var getter_name = str('@', property_name, '_getter')
var backing_name = _utils.nvl(backed_by_name, str('_', property_name))
var pre_fail_count = get_fail_count()
var props = obj.get_property_list()
var found = false
var idx = 0
while(idx < props.size() and !found):
found = props[idx].name == backing_name
idx += 1
assert_true(found, str(obj, ' has ', backing_name, ' variable.'))
assert_true(obj.has_method(setter_name), str('There should be a setter for ', property_name))
assert_true(obj.has_method(getter_name), str('There should be a getter for ', property_name))
if(pre_fail_count == get_fail_count()):
var call_setter = Callable(obj, setter_name)
var call_getter = Callable(obj, getter_name)
assert_eq(obj.get(backing_name), default_value, str('Variable ', backing_name, ' has default value.'))
assert_eq(call_getter.call(), default_value, 'Getter returns default value.')
call_setter.call(new_value)
assert_eq(call_getter.call(), new_value, 'Getter returns value from Setter.')
assert_eq(obj.get(backing_name), new_value, str('Variable ', backing_name, ' was set'))
_warn_for_public_accessors(obj, property_name)
# ------------------------------------------------------------------------------
# This will verify that the method has a setter and getter for the property.
# It will then use the getter to check the default. Then use the
# setter with new_value and verify the getter returns the same value.
# ------------------------------------------------------------------------------
func assert_property(obj, property_name, default_value, new_value) -> void:
var free_me = null
var resource = null
var pre_fail_count = get_fail_count()
var setter_name = str('@', property_name, '_setter')
var getter_name = str('@', property_name, '_getter')
if(typeof(obj) != TYPE_OBJECT):
_fail(str(_str(obj), ' is not an object'))
return
assert_has_method(obj, setter_name)
assert_has_method(obj, getter_name)
if(pre_fail_count == get_fail_count()):
var call_setter = Callable(obj, setter_name)
var call_getter = Callable(obj, getter_name)
assert_eq(call_getter.call(), default_value, 'Default value')
call_setter.call(new_value)
assert_eq(call_getter.call(), new_value, 'Getter gets Setter value')
_warn_for_public_accessors(obj, property_name)
# ------------------------------------------------------------------------------
# Mark the current test as pending.
# ------------------------------------------------------------------------------
func pending(text=""):
_summary.pending += 1
if(gut):
_lgr.pending(text)
gut._pending(text)
# ------------------------------------------------------------------------------
# Yield for the time sent in. The optional message will be printed when
# Gut detects the yield.
# ------------------------------------------------------------------------------
func wait_seconds(time, msg=''):
var to_return = gut.set_wait_time(time, msg)
return to_return
func yield_for(time, msg=''):
_lgr.deprecated('yield_for', 'wait_seconds')
var to_return = gut.set_wait_time(time, msg)
return to_return
# ------------------------------------------------------------------------------
# Yield to a signal or a maximum amount of time, whichever comes first.
# ------------------------------------------------------------------------------
func wait_for_signal(sig, max_wait, msg=''):
watch_signals(sig.get_object())
var to_return = gut.set_wait_for_signal_or_time(sig.get_object(), sig.get_name(), max_wait, msg)
return to_return
func yield_to(obj, signal_name, max_wait, msg=''):
_lgr.deprecated('yield_to', 'wait_for_signal')
watch_signals(obj)
var to_return = gut.set_wait_for_signal_or_time(obj, signal_name, max_wait, msg)
return to_return
# ------------------------------------------------------------------------------
# Yield for a number of frames. The optional message will be printed. when
# Gut detects a yield.
# ------------------------------------------------------------------------------
func wait_frames(frames, msg=''):
if(frames <= 0):
var text = str('yeild_frames: frames must be > 0, you passed ', frames, '. 0 frames waited.')
_lgr.error(text)
frames = 1
var to_return = gut.set_wait_frames(frames, msg)
return to_return
func yield_frames(frames, msg=''):
_lgr.deprecated("yield_frames", "wait_frames")
var to_return = wait_frames(frames, msg)
return to_return
func get_summary():
return _summary
func get_fail_count():
return _summary.failed
func get_pass_count():
return _summary.passed
func get_pending_count():
return _summary.pending
func get_assert_count():
return _summary.asserts
func clear_signal_watcher():
_signal_watcher.clear()
func get_double_strategy():
return gut.get_doubler().get_strategy()
func set_double_strategy(double_strategy):
gut.get_doubler().set_strategy(double_strategy)
func pause_before_teardown():
gut.pause_before_teardown()
# ------------------------------------------------------------------------------
# Convert the _summary dictionary into text
# ------------------------------------------------------------------------------
func get_summary_text():
var to_return = get_script().get_path() + "\n"
to_return += str(' ', _summary.passed, ' of ', _summary.asserts, ' passed.')
if(_summary.pending > 0):
to_return += str("\n ", _summary.pending, ' pending')
if(_summary.failed > 0):
to_return += str("\n ", _summary.failed, ' failed.')
return to_return
# ------------------------------------------------------------------------------
# Double a script, inner class, or scene using a path or a loaded script/scene.
#
#
# ------------------------------------------------------------------------------
# ------------------------------------------------------------------------------
# ------------------------------------------------------------------------------
func _smart_double(thing, double_strat, partial):
var override_strat = _utils.nvl(double_strat, gut.get_doubler().get_strategy())
var to_return = null
if(thing is PackedScene):
if(partial):
to_return = gut.get_doubler().partial_double_scene(thing, override_strat)
else:
to_return = gut.get_doubler().double_scene(thing, override_strat)
elif(_utils.is_native_class(thing)):
if(partial):
to_return = gut.get_doubler().partial_double_gdnative(thing)
else:
to_return = gut.get_doubler().double_gdnative(thing)
elif(thing is GDScript):
if(partial):
to_return = gut.get_doubler().partial_double(thing, override_strat)
else:
to_return = gut.get_doubler().double(thing, override_strat)
return to_return
# ------------------------------------------------------------------------------
# This is here to aid in the transition to the new doubling sytnax. Once this
# has been established it could be removed. We must keep the is_instance check
# going forward though.
# ------------------------------------------------------------------------------
func _are_double_parameters_valid(thing, p2, p3):
var bad_msg = ""
if(p3 != null or typeof(p2) == TYPE_STRING):
bad_msg += "Doubling using a subpath is not supported. Call register_inner_class and then pass the Inner Class to double().\n"
if(typeof(thing) == TYPE_STRING):
bad_msg += "Doubling using the path to a script or scene is no longer supported. Load the script or scene and pass that to double instead.\n"
if(_utils.is_instance(thing)):
bad_msg += "double requires a script, you passed an instance: " + _str(thing)
if(bad_msg != ""):
_lgr.error(bad_msg)
return bad_msg == ""
# ------------------------------------------------------------------------------
# ------------------------------------------------------------------------------
func double(thing, double_strat=null, not_used_anymore=null):
if(!_are_double_parameters_valid(thing, double_strat, not_used_anymore)):
return null
return _smart_double(thing, double_strat, false)
# ------------------------------------------------------------------------------
# ------------------------------------------------------------------------------
func partial_double(thing, double_strat=null, not_used_anymore=null):
if(!_are_double_parameters_valid(thing, double_strat, not_used_anymore)):
return null
return _smart_double(thing, double_strat, true)
# ------------------------------------------------------------------------------
# Doubles a Godot singleton
# ------------------------------------------------------------------------------
func double_singleton(singleton_name):
return null
# var to_return = null
# if(_validate_singleton_name(singleton_name)):
# to_return = gut.get_doubler().double_singleton(singleton_name)
# return to_return
# ------------------------------------------------------------------------------
# Partial Doubles a Godot singleton
# ------------------------------------------------------------------------------
func partial_double_singleton(singleton_name):
return null
# var to_return = null
# if(_validate_singleton_name(singleton_name)):
# to_return = gut.get_doubler().partial_double_singleton(singleton_name)
# return to_return
# ------------------------------------------------------------------------------
# Specifically double a scene
# ------------------------------------------------------------------------------
func double_scene(path, strategy=null):
_lgr.deprecated('test.double_scene has been removed.', 'double')
return null
# var override_strat = _utils.nvl(strategy, gut.get_doubler().get_strategy())
# return gut.get_doubler().double_scene(path, override_strat)
# ------------------------------------------------------------------------------
# Specifically double a script
# ------------------------------------------------------------------------------
func double_script(path, strategy=null):
_lgr.deprecated('test.double_script has been removed.', 'double')
return null
# var override_strat = _utils.nvl(strategy, gut.get_doubler().get_strategy())
# return gut.get_doubler().double(path, override_strat)
# ------------------------------------------------------------------------------
# Specifically double an Inner class in a a script
# ------------------------------------------------------------------------------
func double_inner(path, subpath, strategy=null):
_lgr.deprecated('double_inner should not be used. Use register_inner_classes and double instead.', 'double')
return null
var override_strat = _utils.nvl(strategy, gut.get_doubler().get_strategy())
return gut.get_doubler().double_inner(path, subpath, override_strat)
# ------------------------------------------------------------------------------
# Add a method that the doubler will ignore. You can pass this a loaded script
# or scene. These ignores are cleared after every test.
# ------------------------------------------------------------------------------
func ignore_method_when_doubling(thing, method_name):
if(typeof(thing) == TYPE_STRING):
_lgr.error('ignore_method_when_doubling no longer supports paths to scripts or scenes. Load them and pass them instead.')
return
var r = thing
if(thing is PackedScene):
var inst = thing.instantiate()
if(inst.get_script()):
r = inst.get_script()
gut.get_doubler().add_ignored_method(r, method_name)
# ------------------------------------------------------------------------------
# Stub something.
#
# Parameters
# 1: the thing to stub, a file path or an instance or a class
# 2: either an inner class subpath or the method name
# 3: the method name if an inner class subpath was specified
# NOTE: right now we cannot stub inner classes at the path level so this should
# only be called with two parameters. I did the work though so I'm going
# to leave it but not update the wiki.
# ------------------------------------------------------------------------------
func stub(thing, p2, p3=null):
if(_utils.is_instance(thing) and !_utils.is_double(thing)):
_lgr.error(str('You cannot use stub on ', _str(thing), ' because it is not a double.'))
return _utils.StubParams.new()
var method_name = p2
var subpath = null
if(p3 != null):
subpath = p2
method_name = p3
var sp = _utils.StubParams.new(thing, method_name, subpath)
gut.get_stubber().add_stub(sp)
return sp
# ------------------------------------------------------------------------------
# convenience wrapper.
# ------------------------------------------------------------------------------
func simulate(obj, times, delta):
gut.simulate(obj, times, delta)
# ------------------------------------------------------------------------------
# Replace the node at base_node.get_node(path) with with_this. All references
# to the node via $ and get_node(...) will now return with_this. with_this will
# get all the groups that the node that was replaced had.
#
# The node that was replaced is queued to be freed.
#
# TODO see replace_by method, this could simplify the logic here.
# ------------------------------------------------------------------------------
func replace_node(base_node, path_or_node, with_this):
var path = path_or_node
if(typeof(path_or_node) != TYPE_STRING):
# This will cause an engine error if it fails. It always returns a
# NodePath, even if it fails. Checking the name count is the only way
# I found to check if it found something or not (after it worked I
# didn't look any farther).
path = base_node.get_path_to(path_or_node)
if(path.get_name_count() == 0):
_lgr.error('You passed an object that base_node does not have. Cannot replace node.')
return
if(!base_node.has_node(path)):
_lgr.error(str('Could not find node at path [', path, ']'))
return
var to_replace = base_node.get_node(path)
var parent = to_replace.get_parent()
var replace_name = to_replace.get_name()
parent.remove_child(to_replace)
parent.add_child(with_this)
with_this.set_name(replace_name)
with_this.set_owner(parent)
var groups = to_replace.get_groups()
for i in range(groups.size()):
with_this.add_to_group(groups[i])
to_replace.queue_free()
# ------------------------------------------------------------------------------
# This method does a somewhat complicated dance with Gut. It assumes that Gut
# will clear its parameter handler after it finishes calling a parameterized test
# enough times.
# ------------------------------------------------------------------------------
func use_parameters(params):
var ph = gut.parameter_handler
if(ph == null):
ph = _utils.ParameterHandler.new(params)
gut.parameter_handler = ph
var output = str('(call #', ph.get_call_count() + 1, ') with parameters: ', ph.get_current_parameters())
_lgr.log(output)
_lgr.inc_indent()
return ph.next_parameters()
# ------------------------------------------------------------------------------
# Marks whatever is passed in to be freed after the test finishes. It also
# returns what is passed in so you can save a line of code.
# var thing = autofree(Thing.new())
# ------------------------------------------------------------------------------
func autofree(thing):
gut.get_autofree().add_free(thing)
return thing
# ------------------------------------------------------------------------------
# Works the same as autofree except queue_free will be called on the object
# instead. This also imparts a brief pause after the test finishes so that
# the queued object has time to free.
# ------------------------------------------------------------------------------
func autoqfree(thing):
gut.get_autofree().add_queue_free(thing)
return thing
# ------------------------------------------------------------------------------
# The same as autofree but it also adds the object as a child of the test.
# ------------------------------------------------------------------------------
func add_child_autofree(node, legible_unique_name = false):
gut.get_autofree().add_free(node)
# Explicitly calling super here b/c add_child MIGHT change and I don't want
# a bug sneaking its way in here.
super.add_child(node, legible_unique_name)
return node
# ------------------------------------------------------------------------------
# The same as autoqfree but it also adds the object as a child of the test.
# ------------------------------------------------------------------------------
func add_child_autoqfree(node, legible_unique_name=false):
gut.get_autofree().add_queue_free(node)
# Explicitly calling super here b/c add_child MIGHT change and I don't want
# a bug sneaking its way in here.
super.add_child(node, legible_unique_name)
return node
# ------------------------------------------------------------------------------
# Returns true if the test is passing as of the time of this call. False if not.
# ------------------------------------------------------------------------------
func is_passing():
if(gut.get_current_test_object() != null and
!['before_all', 'after_all'].has(gut.get_current_test_object().name)):
return gut.get_current_test_object().passed and \
gut.get_current_test_object().assert_count > 0
else:
_lgr.error('No current test object found. is_passing must be called inside a test.')
return null
# ------------------------------------------------------------------------------
# Returns true if the test is failing as of the time of this call. False if not.
# ------------------------------------------------------------------------------
func is_failing():
if(gut.get_current_test_object() != null and
!['before_all', 'after_all'].has(gut.get_current_test_object().name)):
return !gut.get_current_test_object().passed
else:
_lgr.error('No current test object found. is_failing must be called inside a test.')
return null
# ------------------------------------------------------------------------------
# Marks the test as passing. Does not override any failing asserts or calls to
# fail_test. Same as a passing assert.
# ------------------------------------------------------------------------------
func pass_test(text):
_pass(text)
# ------------------------------------------------------------------------------
# Marks the test as failing. Same as a failing assert.
# ------------------------------------------------------------------------------
func fail_test(text):
_fail(text)
# ------------------------------------------------------------------------------
# Peforms a deep compare on both values, a CompareResult instnace is returned.
# The optional max_differences paramter sets the max_differences to be displayed.
# ------------------------------------------------------------------------------
func compare_deep(v1, v2, max_differences=null):
var result = _compare.deep(v1, v2)
if(max_differences != null):
result.max_differences = max_differences
return result
# ------------------------------------------------------------------------------
# Peforms a shallow compare on both values, a CompareResult instnace is returned.
# The optional max_differences paramter sets the max_differences to be displayed.
# ------------------------------------------------------------------------------
func compare_shallow(v1, v2, max_differences=null):
var result = _compare.shallow(v1, v2)
if(max_differences != null):
result.max_differences = max_differences
return result
# ------------------------------------------------------------------------------
# Performs a deep compare and asserts the values are equal
# ------------------------------------------------------------------------------
func assert_eq_deep(v1, v2):
var result = compare_deep(v1, v2)
if(result.are_equal):
_pass(result.get_short_summary())
else:
_fail(result.summary)
# ------------------------------------------------------------------------------
# Performs a deep compare and asserts the values are not equal
# ------------------------------------------------------------------------------
func assert_ne_deep(v1, v2):
var result = compare_deep(v1, v2)
if(!result.are_equal):
_pass(result.get_short_summary())
else:
_fail(result.get_short_summary())
# ------------------------------------------------------------------------------
# Performs a shallow compare and asserts the values are equal
# ------------------------------------------------------------------------------
func assert_eq_shallow(v1, v2):
var result = compare_shallow(v1, v2)
if(result.are_equal):
_pass(result.get_short_summary())
else:
_fail(result.summary)
# ------------------------------------------------------------------------------
# Performs a shallow compare and asserts the values are not equal
# ------------------------------------------------------------------------------
func assert_ne_shallow(v1, v2):
var result = compare_shallow(v1, v2)
if(!result.are_equal):
_pass(result.get_short_summary())
else:
_fail(result.get_short_summary())
# ------------------------------------------------------------------------------
# Checks the passed in version string (x.x.x) against the engine version to see
# if the engine version is less than the expected version. If it is then the
# test is mareked as passed (for a lack of anything better to do). The result
# of the check is returned.
#
# Example:
# if(skip_if_godot_version_lt('3.5.0')):
# return
# ------------------------------------------------------------------------------
func skip_if_godot_version_lt(expected):
var should_skip = !_utils.is_godot_version_gte(expected)
if(should_skip):
_pass(str('Skipping ', _utils.godot_version(), ' is less than ', expected))
return should_skip
# ------------------------------------------------------------------------------
# Checks if the passed in version matches the engine version. The passed in
# version can contain just the major, major.minor or major.minor.path. If
# the version is not the same then the test is marked as passed. The result of
# the check is returned.
#
# Example:
# if(skip_if_godot_version_ne('3.4')):
# return
# ------------------------------------------------------------------------------
func skip_if_godot_version_ne(expected):
var should_skip = !_utils.is_godot_version(expected)
if(should_skip):
_pass(str('Skipping ', _utils.godot_version(), ' is not ', expected))
return should_skip
# ------------------------------------------------------------------------------
# Registers all the inner classes in a script with the doubler. This is required
# before you can double any inner class.
# ------------------------------------------------------------------------------
func register_inner_classes(base_script):
gut.get_doubler().inner_class_registry.register(base_script)