godot-xterm/CHANGELOG.md
Leroy Hopson bea5d1c27d
Check if baton FuncRef is valid before calling call_funcv()
Often when closing a terminal in the terminal panel the error message
'Condition "!obj" is true.' would be printed to console.

This was due to the call_funcv() method being called on an invalid
FuncRef instance (invalid because it had already been deleted or queued
for delection).

Now we check the instance is valid before calling the method.
2022-07-11 09:33:00 +12:00

90 lines
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# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [Unreleased](https://github.com/lihop/godot-xterm/compare/v2.0.0...HEAD)
### Added
- Support for macOS universal (x86_64/arm64) binaries. The macOS binary
`libgodot-xterm.osx.64.dylib` is now a universal binary that runs natively
on both x86_64 and arm64.
### Changed
- Linux binaries now support systems with older GLIBC versions. By building the
binaries inside a docker container with an older GLIBC version, the minimum
required GLIBC version is now 2.17 which was released in 2012.
- Target Godot version from 3.3.2-stable -> 3.4.4-stable.
### Removed
- Removed custom TerminalSettings Resource type.
This Resource was not being used but would still appear in every resource dropdown.
Related issue [godotengine/godot#24643](https://github.com/godotengine/godot/issues/24643).
### Fixed
- The `kill()` method of unix PTY node can now be called without error as the underlying
`pipe.close()` method of the gdnative library is now registered.
- Fixed 'Condition "!obj" is true.' error that would often print to console when
closing terminals in the Terminal panel of the editor plugin.
## [v2.0.0](https://github.com/lihop/godot-xterm/compare/v1.2.1...v2.0.0) - 2021-07-25
### Added
- Terminal editor plugin. Adds integrated terminal to Godot editor.
- Xresources import plugin.
- [#39][i39]: Support for the bell "\u0007" character.
- HTML5 Support.
- [#24][i24]: Support for Windows 32-bit (Terminal node only).
### Changed
- [#44][i44]: Default theme to match Godot's default theme.
- Supported Godot version -> 3.3.2.
- Set a default theme if no theme property has been set.
- Changed default font from Cousine to Hack, which is the same as Godot's script editor, and reduced size from 16 to 14.
- TPut no longer registered as a unique global class (i.e. removed `class_name TPut`).
### Fixed
- [#40][i40]: Vim related bugs, caused by incorrectly handled control sequences.
- Don't swap red and blue channels of theme colors.
- Use "Light Cyan" color from theme. Previously ignored.
[i24]: https://github.com/lihop/godot-xterm/issues/24
[i39]: https://github.com/lihop/godot-xterm/issues/39
[i40]: https://github.com/lihop/godot-xterm/issues/40
[i44]: https://github.com/lihop/godot-xterm/issues/44
## [v1.2.1](https://github.com/lihop/godot-xterm/compare/v1.2.0...v1.2.1) - 2020-11-23
### Changed
- GitHub Actions workflow now produces both a release and debug zip archive.
### Fixed
- Release binary for Windows 64-bit export.
## [v1.2.0](https://github.com/lihop/godot-xterm/compare/v1.0.0...v1.2.0) - 2020-11-21
### Added
- Support for macOS 64-bit including Pseudoterminal.
- Partial support for Windows 64-bit and compiling on Windows using MSVC. Pseudoterminal not yet supported. 32-bit builds might be possible but not yet built/tested.
### Changed
- Updated build script. On Linux `./build.sh` will create a debug build of the gdnative library for the current platform.
- Removed all pre-compiled binaries using BFG [Repo-Cleaner](https://rtyley.github.io/bfg-repo-cleaner/), thus re-writing git history.
### Fixed
- Fixed bug where incorrect data would sometimes be written to the terminal when passing a string to the Terminal's `write()` method.
- Positioned background rect at 0,0 so it is no longer offset if a margin is added when Terminal is a child of a Container node.
- Passed correct argv to the execvp call of Pseudoterminal. Previously argv[0] was not set to the program's name which caused the Pseudoterminal node not to work on macOS with the zsh shell.
## [v1.0.0](https://github.com/lihop/godot-xterm/releases/tag/v1.0.0) - 2020-10-05
### Added
- Changelog.
- Asciicast importer plugin. Enables the import of .cast ([asciicast files v2](https://github.com/asciinema/asciinema/blob/master/doc/asciicast-v2.md)) that can be made using the [asciinema](https://asciinema.org/) terminal session recorder. See the [asciicast scene](/examples/asciicast) for example usage.
- Pre-built binary for x11 platform.
### Changed
- Implementation of Terminal node from GDScript to GDNative using [Aetf's patched version of libtsm](https://github.com/Aetf/libtsm).
- Move input handling to the Terminal node itself, rather than handling it in a seperate Control node.
- The Terminal `write()` method now accepts both String and PoolByteArray.