mirror of
https://github.com/lihop/godot-xterm.git
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c431de1282
So I don't forget to update them on next release.
74 lines
3.5 KiB
Markdown
74 lines
3.5 KiB
Markdown
# Changelog
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All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [Unreleased]
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[Unreleased]: https://github.com/lihop/godot-xterm/compare/v2.0.0...HEAD
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## [v2.0.0] - 2021-07-25
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[v2.0.0]: https://github.com/lihop/godot-xterm/compare/v1.2.1...v2.0.0
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### Added
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- Terminal editor plugin. Adds integrated terminal to Godot editor.
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- Xresources import plugin.
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- [#39][i39]: Support for the bell "\u0007" character.
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- HTML5 Support.
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- [#24][i24]: Support for Windows 32-bit (Terminal node only).
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### Changed
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- [#44][i44]: Default theme to match Godot's default theme.
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- Supported Godot version -> 3.3.2.
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- Set a default theme if no theme property has been set.
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- Changed default font from Cousine to Hack, which is the same as Godot's script editor, and reduced size from 16 to 14.
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- TPut no longer registered as a unique global class (i.e. removed `class_name TPut`).
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### Fixed
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- [#40][i40]: Vim related bugs, caused by incorrectly handled control sequences.
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- Don't swap red and blue channels of theme colors.
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- Use "Light Cyan" color from theme. Previously ignored.
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[i24]: https://github.com/lihop/godot-xterm/issues/24
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[i39]: https://github.com/lihop/godot-xterm/issues/39
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[i40]: https://github.com/lihop/godot-xterm/issues/40
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[i44]: https://github.com/lihop/godot-xterm/issues/44
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## [v1.2.1] - 2020-11-23
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[v1.2.1]: https://github.com/lihop/godot-xterm/compare/v1.2.0...v1.2.1
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### Changed
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- GitHub Actions workflow now produces both a release and debug zip archive.
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### Fixed
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- Release binary for Windows 64-bit export.
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## [v1.2.0] - 2020-11-21
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[v1.2.0]: https://github.com/lihop/godot-xterm/compare/v1.0.0...v1.2.0
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### Added
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- Support for macOS 64-bit including Pseudoterminal.
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- Partial support for Windows 64-bit and compiling on Windows using MSVC. Pseudoterminal not yet supported. 32-bit builds might be possible but not yet built/tested.
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### Changed
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- Updated build script. On Linux `./build.sh` will create a debug build of the gdnative library for the current platform.
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- Removed all pre-compiled binaries using BFG [Repo-Cleaner](https://rtyley.github.io/bfg-repo-cleaner/), thus re-writing git history.
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### Fixed
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- Fixed bug where incorrect data would sometimes be written to the terminal when passing a string to the Terminal's `write()` method.
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- Positioned background rect at 0,0 so it is no longer offset if a margin is added when Terminal is a child of a Container node.
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- Passed correct argv to the execvp call of Pseudoterminal. Previously argv[0] was not set to the program's name which caused the Pseudoterminal node not to work on macOS with the zsh shell.
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## [v1.0.0] - 2020-10-05
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[v1.0.0]: https://github.com/lihop/godot-xterm/releases/tag/v1.0.0
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### Added
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- Changelog.
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- Asciicast importer plugin. Enables the import of .cast ([asciicast files v2](https://github.com/asciinema/asciinema/blob/master/doc/asciicast-v2.md)) that can be made using the [asciinema](https://asciinema.org/) terminal session recorder. See the [asciicast scene](/examples/asciicast) for example usage.
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- Pre-built binary for x11 platform.
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### Changed
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- Implementation of Terminal node from GDScript to GDNative using [Aetf's patched version of libtsm](https://github.com/Aetf/libtsm).
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- Move input handling to the Terminal node itself, rather than handling it in a seperate Control node.
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- The Terminal `write()` method now accepts both String and PoolByteArray.
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