godot-xterm/examples/web_console/web_console.tscn
Leroy Hopson d2f073d7ae
Multiple updates
- Use viewport as render target for terminal:
  Terminal now only draws cells which changed since the last _draw() call.
  A viewport is used with clear mode set to NEVER to cache previous draw
  calls. The terminal node and viewport are wrapped by a GDScript Terminal
  node which takes care of resizing the viewport scene, and forcing the
  terminal to redraw all cells when necessary (i.e. on resize or theme
  change).

  Adds update_mode to terminal interface which can be set to one of:
  - DISABLED: terminal will never be drawn
  - AUTO: terminal will only draw the cells that changed, but
    automatically redraw the full screen when necessary (for example,
    when the size or theme changed).
  - ALL: terminal will always draw every cell on every update. This is
    the most reliable but least performant option.
  - ALL_NEXT_FRAME: Will use update_mode ALL for the next _draw() call,
    then change update_mode back to AUTO.

- Upgraded libtsm:
  Includes changes from Fredrik Wikstrom (salass00)'s fork of libtsm.

- Don't require theme to be set.
  Terminal will use default fonts/colors if no theme is set.
2021-06-20 18:33:40 +07:00

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://addons/godot_xterm/nodes/terminal/terminal.gd" type="Script" id=2]
[ext_resource path="res://examples/web_console/web_console.gd" type="Script" id=3]
[node name="WebConsole" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
script = ExtResource( 3 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Terminal" type="Control" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
focus_mode = 2
script = ExtResource( 2 )
__meta__ = {
"_edit_use_anchors_": false
}
[connection signal="key_pressed" from="Terminal" to="." method="_on_Terminal_key_pressed"]