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Terminal emulator for the Godot game engine.
ca97b654ee
* do not use timer for selection, due to issue with Engine.time_scale == 0 * deciding on redraw based on target cell change * deciding on send to system based on mouse button up event * remove _on_selection_held() timer callback function and SelectionMode enum * on non-Linux system use clipbord when copy_on_selection is active |
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.github | ||
.plugged | ||
addons | ||
benchmark | ||
docs | ||
examples | ||
misc | ||
test | ||
themes | ||
.env.example | ||
.gitattributes | ||
.gitignore | ||
.gitmodules | ||
.pre-commit-config.yaml | ||
default_env.tres | ||
export_presets.cfg | ||
Justfile | ||
LICENSE.md | ||
plug.gd | ||
project.godot | ||
README.md |
GodotXterm - Terminal Emulator
GDNative terminal for Godot. Built using libtsm, libuv, and node-pty. Primarily developed and tested on Linux, it also supports macOS with partial support for Windows and HTML5. See the Features section of the documentation for more detail.
The plugin currently supports Godot 3.x, with a Godot 4 (GDExtension) version under development on the main
branch.
The latest code for the Godot 3 version can be found on the godot-3.x
branch.