Terminal emulator for the Godot game engine.
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Robert Paciorek ca97b654ee rework _handle_selection()
* do not use timer for selection, due to issue with Engine.time_scale == 0
  * deciding on redraw based on target cell change
  * deciding on send to system based on mouse button up event
  * remove _on_selection_held() timer callback function and SelectionMode enum
* on non-Linux system use clipbord when copy_on_selection is active
2024-07-06 22:51:45 +00:00
.github perf(term): add benchmarks 2024-06-09 21:21:30 +12:00
.plugged Setup tests 2024-02-18 14:06:25 +13:00
addons rework _handle_selection() 2024-07-06 22:51:45 +00:00
benchmark perf(term): add benchmarks 2024-06-09 21:21:30 +12:00
docs feat(term): replace 'Copy All' menu item with 'Select All' 2024-05-10 22:16:45 +12:00
examples fix socat_terminal example 2024-06-09 21:42:16 +12:00
misc chore: update license info 2024-04-01 19:42:22 +13:00
test feat(term): make cursor hollow when un-focused 2024-04-28 23:26:02 +12:00
themes feat(terminal): and stylebox support 2024-04-28 18:09:21 +12:00
.env.example Detect rendering driver to use with macos runner 2024-02-24 16:18:50 +13:00
.gitattributes perf(term): add benchmarks 2024-06-09 21:21:30 +12:00
.gitignore feat(test): add visual regression testing 2024-04-07 00:45:49 +13:00
.gitmodules perf(term): add benchmarks 2024-06-09 21:21:30 +12:00
.pre-commit-config.yaml chore(spelling): add codespell pre-commit hook 2024-03-30 01:27:28 +13:00
default_env.tres Godot 4 automatic changes 2022-11-09 20:57:46 +00:00
export_presets.cfg feat(terminal): and stylebox support 2024-04-28 18:09:21 +12:00
Justfile perf(term): add benchmarks 2024-06-09 21:21:30 +12:00
LICENSE.md chore: update license info 2024-04-01 19:42:22 +13:00
plug.gd chore(deps): add godot editor debugger plugin 2024-04-28 17:28:43 +12:00
project.godot chore(deps): add godot editor debugger plugin 2024-04-28 17:28:43 +12:00
README.md docs(rtd): move documentation to read the docs 2024-03-30 01:20:07 +13:00

GodotXterm - Terminal Emulator


Godot Version License Build and Test

GDNative terminal for Godot. Built using libtsm, libuv, and node-pty. Primarily developed and tested on Linux, it also supports macOS with partial support for Windows and HTML5. See the Features section of the documentation for more detail.

The plugin currently supports Godot 3.x, with a Godot 4 (GDExtension) version under development on the main branch. The latest code for the Godot 3 version can be found on the godot-3.x branch.

Live Demo View Documentation