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Terminal emulator for the Godot game engine.
d8c8b5b272
Makes libtsm a static library rather than dynamic so that it doesn't have to be installed as a system library on the user's operating system. Also updates SConstruct to work on more operating systems other than just NixOS. Adds a number of docker files for building the library on various distributions (NixOS, Arch Linux, Ubuntu). Uses a fork of godot-cpp with an updated godot_headers submodule that includes godotengine/godot_headers#76. We should go back to tracking https://github.com/godotengine/godot-cpp once the submodule has been updated in that repo. |
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addons | ||
dockerfiles | ||
examples/terminal | ||
scenes | ||
test | ||
.gitignore | ||
.gitmodules | ||
.gutconfig.json | ||
.travis.yml | ||
default_env.tres | ||
demo.cast | ||
demo.gif | ||
docker-compose.yml | ||
icon.png | ||
icon.png.import | ||
LICENSE | ||
project.godot | ||
README.md |
Godot Xterm Native
Native implementation of Godot Xterm using GDNative with libtsm.
Demo
Click the thumbnail to watch a demo video on youtube:
License
If you contribute code to this project, you are implicitly allowing your code to be distributed under the MIT license. You are also implicitly verifying that all code is your original work, or unoriginal work which is published under a compatible license or waiver.
Copyright (c) 2020 Leroy Hopson (MIT License)
The fonts used in this project are published under a seperate license. See: addons/godot_xterm_native/fonts/LICENSE.txt.