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https://github.com/lihop/godot-xterm.git
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d2f073d7ae
- Use viewport as render target for terminal: Terminal now only draws cells which changed since the last _draw() call. A viewport is used with clear mode set to NEVER to cache previous draw calls. The terminal node and viewport are wrapped by a GDScript Terminal node which takes care of resizing the viewport scene, and forcing the terminal to redraw all cells when necessary (i.e. on resize or theme change). Adds update_mode to terminal interface which can be set to one of: - DISABLED: terminal will never be drawn - AUTO: terminal will only draw the cells that changed, but automatically redraw the full screen when necessary (for example, when the size or theme changed). - ALL: terminal will always draw every cell on every update. This is the most reliable but least performant option. - ALL_NEXT_FRAME: Will use update_mode ALL for the next _draw() call, then change update_mode back to AUTO. - Upgraded libtsm: Includes changes from Fredrik Wikstrom (salass00)'s fork of libtsm. - Don't require theme to be set. Terminal will use default fonts/colors if no theme is set.
10 lines
232 B
GDScript
10 lines
232 B
GDScript
extends Control
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onready var terminal = $Terminal
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func _ready():
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print("terminal size; rows %d; cols %d;" % [terminal.rows, terminal.cols])
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terminal.write("h")
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yield(get_tree().create_timer(1), "timeout")
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terminal.write(" i")
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