godot-xterm/addons/godot_xterm
Leroy Hopson fbb23661d3 Get KeyList constants from GDNative API
Previously KeyList constants came from the GlobalConstants.hpp header,
but this did not work when compiling for HTML5. Therefore, we now get
the globals constants from the GDNative API.

Throws the error:
`LNK2019: unresolved external symbol godot_get_global_constants referenced in function "private: static void __cdecl godot::Terminal::_populate_key_list(void)" (?_populate_key_list@Terminal@godot@@CAXXZ)`
in GitHub Windows action. So use the old technique on Windows for now.

This is a prerequisite for HTML5 support.
2021-06-06 21:57:06 +07:00
..
import_plugins Format files using GDScript Toolkit 2021-06-06 16:25:19 +07:00
native Get KeyList constants from GDNative API 2021-06-06 21:57:06 +07:00
nodes Set a default theme if theme property is not set 2020-11-29 15:53:50 +07:00
resources Format files using GDScript Toolkit 2021-06-06 16:25:19 +07:00
themes Format files using GDScript Toolkit 2021-06-06 16:25:19 +07:00
util Format files using GDScript Toolkit 2021-06-06 16:25:19 +07:00
.gitignore Ignore vscode config files 2020-10-05 17:56:57 +07:00
LICENSE Update documentation and LICENSE 2020-10-05 18:04:41 +07:00
plugin.cfg Bump version to 1.2.1 2020-11-23 16:20:41 +07:00
plugin.gd Format files using GDScript Toolkit 2021-06-06 16:25:19 +07:00