godot-xterm/addons/godot_xterm/native
Leroy Hopson fbb23661d3 Get KeyList constants from GDNative API
Previously KeyList constants came from the GlobalConstants.hpp header,
but this did not work when compiling for HTML5. Therefore, we now get
the globals constants from the GDNative API.

Throws the error:
`LNK2019: unresolved external symbol godot_get_global_constants referenced in function "private: static void __cdecl godot::Terminal::_populate_key_list(void)" (?_populate_key_list@Terminal@godot@@CAXXZ)`
in GitHub Windows action. So use the old technique on Windows for now.

This is a prerequisite for HTML5 support.
2021-06-06 21:57:06 +07:00
..
bin Move and recompile pre-built binary 2020-10-16 14:58:11 +07:00
external Update godot-cpp 2021-06-06 17:19:24 +07:00
src Get KeyList constants from GDNative API 2021-06-06 21:57:06 +07:00
build.sh Update github actions workflow 2020-11-21 12:20:13 +07:00
godotxtermnative.gdnlib Enable compiling 64-bit on Windows using MSVC 2020-11-10 13:44:29 +07:00
SConstruct Update godot-cpp 2021-06-06 17:19:24 +07:00
shell.nix Remove cross-compilation dependencies 2020-11-21 19:44:43 +07:00