mirror of
https://github.com/lihop/godot-xterm.git
synced 2024-11-10 04:40:25 +01:00
fcad5d64b9
Turns out the 32bit tests were actually using 64bit Godot and testing the 64bit binaries. This commit ensures that the tests use the correct builds and adds 32bit linux to the gdextension file. |
||
---|---|---|
.. | ||
editor_plugins/terminal | ||
import_plugins | ||
native | ||
nodes | ||
resources | ||
shaders | ||
themes | ||
util | ||
.gitignore | ||
LICENSE.md | ||
plugin.cfg | ||
plugin.gd | ||
pty.gd | ||
terminal.gd | ||
THIRDPARTY_NOTICES.txt | ||
THIRDPARTY_NOTICES_nopty.txt |