godot-xterm/addons/godot_xterm
Leroy Hopson fcad5d64b9
fix: use correct bits
Turns out the 32bit tests were actually using 64bit Godot and testing
the 64bit binaries.

This commit ensures that the tests use the correct builds and adds
32bit linux to the gdextension file.
2024-03-30 20:49:15 +13:00
..
editor_plugins/terminal feat(pty): add initial pty node 2024-02-25 11:48:47 +13:00
import_plugins Further progress towards Godot 4.0 support 2023-01-08 22:45:18 +13:00
native fix: use correct bits 2024-03-30 20:49:15 +13:00
nodes Upgrade min compatible Godot version to 4.2.1 2024-01-06 23:22:34 +13:00
resources Update import plugins 2022-12-28 11:52:19 +13:00
shaders Add support for two different inverse modes 2024-02-07 23:03:11 +13:00
themes Further progress towards Godot 4.0 support 2023-01-08 22:45:18 +13:00
util Format files using GDScript Toolkit 2023-01-21 15:33:25 +13:00
.gitignore Convert from GDNative to GDExtension 2022-12-29 22:54:38 +13:00
LICENSE.md Update license information 2021-07-07 21:39:54 +07:00
plugin.cfg Bump version to 2.2.0 2022-08-26 10:02:09 +12:00
plugin.gd feat(pty): add initial pty node 2024-02-25 11:48:47 +13:00
pty.gd chore(spelling): add codespell pre-commit hook 2024-03-30 01:27:28 +13:00
terminal.gd Perform GDScript format checks using pre-commit 2024-02-13 11:27:07 +13:00
THIRDPARTY_NOTICES.txt Add export ignored files to .gitattributes 2021-07-19 00:49:37 +07:00
THIRDPARTY_NOTICES_nopty.txt Add export ignored files to .gitattributes 2021-07-19 00:49:37 +07:00