Envision is a graphical app that acts as an orchestrator to get a full [Monado](/docs/fossvr/monado/) or [WiVRn](/docs/fossvr/wivrn/) setup up and running with a few clicks.
Envision attempts to construct a working runtime with both a native OpenXR and an OpenVR API, provided by [OpenComposite](/docs/fossvr/opencomposite/), for client aplications to utilize. Please note the OpenVR implementation is incomplete and contains only what's necessary to run most games for compatibility. If you plan to implement software, utilize the OpenXR API, specification [here](https://registry.khronos.org/OpenXR/specs/1.0/html/xrspec.html).
Monado does not have a launcher app, and so after connecting your headset, you will likely see a solid color. This means you can now start your VR title.
You may want to launch [WlxOverlay-S](/docs/fossvr/wlxoverlay-s/) first and use it to access your desktop and other VR titles. You can even start it automatically alongside the Monado session: just enter `wlx-overlay-s --openxr` into the "Autostart" field of your Envision profile.
The following resources can be entered into your Envision profile repo and branch settings to enable early access to code before it's fully upstream in Monado itself. To enable these feature sets, simply clone your profile, edit it with these settings, then build.
Full body is now provided by default in Monado & OpenComposite through the XR_MNDX_xdev_space OpenXR vendor extension. This allows any tracked "xdev" in Monado to be forwarded as a raw pose without bindings to applications. OpenComposite exposes these as fake Vive FBT trackers for use.
The Oculus Rift CV1 is supported on the OpenHMD profile of Envision.
Start the profile with your headset placed on the floor in clear view of all bases to generate this file as your calibrated playspace origin first run and delete it to reset the configuration.
A calibration of base stations will be saved to disk at `~/.config/openhmd/rift-room-config.json`.