Fix <hint>s that broke with hugo-book update

This commit is contained in:
hypevhs 2024-11-04 21:48:53 -06:00
parent 1dc2988ea1
commit 51a0cc20c4
4 changed files with 8 additions and 8 deletions

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@ -15,11 +15,11 @@ Envision is a graphical app that acts as an orchestrator to get a full [Monado](
Envision attempts to construct a working runtime with both a native OpenXR and an OpenVR API, provided by [OpenComposite](/docs/fossvr/opencomposite/), for client aplications to utilize. Please note the OpenVR implementation is incomplete and contains only what's necessary to run most games for compatibility. If you plan to implement software, utilize the OpenXR API, specification [here](https://registry.khronos.org/OpenXR/specs/1.0/html/xrspec.html).
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**Warning**
Envision is still considered alpha-quality and highly experimental.
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You can download the latest AppImage snapshot from [GitLab Pipelines](https://gitlab.com/gabmus/envision/-/pipelines?ref=main&status=success).

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@ -7,11 +7,11 @@ title: Valve Index Camera Passthrough
- [index_camera_passthrough GitHub repository](https://github.com/yshui/index_camera_passthrough)
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**Warning**
index_camera_passthrough is still to be considered alpha-quality and highly experimental.
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index_camera_passthrough is a dual API (OpenXR and OpenVR) view corrected passthrough overlay for lighthouse tracked devices with not less or more than 2 external cameras.

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@ -9,12 +9,12 @@ title: xrBinder
> xrBinder is an OpenXR binding layer that is designed to manage key bindings for XR applications. It acts as a bridge between input actions and various VR/AR devices, providing a way to map specific hardware inputs to in-game actions. This is particularily useful for when the default mappings of an application may not align with your preferences or specific hardware capabilities.
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**Warning**
xrBinder is still considered alpha-quality and highly experimental.
Certain bindings may not work when they are hard coded to the application, such as the [Index Controller bindings in VRChat](https://docs.vrchat.com/docs/valve-index#binding-customization-notes) for `Jump`, `Mic Toggle`, `Gesture Toggle` and `Action Menu Left / Right`.
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## Building from source

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@ -109,11 +109,11 @@ WAYLAND_DISPLAY="" dolphin
### When Unity is opened via ALCOM, it crashes when dragging a hierarchy object
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**Note**: If you are on Nvidia, see the [Crashing frequently with Nvidia](#crashing-frequently-with-nvidia) section first.
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An ALCOM-launched instance of Unity can crash after trying to drag-and-drop an item (within Unity, ie. not external programs).