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update wivrn guide
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@ -13,19 +13,23 @@ title: WiVRn
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WiVRn is based on [Monado](/docs/fossvr/monado/) and can be used with [OpenComposite](/docs/fossvr/opencomposite/) to support a majority of titles available for SteamVR. A wide range of standalone headsets are supported.
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## Installing WiVRn
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We recommend using [Envision](/docs/fossvr/envision/) to install and launch WiVRn & OpenComposite. Envision will handle all configuration seamlessly and avoids many of the pitfalls of a manual setup.
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Alternatively, you can use the [WiVRn Flatpak](https://flathub.org/apps/io.github.wivrn.wivrn) which includes OpenComposite as part of it.
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Alternatively, you can use the [WiVRn Flatpak](https://flathub.org/apps/io.github.wivrn.wivrn) which includes OpenComposite as part of it. Processes in flatpak cannot take advantage of setcap, and so your performance may suffer when compared to Envision.
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## General WiVRn Notes
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To use WiVRn you need to have Avahi installed and running. You can ensure it is running with the following terminal command:
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WiVRn uses Avahi for network discovery. Ensure it is running with the following terminal command:
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```bash
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systemctl enable --now avahi-daemon
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```
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If you have a firewall installed, you will need to ensure ports 5353/UDP and 9757/UDP+TCP are open for Avahi and WiVRn itself, respectively.
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(If Avahi is not available, the IP address of the server must be entered into the client.)
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If you are using Nvidia proprietary drivers, you will need to have [Monado Vulkan Layers](https://gitlab.freedesktop.org/monado/utilities/vulkan-layers) installed to play any steam games with WiVRn.
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If a firewall is installed, make sure ports 5353/UDP and 9757/UDP+TCP are open for Avahi and WiVRn itself, respectively.
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If using Nvidia proprietary drivers, have [Monado Vulkan Layers](https://gitlab.freedesktop.org/monado/utilities/vulkan-layers) installed, otherwise games will crash with a segmentation fault.
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For audio in WiVRn, you will need to assign applications, or the system as a whole, to output audio to the virtual output "WiVRn" which is created upon connection between the server and the headset.
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