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content/docs/fossvr/envision/_index.md
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content/docs/fossvr/envision/_index.md
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---
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weight: 70
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title: Envision
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---
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# Envision
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- [Envision GitLab repository](https://gitlab.com/gabmus/envision)
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Envision is a graphical app that acts as an orchestrator to get a full [Monado](/docs/fossvr/monado/) or [WiVRn](/docs/fossvr/wivrn/) setup up and running with a few clicks.
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{{< hint danger >}}
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**Warning**
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Envision is still to be considered alpha-quality and highly experimental.
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{{< /hint >}}
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You can download the latest Appimage snapshot from [GitLab Pipelines](https://gitlab.com/gabmus/envision/-/pipelines).
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content/docs/fossvr/monado/_index.md
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content/docs/fossvr/monado/_index.md
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---
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weight: 100
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title: Monado
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---
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# Monado
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- [Monado home page](https://monado.freedesktop.org/)
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- [Monado GitLab repository](https://gitlab.freedesktop.org/monado/monado)
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> Monado is an open source XR runtime delivering immersive experiences such as VR and AR on mobile, PC/desktop, and other devices. Monado aims to be a complete and conformant implementation of the OpenXR API made by Khronos. The project is currently being developed for GNU/Linux and aims to support other operating systems such as Windows in the near future.
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Essentially, Monado is an open source OpenXR implementation, it can be used as an alternative to SteamVR.
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Depending on the game, Monado can offer a better overall experience (if with less features) compared to SteamVR, or it might not work at all
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Monado is made for PCVR headsets, if you have a standalone headset you can check out [WiVRn](/docs/fossvr/wivrn/) or [ALVR](/docs/steamvr/alvr/).
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content/docs/fossvr/opencomposite/_index.md
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content/docs/fossvr/opencomposite/_index.md
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---
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weight: 800
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title: OpenComposite
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---
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# OpenComposite
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- [OpenComposite GitLab repository](https://gitlab.com/znixian/OpenOVR)
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> OpenComposite OpenXR (previously known as OpenOVR - OpenVR for OculusVR - but renamed due to confusion with OpenVR) is an implementation of SteamVR's API - OpenVR, forwarding calls directly to the OpenXR runtime. Think of it as a backwards version of ReVive, for the OpenXR compatible headsets.
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>
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> This allows you to play SteamVR-based games on an OpenXR compatible headset as though they were native titles, without the use of SteamVR!
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content/docs/fossvr/stardust/_index.md
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content/docs/fossvr/stardust/_index.md
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---
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title: Stardust XR
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weight: 60
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---
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# Stardust XR
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- [Website](https://stardustxr.org)
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- [Github Organization](https://github.com/StardustXR/)
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A system UI to make using all your 2D—and eventually OpenXR—apps together intuitive, accessible, and fun by using community-made virtual objects as interfaces.
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![Panels for wayland apps and a CRT panel shell for XR UI.](https://stardustxr.org/img/carousel/panels.png)
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## Setup
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First you need to install and run the server from https://github.com/StardustXR/server. Follow the README. If you have issues getting OpenXR to work, try running https://gitlab.freedesktop.org/monado/demos/xrgears first.
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After the server is running, you'll need to run some clients. Here's a demo showing some off:
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![A showcase of some different clients](https://stardustxr.org/img/docs/clients/demo_01.mp4)
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Non-exhaustive list of clients:
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- [Flatland](https://github.com/StardustXR/flatland): A panel item UI (XR equivalent of a window manager) so you can interact with your apps using virtual touchscreens. To show Wayland apps, run them with the proper `WAYLAND_DISPLAY` environment variable, in the server's startup script, or use a stardust launcher such as gravity or protostar. Flatland works great in 3DoF or 6DoF with direct touch and pointer interaction.
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![A flat panel containing the prism launcher](https://stardustxr.org/img/docs/clients/flatland.png)
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- [Gravity](https://github.com/StardustXR/gravity): Command line tool to launch programs inside of stardust at a particular offset in space. This is nestable so you can run a script using gravity, and then gravity inside that script to make a whole composed setup out of thin air! It also ensures that everything launched through it will properly connect to the stardust server, such as wayland clients.
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- [Protostar](https://github.com/StardustXR/protostar): Prototype app launcher library/examples. Grab app icons and drop them in space to launch apps where they're dropped.
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- [Magnetar](https://github.com/StardustXR/magnetar): Workspaces in 3D. Any object inside the rings will move with them, so you can move a bunch of stuff out of the way temporarily when you don't need it.
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content/docs/fossvr/wivrn/_index.md
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content/docs/fossvr/wivrn/_index.md
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---
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weight: 200
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title: WiVRn
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# WiVRn
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- [WiVRn GitHub repository](https://github.com/Meumeu/WiVRn)
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> WiVRn lets you run OpenXR applications on a computer and display them on a standalone headset.
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It's very similar in purpose to [Monado](/docs/fossvr/monado/), but for standalone VR headsets.
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