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Unity
For the best experience, we found that running Unity from Flatpak is usually preferred.
You have two options for setting up VRChat avatar/world projects:
- vrc-get CLI, a native FOSS package manager written in Rust
- LinuxCreatorCompanion GUI, which runs VRChat Creator Companion with Linux-specific patches
Option 1. vrc-get
First, take a look at this page from the official VRChat docs about the Unity 2022 upgrade. We'll do something similar.
- Install Unity Hub from Flatpak.
- Install the 3rd party VRChat package manager
vrc-get
.- You can install via
cargo install vrc-get
. - Or, install this AUR package:
vrc-get
AUR. - Or, you can run the binary from the releases page.
- You can install via
- Open Unity Hub and sign in with your Unity account.
- Install 2022.3.6f1 (the current supported Unity version, at the time of writing) by running
xdg-open unityhub://2022.3.6f1/b9e6e7e9fa2d
. - When prompted, select Android Build Support and Windows Build Support (Mono).
- Create a new project with the 3D Core template, making sure to name it and give it a better location than
$HOME
. - It may open windows partially offscreen. If this happens, see this section.
- Close the Unity project (will probably crash later if you don't, no big deal but still).
- Open terminal and
cd
to the project dir. - Run either
vrc-get install com.vrchat.avatars
orvrc-get install com.vrchat.worlds
depending on what you will be making. - Reopen the Unity project and it will import the new packages.
- Go to VRChat SDK -> Show Control Panel and dock it to the main window.
Now you should be able to create and upload avatars and worlds like you normally would.
If you're having issues, see the Troubleshooting section.
Option 2. LinuxCreatorCompanion
If you prefer GUIs, it is now possible to use VRChat Creator Companion (VCC) on Linux.
The official VRChat Creator Companion uses Webview2 (Microsoft Edge). This component is difficult to install, and doesn't run natively. Instead, you can use LinuxCreatorCompanion.
GitHub repo for LinuxCreatorCompanion
It works by using wine to extract the necessary bits to re-embed into a native client application. While experimental, you can enjoy much easier avatar, world, and asset creation. Again, this is experimental, and we discourage you from trying this on important projects. Remember to make frequent project backups. Please leave any feedback about bugs or ideas on the GitHub issues tab.
To install, click the releases tab, download the zip, extract it somewhere, and run ./LinuxCreatorCompanion
.
Note: If you're using Unity Hub via flatpak, it will have trouble finding and opening Unity. For now, create this wrapper script, chmod +x it, and put it somewhere in your PATH, like /usr/local/bin/unityhub
.
#!/usr/bin/env bash
exec flatpak run com.unity.UnityHub "$@"
Troubleshooting
AssetBundle was not built
When building and uploading, this error message may appear. It's caused by VRCSDK building an AssetBundle whose filename has mixed caps, when Unity AssetBundles are really only supposed to have lowercase filenames.
To fix this, import WorldSDKPatch.unitypackage
: https://github.com/thegu5/VRCSDKonLinux/releases
Shaders fail to include some .cginc files
This can happen with Poiyomi. It's caused by case-sensitivity. You may need to edit the shader files directly. Open them in any text editor, and correct the casing of filenames.
Editor windows appear partially offscreen
Unity may open undocked panel windows (such as color pickers and unitypackage import dialogs) partially offscreen.
Some workarounds:
- For KDE, hold the Super key and click anywhere in the window to drag it back onscreen.
- For KDE, press ALT+F3 -> More Actions -> Move.
Drag-and-drop does not work
Rather than using Assets -> Import New Asset or Import Package, it's normally possible to drag-and-drop a unitypackage or other asset from a file browser directly into Unity's Project pane, where it will be copied to the Assets folder.
However, if your file browser is running on Wayland, this will show "Failed copying file" errors.
See issue flathub/com.unity.UnityHub#97.
As a workaround, launch your file browser in Xwayland mode. Unity will accept the file as it should.
WAYLAND_DISPLAY="" dolphin