lvra.gitlab.io/content/docs/EyeTrackVR/_index.md
2025-05-23 21:48:36 +00:00

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---
title: EyeTrackVR
weight: 250
---
# EyeTrackVR
DIY eye tracking for any headset. Here are the steps to get the software working on linux.
## Prerequisites
- tkinter `pacman -S tk`
- Python 3.11 available through the [AUR](https://aur.archlinux.org/packages/python311), build yourself! Otherwise tk will not work!
- Build after installing tkinter, otherwise it will not be included
- [poetry](https://python-poetry.org/docs/#installing-with-the-official-installer)
## EyeTrackApp
```bash
git clone https://github.com/EyeTrackVR/EyeTrackVR.git
cd EyeTrackVR
poetry install --no-root
cd EyeTrackApp
poetry run pyinstaller eyetrackapp.spec
```
and bada bing bada boom you now should now have a fully functional eyetrack app in directory `dist`
## VRChat Native Eyetracking
VRCFT support will be added soon in oscavmgr. for now vrc native eyetracking works well. If you're having issues with your avatar cocnstantly squinting like I was, you can make a little change to osc.py at line 239 to correct that to your liking.
```diff
if self.config.gui_vrc_native: # VRC NATIVE
+ eye_blink = min(1.0, eye_blink * eyeblink_offset) # helps keep eyes open in VRC native eyetracking
if self.main_config.eye_display_id in [
EyeId.RIGHT,
```
This should only affect native eyetracking. replace `eyeblink_offset` with your preferred multiplier. I set mine to `1.8`
Squinting issues may also be caused by using IBO, so you may want to turn off "Intensity Based Openness" in blink algo settings.