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99 lines
4.8 KiB
Markdown
99 lines
4.8 KiB
Markdown
---
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weight: 200
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title: Quick Start
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---
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# Getting Started with SteamVR on Linux
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## Check your Video Drivers
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- {{< icon name="nvidia" >}} Nvidia users: use the version that's [officially listed as production](https://www.nvidia.com/en-us/drivers/unix/). new feature/beta versions tend to have issues.
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- {{< icon name="amd" >}} AMD users: use Mesa 24+ radeonsi, kernel 6.7.3+ if possible, stay away from amdpro.
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## Dual-GPU Systems
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- AMD+AMD laptop or desktop: Amazing choice, you have nothing to do.
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- Desktop with iGPU and dGPU of different brands: Disable your iGPU in BIOS.
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- Laptop with Nvidia dGPU:
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- **Option 1 (Ubuntu-derivatives)**: Try the official Ubuntu solution `prime-select nvidia` before launching Steam.
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- **Option 2**: Use `optimus-manager-qt` ([AUR](https://aur.archlinux.org/packages/optimus-manager-qt)) and switch to Nvidia before launching Steam.
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- **Option 3**: Launch steam, steamvr and all games with `prime-run` (Launch options: `prime-run %command%`)
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- **Extra tips**:
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- Make ABSOLUTELY sure you don't have weird stuff like amdvlk, including lib32 installed when you have Nvidia (check `ls /usr/share/vulkan/icd.d`)
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- Stick to the PRODUCTION branch of Nvidia drivers, newer ones may or may not work.
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## Installing Steam
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If the `steam` system package is available on your distro, we recommend starting with that.
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**Flatpak Steam is not recommended**, as there are be capabilities that cannot be granted inside Flatpak, resulting in ghosting/stutter.
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Launch Steam and install SteamVR. If it repeatedly nags you about sudo upon launch, setcap the vrcompositor manually:
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```bash
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sudo setcap CAP_SYS_NICE=eip ~/.local/share/Steam/steamapps/common/SteamVR/bin/linux64/vrcompositor-launcher
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```
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(Default install location on most distros)
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## Setting up your HMD
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**Valve Index, Vive, Vive Pro**: These will work just by plugging in.
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**Vive Pro 2** will need the driver from here: [VivePro2-Linux-Driver on GitHub](https://github.com/CertainLach/VivePro2-Linux-Driver)
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**Bigscreen Beyond** requires a patched kernel: [Bigscreen Beyond Kernel Patch](https://gist.githubusercontent.com/TayouVR/af8635a4b8e1d02d038be1be1d221c83/raw/3806a6ff0a03721904164277d7523d43f7ca383c/bigscreenBeyond.patch)
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If you use any of the above headsets with {{< icon name="nvidia" >}} Nvidia , you may get a smoother experience with Monado + OpenComposite (use Envision for easy setup), albeit this combo does not work with all VR titles.
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For many games, you might want experiment with "Legacy Reprojection" in the per-app video settings.
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**Quest 1/2/3/Pro, Pico 3/4, Vive Focus 3/XR Elite**:
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Your best bet is [the latest ALVR release](https://github.com/alvr-org/ALVR/releases)
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Also check the [ALVR wiki](https://github.com/alvr-org/ALVR/wiki), especially the [Linux Troubleshooting](https://github.com/alvr-org/ALVR/wiki/Linux-Troubleshooting) section.
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## Optional: Auto-Restart Script
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The `startvr` script [here](https://gist.github.com/galister/a85135f4a3aca5208ba4091069ab2222) is meant to make launching SteamVR less tedious.
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It can be used with both ALVR and wired headsets.
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What it does:
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- Whitelist drivers for SpaceCal and ALVR so these will never get blocked
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- Apply bindings spam patch by Plyshka
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- Setcap the compositor after a SteamVR update
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- Start SteamVR and restart it for you in case of a crash
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- Prevent SteamVR processes from getting stuck and putting SteamVR in an inconsistent state
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Extra steps when using with ALVR:
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- Under `Installation` tab, register the ALVR driver
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- Under `Settings`, `Steamvr Launcher` section, set `Driver launch action` to `No action`.
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None: Cloud sync can get stuck and prevent SteamVR from launching. I recommend disabling cloud sync for SteamVR.
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If you've installed Steam in a non-standard location, change the variable on the top of the script.
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To use the script, simply launch it from a terminal. It will ask for sudo password in case your SteamVR has been freshly installed or updated and it needs to `setcap` the compositor.
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ALVR-only: If you get a SteamVR error after this, Ctrl-C the script, open ALVR dashboard and launch SteamVR from there once. You then don't have to open ALVR until there's a SteamVR update.
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If you need to restart SteamVR, simply exit it using your overlay and it'll be restarted for you. To really exit SteamVR, first Ctrl-C the script.
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## Optional: Disable SteamVR dashboard
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Since the SteamVR dashboard has some major issues with high CPU usage, occasional freezing and sometimes going completely unresponsive.
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Many choose to disable SteamVR dashboard and use something like WlxOverlay-S instead for desktop + game library access.
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To do this, simply remove the execute permission from `vrwebhelper`:
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```bash
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chmod -x ~/.steam/steam/steamapps/common/SteamVR/bin/vrwebhelper/linux64/vrwebhelper
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```
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(To re-enable, run the same command but with `+x` instead of `-x`.)
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