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title | weight |
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Stardust XR | 60 |
Stardust XR
A system UI to make using all your 2D—and eventually OpenXR—apps together intuitive, accessible, and fun by using community-made virtual objects as interfaces.
Setup
First you need to install and run the server from https://github.com/StardustXR/server. Follow the README. If you have issues getting OpenXR to work, try running https://gitlab.freedesktop.org/monado/demos/xrgears first.
After the server is running, you'll need to run some clients. Here's a demo showing some off:
Non-exhaustive list of clients:
- Flatland: A panel item UI (XR equivalent of a window manager) so you can interact with your apps using virtual touchscreens. To show Wayland apps, run them with the proper
WAYLAND_DISPLAY
environment variable, in the server's startup script, or use a stardust launcher such as gravity or protostar. Flatland works great in 3DoF or 6DoF with direct touch and pointer interaction. - Gravity: Command line tool to launch programs inside of stardust at a particular offset in space. This is nestable so you can run a script using gravity, and then gravity inside that script to make a whole composed setup out of thin air! It also ensures that everything launched through it will properly connect to the stardust server, such as wayland clients.
- Protostar: Prototype app launcher library/examples. Grab app icons and drop them in space to launch apps where they're dropped.
- Magnetar: Workspaces in 3D. Any object inside the rings will move with them, so you can move a bunch of stuff out of the way temporarily when you don't need it.