lvra.gitlab.io/content/docs/fossvr/stardust/_index.md
2024-07-19 16:45:29 -04:00

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Stardust XR 52

Stardust XR

A system UI to make using all your 2D—and eventually OpenXR—apps together intuitive, accessible, and fun by using community-made virtual objects as interfaces.

Panels for wayland apps and a CRT panel shell for XR UI.

Setup

First you need to install and run the server from https://github.com/StardustXR/server. Follow the README. If you have issues getting OpenXR to work, try running https://gitlab.freedesktop.org/monado/demos/xrgears first.

After the server is running, you'll need to run some clients. Here's a demo showing some off: A showcase of some different clients

Non-exhaustive list of clients:

  • Flatland: A panel item UI (XR equivalent of a window manager) so you can interact with your apps using virtual touchscreens. To show Wayland apps, run them with the proper WAYLAND_DISPLAY environment variable, in the server's startup script, or use a stardust launcher such as gravity or protostar. Flatland works great in 3DoF or 6DoF with direct touch and pointer interaction. A flat panel containing the prism launcher
  • Gravity: Command line tool to launch programs inside of stardust at a particular offset in space. This is nestable so you can run a script using gravity, and then gravity inside that script to make a whole composed setup out of thin air! It also ensures that everything launched through it will properly connect to the stardust server, such as wayland clients.
  • Protostar: Prototype app launcher library/examples. Grab app icons and drop them in space to launch apps where they're dropped.
  • Magnetar: Workspaces in 3D. Any object inside the rings will move with them, so you can move a bunch of stuff out of the way temporarily when you don't need it.