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30 lines
1.5 KiB
Markdown
30 lines
1.5 KiB
Markdown
---
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weight: 70
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title: Envision
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---
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# Envision
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<video width="640" height="360" controls>
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<source src="/video/envision_installation/envision_installation_hq.mp4" type="video/mp4">
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<source src="/video/envision_installation/envision_installation.webm" type="video/webm">
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</video>
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- [Envision GitLab repository](https://gitlab.com/gabmus/envision)
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Envision is a graphical app that acts as an orchestrator to get a full [Monado](/docs/fossvr/monado/) or [WiVRn](/docs/fossvr/wivrn/) setup up and running with a few clicks.
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Envision attempts to construct a working runtime with both a native OpenXR and an OpenVR API, provided by [OpenComposite](/docs/fossvr/opencomposite/), for client aplications to utilize. Please note the OpenVR implementation is incomplete and contains only what's necessary to run most games for compatibility. If you plan to implement software, utilize the OpenXR API, specification [here](https://registry.khronos.org/OpenXR/specs/1.0/html/xrspec.html).
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{{< hint danger >}}
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**Warning**
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Envision is still to be considered alpha-quality and highly experimental.
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{{< /hint >}}
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You can download the latest Appimage snapshot from [GitLab Pipelines](https://gitlab.com/gabmus/envision/-/pipelines).
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## Room Setup
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If you're planning to use the SteamVR lighthouse driver (with Index or Vive HMDs, or other lighthouse tracked HMDs), you'll need to go through the SteamVR room setup. You can do that from SteamVR, directly from Envision or manually by running the appropriate scripts. More info in the [SteamVR page](/docs/steamvr).
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