cvr-props/Assets/test/uninit.shader

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Shader "CrispyPin/uninit" {
Properties {}
SubShader {
Tags { "RenderType"="Transparent" }
LOD 100
Pass
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{
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CGPROGRAM
#pragma vertex vert
#pragma fragment frag
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#include "UnityCG.cginc"
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struct appdata {
float4 vertex : POSITION;
UNITY_VERTEX_INPUT_INSTANCE_ID
};
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struct v2f {
float4 vertex : SV_POSITION;
UNITY_VERTEX_OUTPUT_STEREO
};
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v2f vert (appdata v) {
v2f o;
UNITY_SETUP_INSTANCE_ID(v);
UNITY_INITIALIZE_OUTPUT(v2f, o);
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
o.vertex = UnityObjectToClipPos(v.vertex);
return o;
}
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fixed4 frag (v2f i) : SV_Target {
fixed4 col;
col.a = 0.5f;
return col;
}
ENDCG
}
}
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}