Commit graph

24 commits

Author SHA1 Message Date
35ebc03b6f a 2024-08-10 15:40:07 +02:00
6d3ec4a19b create loops shader 2024-08-10 12:36:47 +02:00
9f349f3616 cleanup flesh cube 2024-08-10 10:53:16 +02:00
59f8cdd8dd port flesh cube to libgarbage, update bocs, create glitch sphere 2024-08-10 10:45:04 +02:00
e3bf2e7770 hide some stuff in rm scene 2024-08-10 03:06:59 +02:00
a6dabb6760 add bocs shader 2024-08-10 03:04:46 +02:00
15ac2518ce gyroid prop: fix bounds 2023-08-08 20:24:44 +02:00
c9af7c9a1f libgarbage: better metallic reflections, fix colour space 2023-08-08 20:22:50 +02:00
9bf8c0962b libgarbage example: fix shadow of cutter frame 2023-07-30 20:23:29 +02:00
481a12ecee cleanup 2023-07-30 17:17:54 +02:00
b8d92002b1 Raymarch Nut: add player hand positions; libgarbage example: add big cutter 2023-07-30 17:00:22 +02:00
3408d9ff8e add wip raymarching shaders 2023-07-29 21:05:57 +02:00
58f266d600 libgarbage demo update 2023-07-29 20:53:35 +02:00
86a3bad992 libgarbage: change default to be only using one sdf function, with materials, since it seems to get optimised out anyway 2023-07-24 18:15:12 +02:00
eadf1193f6 libgarbage: add some common lighting operations 2023-07-24 17:14:06 +02:00
a2fb224be5 libgarbage: implement scene scaling & fix depth 2023-07-24 16:28:02 +02:00
e5f8d6b6b3 libgarbage: add most operations 2023-07-24 14:47:24 +02:00
b9159d9e7c shell of new raymarching lib 2023-07-24 08:42:25 +02:00
814488620f Raymarched with 2 pickups: set default positions of secondary objects 2023-07-23 20:48:12 +02:00
fdfa51a531 so much raymarcing garbage 2023-07-23 18:31:33 +02:00
4695be0423 fix raymarching depth; add old rm shaders 2023-07-23 12:41:47 +02:00
08bb09a5da cleanup 2023-07-22 23:32:01 +02:00
c5a78070cd raymarching stuff 2023-06-17 21:13:30 +02:00
0647870cdf raymarching 2023-06-10 18:53:00 +02:00