include changelog in releases
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2 changed files with 6 additions and 3 deletions
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@ -1,7 +1,9 @@
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# Marble Machinations Change Log
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Game store page: https://crispypin.itch.io/marble-machinations
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## [Unreleased]
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- added (dev): sub-tick visualisation in debug mode
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- added: changelog file
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- (dev) added: sub-tick visualisation in debug mode
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- fixed: equal comparator did not output one of two incoming signals in some cases, depending on wire length and update order
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- changed: comparators can now power other tiles without a wire between, including other comparators
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- changed: directly moving marbles (to adjactent tile without anything between) now have priority over new marbles being created, instead of the two events cancelling each other
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@ -11,3 +13,4 @@
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- fixed: phantom marble (empty tile causing other marbles to bounce away) appearing after multiple machines tried to output to the same location at once
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## v0.2.0 - 2024-12-24
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*everything else*
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4
Makefile
4
Makefile
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@ -9,7 +9,7 @@ linux:
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cargo build --release
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mkdir ${RELEASE_DIRNAME}
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cp target/release/${BIN_NAME} ${RELEASE_DIRNAME}/
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cp -r assets levels ${RELEASE_DIRNAME}/
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cp -r assets levels CHANGELOG.md ${RELEASE_DIRNAME}/
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zip -r ${RELEASE_DIRNAME}_linux.zip ${RELEASE_DIRNAME}/
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rm -rf ${RELEASE_DIRNAME}
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@ -17,7 +17,7 @@ windows:
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cargo build --release --target=${TARGET_W64}
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mkdir ${RELEASE_DIRNAME}_win
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cp target/${TARGET_W64}/release/${BIN_NAME}.exe ${RELEASE_DIRNAME}_win/
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cp -r assets levels ${RELEASE_DIRNAME}_win/
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cp -r assets levels CHANGELOG.md ${RELEASE_DIRNAME}_win/
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zip -r ${RELEASE_DIRNAME}_win.zip ${RELEASE_DIRNAME}_win/
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rm -rf ${RELEASE_DIRNAME}_win
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