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e43a422708
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add separate sort order field to levels, so they can be reordered without changing the id and invalidating solutions
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2024-10-07 12:04:55 +02:00 |
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90bc93fa02
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add play/pause/stop buttons
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2024-10-07 01:16:52 +02:00 |
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0ca1b4ba54
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show more output cells when space is available
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2024-10-07 00:20:52 +02:00 |
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098dc9517d
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cleanup
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2024-10-07 00:08:06 +02:00 |
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b13d7aaf6d
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culled board rendering, much better performance with enormous boards
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2024-10-07 00:01:02 +02:00 |
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ae226026dd
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highlight completed levels green
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2024-10-06 23:44:29 +02:00 |
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9bee7c0e10
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cleanup
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2024-10-06 23:37:21 +02:00 |
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db7a2b2418
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auto resize board when drawing out of bounds
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2024-10-06 23:30:59 +02:00 |
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f9b8dba019
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implement level completion, score storing and a dismissable 'level complete' popup
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2024-10-06 22:24:37 +02:00 |
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4aa5ed9eec
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move program input edit box
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2024-10-06 20:40:00 +02:00 |
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08801367ba
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re-style text input
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2024-10-06 20:39:46 +02:00 |
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f30e42cb31
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display level descriptions, increased font sizes in level selection
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2024-10-06 20:12:02 +02:00 |
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4a51369b18
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load program input when opening a solution
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2024-10-06 20:02:43 +02:00 |
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146618cdc3
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show expected and actual output
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2024-10-06 19:51:09 +02:00 |
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0c2d241745
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solution saving and loading
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2024-10-06 16:29:45 +02:00 |
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c4381ac1a1
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enter and exit solution editor
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2024-10-06 16:00:12 +02:00 |
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44b7d63cde
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edit solution names
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2024-10-06 13:12:05 +02:00 |
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ed5084d0fd
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initial level selection gui
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2024-10-06 12:39:36 +02:00 |
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66c9b10264
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sketch future file structure
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2024-10-06 00:57:24 +02:00 |
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d332bd30f3
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move editor/game logic to module
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2024-10-06 00:26:36 +02:00 |
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0738e658db
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cleanup, fix crashes for some board-edge interactions
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2024-10-05 23:16:24 +02:00 |
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682dff48f9
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draw marble direction
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2024-10-05 20:48:05 +02:00 |
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fc6c66ff31
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add digit tool
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2024-10-05 20:22:18 +02:00 |
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465b5c40d1
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group wires into one tool option
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2024-10-05 19:45:25 +02:00 |
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ea02eff82b
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redraw sprites for arrows, mirrors and eraser
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2024-10-05 19:21:41 +02:00 |
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144a49e7c6
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fix crash on digit tile
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2024-10-05 19:05:58 +02:00 |
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cf920d7a63
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wrap texture hashmap in a struct for convenience
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2024-10-05 17:53:23 +02:00 |
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bf82d1455f
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add more tiles to gui, with controls to rotate between variants in a group
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2024-10-05 17:46:45 +02:00 |
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175d01cb03
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fix sim input buffer
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2024-10-05 15:57:20 +02:00 |
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12a8544645
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more tile buttons
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2024-10-05 15:56:33 +02:00 |
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a0f11b60fb
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basic tile drawing
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2024-10-05 15:34:58 +02:00 |
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1257388168
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toolbar gui parts
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2024-10-05 15:19:27 +02:00 |
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5a23dde43a
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clean up tile rendering
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2024-10-05 15:18:41 +02:00 |
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86548a8b0d
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add digit sprites, remove comment tiles
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2024-10-05 15:01:06 +02:00 |
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636e9d04e2
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cleanup
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2024-10-04 22:36:09 +02:00 |
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880993762e
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refactor, add simulation controls and board resetting
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2024-10-04 22:10:00 +02:00 |
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a9eefcd836
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add block sprite
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2024-10-04 21:21:02 +02:00 |
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af31531869
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gui experiments, add zooming
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2024-10-04 21:20:53 +02:00 |
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de09b785d0
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add mirror and marble sprites
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2024-10-04 10:00:07 +02:00 |
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d4f9be5bff
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add sprites for most tiles
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2024-10-04 01:21:52 +02:00 |
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12bd19a7f3
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make all powerable tiles also store a powered state that can be rendered
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2024-10-03 23:34:16 +02:00 |
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bf46a3e7c3
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init
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2024-10-03 22:59:49 +02:00 |
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