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https://github.com/CrispyPin/sinpin-vr.git
synced 2024-11-22 18:10:26 +01:00
properly align & scale monitors
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parent
7ff9475174
commit
b00dab62db
3 changed files with 19 additions and 14 deletions
25
src/app.cpp
25
src/app.cpp
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@ -21,18 +21,23 @@ App::App()
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printf("found %d monitors:\n", monitor_count);
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float pixels_per_meter = 1920;
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float x_min = -(monitor_info[0].x + monitor_info[0].width / 2.0f);
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// float x_min = _root_width / -2.0f;
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float total_width_meters = _root_width / pixels_per_meter;
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float total_height_meters = _root_height / pixels_per_meter;
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for (int i = 0; i < monitor_count; i++)
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{
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XRRMonitorInfo mon = monitor_info[i];
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printf("screen %d: pos(%d, %d) %dx%d\n", i, mon.x, mon.y, mon.width, mon.height);
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float pos_x = (x_min + mon.x) / pixels_per_meter;
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float pos_y = 1.2f;
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vr::HmdMatrix34_t start_pose = {{{1, 0, 0, pos_x}, {0, 1, 0, pos_y}, {0, 0, 1, 0}}};
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_panels.push_back(Panel(this, start_pose, i, mon.x, mon.y, mon.width, mon.height));
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_panels.push_back(Panel(this, i, mon.x, mon.y, mon.width, mon.height));
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float width = mon.width / pixels_per_meter;
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float pos_x = mon.x / pixels_per_meter + width / 2.0f - total_width_meters / 2.0f;
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float height = mon.height / pixels_per_meter;
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float pos_y = 1.2f + mon.y / pixels_per_meter - height / 2.0f + total_height_meters / 2.0f;
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VRMat start_pose = {{{1, 0, 0, pos_x}, {0, 1, 0, pos_y}, {0, 0, 1, 0}}};
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_panels[i].GetOverlay()->SetTransformWorld(&start_pose);
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_panels[i].GetOverlay()->SetWidth(width);
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}
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{ // initialize SteamVR input
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@ -107,10 +112,10 @@ void App::InitRootOverlay()
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_root_overlay = Overlay(this, "root");
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_root_overlay.SetAlpha(0.2f);
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// clang-format off
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vr::HmdMatrix34_t root_start_pose = {{
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{0.1f, 0.0f, 0.0, 0},
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{0.0f, 0.0f, 1.0f, 0.8f},
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{0.0f, -0.5f, 0.0f, 0.25f}
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VRMat root_start_pose = {{
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{0.25f, 0.0f, 0.0f, 0},
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{0.0f, 0.25f, 0.0f, 0.8f},
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{0.0f, 0.0f, 1.0f, 0}
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}};
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// clang-format on
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_root_overlay.SetTransformWorld(&root_start_pose);
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@ -2,7 +2,7 @@
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#include "app.h"
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#include "overlay.h"
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Panel::Panel(App *app, vr::HmdMatrix34_t start_pose, int index, int x, int y, int width, int height)
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Panel::Panel(App *app, int index, int x, int y, int width, int height)
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: _app(app),
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_index(index),
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_x(x),
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@ -23,7 +23,7 @@ Panel::Panel(App *app, vr::HmdMatrix34_t start_pose, int index, int x, int y, in
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_texture.eType = vr::TextureType_OpenGL;
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_texture.handle = (void *)(uintptr_t)_gl_texture;
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_overlay.SetTransformWorld(&start_pose);
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// _overlay;
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}
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void Panel::Update()
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@ -5,7 +5,7 @@
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#include "util.h"
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#include <GLFW/glfw3.h>
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const vr::HmdMatrix34_t DEFAULT_POSE = {{{1, 0, 0, 0}, {0, 1, 0, 1}, {0, 0, 1, 0}}};
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const VRMat DEFAULT_POSE = {{{1, 0, 0, 0}, {0, 1, 0, 1}, {0, 0, 1, 0}}};
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class App;
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class Overlay;
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@ -13,7 +13,7 @@ class Overlay;
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class Panel
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{
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public:
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Panel(App *app, vr::HmdMatrix34_t start_pose, int index, int xmin, int xmax, int ymin, int ymax);
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Panel(App *app, int index, int xmin, int xmax, int ymin, int ymax);
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void Update();
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void SetHidden(bool state);
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