implement lasers for grabbing

This commit is contained in:
Crispy 2023-04-15 11:58:22 +02:00
parent b00dab62db
commit e21078927f
8 changed files with 203 additions and 42 deletions

View file

@ -1,6 +1,8 @@
#include "app.h"
#include "util.h"
#include <X11/extensions/Xrandr.h>
#include <cassert>
#include <glm/matrix.hpp>
App::App()
{
@ -156,9 +158,9 @@ void App::UpdateInput()
main.ulRestrictedToDevice = 0;
vr_input->UpdateActionState(&main, sizeof(vr::VRActiveActionSet_t), 1);
vr_sys->GetDeviceToAbsoluteTrackingPose(_tracking_origin, 0, _tracker_poses, vr::k_unMaxTrackedDeviceCount);
vr_sys->GetDeviceToAbsoluteTrackingPose(_tracking_origin, 0, _tracker_poses, MAX_TRACKERS);
for (unsigned int i = 0; i < vr::k_unMaxTrackedDeviceCount; i++)
for (unsigned int i = 0; i < MAX_TRACKERS; i++)
{
if (IsInputJustPressed(i, _input_handles.toggle))
{
@ -168,8 +170,29 @@ void App::UpdateInput()
{
panel.SetHidden(_hidden);
}
for (auto &laser : _lasers)
{
if (laser.has_value())
{
laser->SetHidden(_hidden);
}
}
break;
}
auto type = vr_sys->GetTrackedDeviceClass(i);
if (type == vr::TrackedDeviceClass_Controller)
{
if (!_lasers[i].has_value())
{
_lasers[i] = Laser(this, i);
}
_lasers[i]->SetHidden(_hidden);
_lasers[i]->Update();
}
else if (_lasers[i].has_value())
{
_lasers[i]->SetHidden(true);
}
}
}
@ -220,6 +243,32 @@ bool App::IsInputJustPressed(TrackerID controller, vr::VRActionHandle_t action)
return data.bState && data.bChanged;
}
Ray App::IntersectRay(glm::vec3 origin, glm::vec3 direction, float max_len)
{
Ray ray;
ray.distance = max_len;
ray.overlay = nullptr;
{
float root_dist = _root_overlay.IntersectRay(origin, direction, max_len);
if (root_dist < ray.distance)
{
ray.distance = root_dist;
ray.overlay = &_root_overlay;
}
}
for (auto &panel : _panels)
{
float dist = panel.GetOverlay()->IntersectRay(origin, direction, max_len);
if (dist < ray.distance)
{
ray.distance = dist;
ray.overlay = panel.GetOverlay();
}
}
return ray;
}
CursorPos App::GetCursorPosition()
{
Window curr_root;

View file

@ -1,12 +1,14 @@
#pragma once
#define GL_GLEXT_PROTOTYPES
#include "laser.h"
#include "overlay.h"
#include "panel.h"
#include "util.h"
#include <GLFW/glfw3.h>
#include <X11/Xutil.h>
#include <filesystem>
#include <optional>
#include <vector>
struct CursorPos
@ -22,6 +24,12 @@ struct InputHandles
vr::VRActionHandle_t grab;
};
struct Ray
{
Overlay *overlay;
float distance;
};
class App
{
public:
@ -36,6 +44,8 @@ class App
bool IsInputJustPressed(TrackerID controller, vr::VRActionHandle_t action);
CursorPos GetCursorPosition();
Ray IntersectRay(glm::vec3 origin, glm::vec3 direction, float max_len);
Display *_xdisplay;
Window _root_window;
GLFWwindow *_gl_window;
@ -52,7 +62,8 @@ class App
vr::IVRInput *vr_input;
InputHandles _input_handles;
vr::TrackedDevicePose_t _tracker_poses[vr::k_unMaxTrackedDeviceCount];
vr::TrackedDevicePose_t _tracker_poses[MAX_TRACKERS];
std::optional<Laser> _lasers[MAX_TRACKERS];
Overlay _root_overlay;
std::vector<Panel> _panels;

45
src/laser.cpp Normal file
View file

@ -0,0 +1,45 @@
#include "laser.h"
#include "app.h"
#include "util.h"
#include <string>
Laser::Laser(App *app, TrackerID index)
: _overlay(app, "laser_" + std::to_string(index)),
_app(app),
_controller(index)
{
_overlay.SetHidden(true);
_overlay.SetTransformTracker(index, &VRMatIdentity);
_overlay.SetTextureToColor(255, 200, 255);
_overlay.SetAlpha(0.2f);
}
void Laser::Update()
{
if (_overlay.IsHidden())
{
return;
}
const float width = 0.004f;
auto controller_pose = _app->GetTrackerPose(_controller);
auto origin = GetPos(controller_pose);
auto forward = -glm::vec3(controller_pose[2]);
auto ray = _app->IntersectRay(origin, forward, 5.0f);
float len = ray.distance;
VRMat transform = {{{width, 0, 0, 0}, {0, 0, width, 0}, {0, len, 0, len * -0.5f}}};
_overlay.SetTransformTracker(_controller, &transform);
if (ray.overlay != nullptr)
{
if (_app->IsInputJustPressed(_controller, _app->_input_handles.grab))
{
ray.overlay->ControllerGrab(_controller);
}
}
}
void Laser::SetHidden(bool state)
{
_overlay.SetHidden(state);
}

20
src/laser.h Normal file
View file

@ -0,0 +1,20 @@
#pragma once
#include "overlay.h"
#include "util.h"
class App;
class Laser
{
public:
Laser(App *app, TrackerID index);
void Update();
void SetHidden(bool state);
private:
App *_app;
Overlay _overlay;
TrackerID _controller;
};

View file

@ -1,6 +1,7 @@
#include "overlay.h"
#include "app.h"
#include "util.h"
#include <cstdint>
#include <glm/fwd.hpp>
Overlay::Overlay()
@ -16,6 +17,7 @@ Overlay::Overlay(App *app, std::string name)
_is_held = false;
_active_hand = 0;
_width_m = 1;
_ratio = 1;
_target.type = TargetType::World;
@ -33,7 +35,8 @@ Overlay::Overlay(App *app, std::string name)
// (flipping uv on y axis because opengl and xorg are opposite)
vr::VRTextureBounds_t bounds{0, 1, 1, 0};
_app->vr_overlay->SetOverlayTextureBounds(_id, &bounds);
SetHidden(false);
_hidden = false;
_app->vr_overlay->ShowOverlay(_id);
}
OverlayID Overlay::Id()
@ -66,6 +69,11 @@ float Overlay::Width()
return _width_m;
}
float Overlay::Ratio()
{
return _ratio;
}
void Overlay::SetWidth(float width_meters)
{
_width_m = width_meters;
@ -74,11 +82,14 @@ void Overlay::SetWidth(float width_meters)
void Overlay::SetHidden(bool state)
{
_hidden = state;
if (_hidden)
_app->vr_overlay->HideOverlay(_id);
else
_app->vr_overlay->ShowOverlay(_id);
if (state != _hidden)
{
_hidden = state;
if (_hidden)
_app->vr_overlay->HideOverlay(_id);
else
_app->vr_overlay->ShowOverlay(_id);
}
}
void Overlay::SetAlpha(float alpha)
@ -87,13 +98,25 @@ void Overlay::SetAlpha(float alpha)
_app->vr_overlay->SetOverlayAlpha(_id, alpha);
}
void Overlay::SetRatio(float ratio)
{
_ratio = ratio;
}
void Overlay::SetTexture(vr::Texture_t *texture)
{
auto set_texture_err = _app->vr_overlay->SetOverlayTexture(_id, texture);
assert(set_texture_err == 0);
}
void Overlay::SetTransformTracker(TrackerID tracker, VRMat *transform)
void Overlay::SetTextureToColor(uint8_t r, uint8_t g, uint8_t b)
{
uint8_t col[4] = {r, g, b, 255};
auto set_texture_err = _app->vr_overlay->SetOverlayRaw(_id, &col, 1, 1, 4);
assert(set_texture_err == 0);
}
void Overlay::SetTransformTracker(TrackerID tracker, const VRMat *transform)
{
_app->vr_overlay->SetOverlayTransformTrackedDeviceRelative(_id, tracker, transform);
_target.type = TargetType::Tracker;
@ -101,7 +124,7 @@ void Overlay::SetTransformTracker(TrackerID tracker, VRMat *transform)
_target.transform = *transform;
}
void Overlay::SetTransformWorld(VRMat *transform)
void Overlay::SetTransformWorld(const VRMat *transform)
{
_app->vr_overlay->SetOverlayTransformAbsolute(_id, vr::TrackingUniverseStanding, transform);
_target.type = TargetType::World;
@ -115,6 +138,34 @@ void Overlay::SetTargetWorld()
_target.type = TargetType::World;
}
float Overlay::IntersectRay(glm::vec3 origin, glm::vec3 direction, float max_len)
{
float closest_dist = max_len;
auto end = origin + direction * max_len;
auto panel_transform = GetTransformAbsolute();
auto panel_pos = GetPos(panel_transform);
auto a = glm::inverse(panel_transform) * glm::vec4(origin - panel_pos, 0);
auto b = glm::inverse(panel_transform) * glm::vec4(end - panel_pos, 0);
float r = a.z / (a.z - b.z);
auto p = a + (b - a) * r;
// printf("panel pos: (%.2f,%.2f,%.2f)\n", panel_pos.x, panel_pos.y, panel_pos.z);
// printf("a: (%.2f,%.2f,%.2f)\n", a.x, a.y, a.z);
// printf("b: (%.2f,%.2f,%.2f)\n", b.x, b.y, b.z);
// printf("r: %.2f\n", r);
// printf("p: (%.2f,%.2f,%.2f)\n", p.x, p.y, p.z);
if (b.z < a.z && b.z < 0 && glm::abs(p.x) < (_width_m * 0.5f) && glm::abs(p.y) < (_width_m * 0.5f * _ratio))
{
float dist = r * max_len;
if (dist < closest_dist)
{
closest_dist = dist;
}
}
return closest_dist;
}
glm::mat4x4 Overlay::GetTransformAbsolute()
{
if (_is_held)
@ -155,30 +206,7 @@ void Overlay::Update()
assert(_initialized);
}
if (!_is_held)
{
for (auto controller : _app->GetControllers())
{
if (_app->IsInputJustPressed(controller, _app->_input_handles.grab))
{
auto overlay_pose = GetTransformAbsolute();
auto controller_pos = GetPos(_app->GetTrackerPose(controller));
auto local_pos = glm::inverse(overlay_pose) * glm::vec4(controller_pos - GetPos(overlay_pose), 0);
float grab_area_thickness = 0.3f;
bool close_enough = glm::abs(local_pos.z) < grab_area_thickness;
close_enough &= glm::abs(local_pos.x) < _width_m / 2.0f;
close_enough &= glm::abs(local_pos.y) < _width_m / 2.0f;
if (close_enough)
{
ControllerGrab(controller);
}
}
}
}
else
if (_is_held)
{
if (!_app->GetControllerInputDigital(_active_hand, _app->_input_handles.grab).bState)
{

View file

@ -30,20 +30,27 @@ class Overlay
bool IsHeld();
bool IsHidden();
TrackerID ActiveHand();
float Width();
float Alpha();
float Width();
float Ratio();
void SetWidth(float meters);
void SetHidden(bool state);
void SetAlpha(float alpha);
void SetRatio(float ratio);
void SetTexture(vr::Texture_t *texture);
void SetTextureToColor(uint8_t r, uint8_t g, uint8_t b);
void SetTransformTracker(TrackerID tracker, VRMat *transform);
void SetTransformWorld(VRMat *transform);
glm::mat4x4 GetTransformAbsolute();
void SetTransformTracker(TrackerID tracker, const VRMat *transform);
void SetTransformWorld(const VRMat *transform);
// void SetTargetTracker(TrackerID tracker);
void SetTargetWorld();
float IntersectRay(glm::vec3 origin, glm::vec3 direction, float max_len);
std::function<void(TrackerID)> _GrabBeginCallback;
std::function<void(TrackerID)> _GrabEndCallback;
@ -51,8 +58,6 @@ class Overlay
void ControllerGrab(TrackerID controller);
private:
glm::mat4x4 GetTransformAbsolute();
bool _initialized;
App *_app;
@ -63,6 +68,7 @@ class Overlay
bool _hidden;
float _width_m;
float _alpha;
float _ratio;
TrackerID _active_hand;
Target _target;

View file

@ -22,8 +22,7 @@ Panel::Panel(App *app, int index, int x, int y, int width, int height)
_texture.eColorSpace = vr::ColorSpace_Auto;
_texture.eType = vr::TextureType_OpenGL;
_texture.handle = (void *)(uintptr_t)_gl_texture;
// _overlay;
_overlay.SetRatio(height / (float)width);
}
void Panel::Update()

View file

@ -7,6 +7,9 @@ typedef vr::TrackedDeviceIndex_t TrackerID;
typedef vr::VROverlayHandle_t OverlayID;
typedef vr::HmdMatrix34_t VRMat;
const VRMat VRMatIdentity{{{1, 0, 0, 0}, {0, 1, 0, 0}, {0, 0, 1, 0}}};
const int MAX_TRACKERS = vr::k_unMaxTrackedDeviceCount;
inline void PrintMat(VRMat m)
{
printf("[%.2f, %.2f, %.2f, %.2f]\n", m.m[0][0], m.m[0][1], m.m[0][2], m.m[0][3]);