mirror of
https://github.com/CrispyPin/sinpin-vr.git
synced 2025-04-04 01:14:01 +02:00
250 lines
5.7 KiB
C++
250 lines
5.7 KiB
C++
#include "overlay.h"
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#include "app.h"
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#include "util.h"
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#include <cstdint>
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#include <glm/fwd.hpp>
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Overlay::Overlay()
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{
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_initialized = false;
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}
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Overlay::Overlay(App *app, std::string name)
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{
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_initialized = true;
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_name = name;
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_app = app;
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_is_held = false;
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_active_hand = 0;
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_width_m = 1;
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_ratio = 1;
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_target.type = TargetType::World;
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auto overlay_create_err = _app->vr_overlay->CreateOverlay(_name.c_str(), _name.c_str(), &_id);
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assert(overlay_create_err == 0);
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{
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vr::ETrackingUniverseOrigin origin;
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_app->vr_overlay->GetOverlayTransformAbsolute(_id, &origin, &_target.transform);
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}
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uint8_t col[4] = {20, 50, 50, 255};
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_app->vr_overlay->SetOverlayRaw(_id, &col, 1, 1, 4);
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printf("Created overlay instance %s\n", _name.c_str());
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// (flipping uv on y axis because opengl and xorg are opposite)
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vr::VRTextureBounds_t bounds{0, 1, 1, 0};
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_app->vr_overlay->SetOverlayTextureBounds(_id, &bounds);
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_hidden = false;
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_app->vr_overlay->ShowOverlay(_id);
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}
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OverlayID Overlay::Id()
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{
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return _id;
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}
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bool Overlay::IsHeld()
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{
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return _is_held;
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}
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TrackerID Overlay::ActiveHand()
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{
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return _active_hand;
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}
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bool Overlay::IsHidden()
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{
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return _hidden;
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}
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float Overlay::Alpha()
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{
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return _alpha;
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}
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float Overlay::Width()
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{
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return _width_m;
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}
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float Overlay::Ratio()
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{
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return _ratio;
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}
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void Overlay::SetWidth(float width_meters)
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{
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_width_m = width_meters;
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_app->vr_overlay->SetOverlayWidthInMeters(_id, _width_m);
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}
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void Overlay::SetHidden(bool state)
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{
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if (state != _hidden)
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{
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_hidden = state;
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if (_hidden)
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_app->vr_overlay->HideOverlay(_id);
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else
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_app->vr_overlay->ShowOverlay(_id);
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}
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}
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void Overlay::SetAlpha(float alpha)
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{
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_alpha = alpha;
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_app->vr_overlay->SetOverlayAlpha(_id, alpha);
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}
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void Overlay::SetRatio(float ratio)
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{
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_ratio = ratio;
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}
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void Overlay::SetTexture(vr::Texture_t *texture)
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{
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auto set_texture_err = _app->vr_overlay->SetOverlayTexture(_id, texture);
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assert(set_texture_err == 0);
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}
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void Overlay::SetTextureToColor(uint8_t r, uint8_t g, uint8_t b)
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{
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uint8_t col[4] = {r, g, b, 255};
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auto set_texture_err = _app->vr_overlay->SetOverlayRaw(_id, &col, 1, 1, 4);
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assert(set_texture_err == 0);
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}
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void Overlay::SetTransformTracker(TrackerID tracker, const VRMat *transform)
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{
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_app->vr_overlay->SetOverlayTransformTrackedDeviceRelative(_id, tracker, transform);
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_target.type = TargetType::Tracker;
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_target.id = tracker;
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_target.transform = *transform;
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}
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void Overlay::SetTransformWorld(const VRMat *transform)
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{
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_app->vr_overlay->SetOverlayTransformAbsolute(_id, vr::TrackingUniverseStanding, transform);
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_target.type = TargetType::World;
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_target.transform = *transform;
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}
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void Overlay::SetTargetWorld()
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{
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auto abs_pose = ConvertMat(GetTransformAbsolute());
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_app->vr_overlay->SetOverlayTransformAbsolute(_id, vr::TrackingUniverseStanding, &abs_pose);
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_target.type = TargetType::World;
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}
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float Overlay::IntersectRay(glm::vec3 origin, glm::vec3 direction, float max_len)
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{
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float closest_dist = max_len;
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auto end = origin + direction * max_len;
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auto panel_transform = GetTransformAbsolute();
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auto panel_pos = GetPos(panel_transform);
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auto a = glm::inverse(panel_transform) * glm::vec4(origin - panel_pos, 0);
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auto b = glm::inverse(panel_transform) * glm::vec4(end - panel_pos, 0);
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float r = a.z / (a.z - b.z);
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auto p = a + (b - a) * r;
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// printf("panel pos: (%.2f,%.2f,%.2f)\n", panel_pos.x, panel_pos.y, panel_pos.z);
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// printf("a: (%.2f,%.2f,%.2f)\n", a.x, a.y, a.z);
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// printf("b: (%.2f,%.2f,%.2f)\n", b.x, b.y, b.z);
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// printf("r: %.2f\n", r);
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// printf("p: (%.2f,%.2f,%.2f)\n", p.x, p.y, p.z);
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if (b.z < a.z && b.z < 0 && glm::abs(p.x) < (_width_m * 0.5f) && glm::abs(p.y) < (_width_m * 0.5f * _ratio))
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{
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float dist = r * max_len;
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if (dist < closest_dist)
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{
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closest_dist = dist;
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}
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}
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return closest_dist;
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}
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glm::mat4x4 Overlay::GetTransformAbsolute()
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{
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if (_is_held)
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{
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VRMat pose;
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auto err = _app->vr_overlay->GetOverlayTransformTrackedDeviceRelative(_id, &_active_hand, &pose);
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assert(err == 0);
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auto offset = ConvertMat(pose);
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auto controller = _app->GetTrackerPose(_active_hand);
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return controller * offset;
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}
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else
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{
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switch (_target.type)
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{
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case TargetType::World: {
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VRMat pose;
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vr::ETrackingUniverseOrigin tracking_universe;
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_app->vr_overlay->GetOverlayTransformAbsolute(_id, &tracking_universe, &pose);
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return ConvertMat(pose);
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}
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case TargetType::Tracker: {
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VRMat pose;
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_app->vr_overlay->GetOverlayTransformTrackedDeviceRelative(_id, &_target.id, &pose);
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auto offset = ConvertMat(pose);
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auto tracker_pose = _app->GetTrackerPose(_target.id);
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return tracker_pose * offset;
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}
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}
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}
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}
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void Overlay::Update()
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{
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if (!_initialized)
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{
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printf("Error: overlay %s is not initialized.\n", _name.c_str());
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assert(_initialized);
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}
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if (_is_held)
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{
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if (!_app->GetControllerInputDigital(_active_hand, _app->_input_handles.grab).bState)
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{
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ControllerRelease();
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}
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}
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}
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void Overlay::ControllerGrab(TrackerID controller)
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{
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_app->vr_overlay->SetOverlayColor(_id, 0.6f, 0.8f, 0.8f);
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auto abs_mat = GetTransformAbsolute();
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auto controller_mat = _app->GetTrackerPose(controller);
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VRMat relative_pose = ConvertMat(glm::inverse(controller_mat) * abs_mat);
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_app->vr_overlay->SetOverlayTransformTrackedDeviceRelative(_id, controller, &relative_pose);
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if (_GrabBeginCallback != nullptr)
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{
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_GrabBeginCallback(controller);
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}
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_is_held = true;
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_active_hand = controller;
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}
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void Overlay::ControllerRelease()
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{
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_app->vr_overlay->SetOverlayColor(_id, 1.0f, 1.0f, 1.0f);
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auto new_pose = ConvertMat(GetTransformAbsolute());
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_app->vr_overlay->SetOverlayTransformAbsolute(_id, _app->_tracking_origin, &new_pose);
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if (_GrabEndCallback != nullptr)
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{
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_GrabEndCallback(_active_hand);
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}
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_is_held = false;
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_active_hand = -1;
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}
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