This commit is contained in:
Crispy 2023-04-16 18:40:44 +02:00
parent 00566021a0
commit e73e9b12f8
4 changed files with 21 additions and 21 deletions

View file

@ -28,7 +28,6 @@ struct Ray
{
Overlay *overlay;
float distance;
// glm::vec3 pos;
};
class App

View file

@ -98,7 +98,7 @@ void Controller::Update()
if (!_grabbed_overlays.empty())
{
float move = _app->GetInputAnalog(_app->_input_handles.distance).y * 0.1; // TODO use frame time
float move = _app->GetInputAnalog(_app->_input_handles.distance, _input_handle).y * 0.1; // TODO use frame time
if (move != 0.0f)
{
// delta is calculated & clamped for first overlay so that child overlays don't move further than the root
@ -108,8 +108,9 @@ void Controller::Update()
for (auto overlay : _grabbed_overlays)
{
overlay->GetTarget()->transform.m[2][3] += real_delta;
_app->vr_overlay->SetOverlayTransformTrackedDeviceRelative(overlay->Id(), _device_index, &overlay->GetTarget()->transform);
auto transform = overlay->GetTarget()->transform;
transform.m[2][3] += real_delta;
overlay->SetTransformTracker(_device_index, &transform);
}
}
}

View file

@ -16,25 +16,18 @@ Overlay::Overlay(App *app, std::string name)
_holding_controller = nullptr;
_width_m = 1;
_ratio = 1;
_hidden = false;
_target.type = TargetType::World;
_target = Target{.type = TargetType::World, .transform = VRMatIdentity};
auto overlay_create_err = _app->vr_overlay->CreateOverlay(_name.c_str(), _name.c_str(), &_id);
assert(overlay_create_err == 0);
{
vr::ETrackingUniverseOrigin origin;
_app->vr_overlay->GetOverlayTransformAbsolute(_id, &origin, &_target.transform);
}
uint8_t col[4] = {20, 50, 50, 255};
_app->vr_overlay->SetOverlayRaw(_id, &col, 1, 1, 4);
printf("Created overlay instance %s\n", _name.c_str());
// (flipping uv on y axis because opengl and xorg are opposite)
vr::VRTextureBounds_t bounds{0, 1, 1, 0};
_app->vr_overlay->SetOverlayTextureBounds(_id, &bounds);
_hidden = false;
_app->vr_overlay->ShowOverlay(_id);
printf("Created overlay instance %s\n", _name.c_str());
}
OverlayID Overlay::Id()
@ -132,8 +125,7 @@ void Overlay::SetTransformWorld(const VRMat *transform)
void Overlay::SetTargetWorld()
{
auto abs_pose = ConvertMat(GetTransformAbsolute());
_app->vr_overlay->SetOverlayTransformAbsolute(_id, vr::TrackingUniverseStanding, &abs_pose);
_target.type = TargetType::World;
SetTransformWorld(&abs_pose);
}
Ray Overlay::IntersectRay(glm::vec3 origin, glm::vec3 direction, float max_len)
@ -161,7 +153,7 @@ Ray Overlay::IntersectRay(glm::vec3 origin, glm::vec3 direction, float max_len)
closest_dist = dist;
}
}
return Ray{.overlay = this, .distance = closest_dist /* , .pos = p */};
return Ray{.overlay = this, .distance = closest_dist};
}
glm::mat4x4 Overlay::GetTransformAbsolute()
@ -221,14 +213,18 @@ void Overlay::Update()
void Overlay::ControllerGrab(Controller *controller)
{
if (_holding_controller != nullptr)
{
_holding_controller->ReleaseOverlay(this);
}
_app->vr_overlay->SetOverlayColor(_id, 0.6f, 0.8f, 0.8f);
auto abs_mat = GetTransformAbsolute();
auto controller_mat = _app->GetTrackerPose(controller->DeviceIndex());
VRMat relative_pose = ConvertMat(glm::inverse(controller_mat) * abs_mat);
_app->vr_overlay->SetOverlayTransformTrackedDeviceRelative(_id, controller->DeviceIndex(), &relative_pose);
_target.transform = relative_pose;
SetTransformTracker(controller->DeviceIndex(), &relative_pose);
controller->RegisterGrabbedOverlay(this);
if (_GrabBeginCallback != nullptr)
@ -241,11 +237,14 @@ void Overlay::ControllerGrab(Controller *controller)
void Overlay::ControllerRelease()
{
_holding_controller->ReleaseOverlay(this);
if (_holding_controller != nullptr)
{
_holding_controller->ReleaseOverlay(this);
}
_app->vr_overlay->SetOverlayColor(_id, 1.0f, 1.0f, 1.0f);
auto new_pose = ConvertMat(GetTransformAbsolute());
_app->vr_overlay->SetOverlayTransformAbsolute(_id, _app->_tracking_origin, &new_pose);
SetTransformWorld(&new_pose);
if (_GrabEndCallback != nullptr)
{

View file

@ -23,6 +23,7 @@ Panel::Panel(App *app, int index, int x, int y, int width, int height)
_texture.eType = vr::TextureType_OpenGL;
_texture.handle = (void *)(uintptr_t)_gl_texture;
_overlay.SetRatio(height / (float)width);
_overlay.SetTextureToColor(50, 20, 50);
}
void Panel::Update()