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https://github.com/CrispyPin/sinpin-vr.git
synced 2024-11-22 18:10:26 +01:00
cleanup
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parent
00566021a0
commit
e73e9b12f8
4 changed files with 21 additions and 21 deletions
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@ -28,7 +28,6 @@ struct Ray
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{
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Overlay *overlay;
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float distance;
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// glm::vec3 pos;
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};
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class App
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@ -98,7 +98,7 @@ void Controller::Update()
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if (!_grabbed_overlays.empty())
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{
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float move = _app->GetInputAnalog(_app->_input_handles.distance).y * 0.1; // TODO use frame time
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float move = _app->GetInputAnalog(_app->_input_handles.distance, _input_handle).y * 0.1; // TODO use frame time
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if (move != 0.0f)
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{
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// delta is calculated & clamped for first overlay so that child overlays don't move further than the root
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@ -108,8 +108,9 @@ void Controller::Update()
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for (auto overlay : _grabbed_overlays)
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{
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overlay->GetTarget()->transform.m[2][3] += real_delta;
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_app->vr_overlay->SetOverlayTransformTrackedDeviceRelative(overlay->Id(), _device_index, &overlay->GetTarget()->transform);
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auto transform = overlay->GetTarget()->transform;
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transform.m[2][3] += real_delta;
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overlay->SetTransformTracker(_device_index, &transform);
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}
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}
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}
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@ -16,25 +16,18 @@ Overlay::Overlay(App *app, std::string name)
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_holding_controller = nullptr;
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_width_m = 1;
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_ratio = 1;
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_hidden = false;
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_target.type = TargetType::World;
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_target = Target{.type = TargetType::World, .transform = VRMatIdentity};
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auto overlay_create_err = _app->vr_overlay->CreateOverlay(_name.c_str(), _name.c_str(), &_id);
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assert(overlay_create_err == 0);
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{
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vr::ETrackingUniverseOrigin origin;
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_app->vr_overlay->GetOverlayTransformAbsolute(_id, &origin, &_target.transform);
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}
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uint8_t col[4] = {20, 50, 50, 255};
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_app->vr_overlay->SetOverlayRaw(_id, &col, 1, 1, 4);
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printf("Created overlay instance %s\n", _name.c_str());
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// (flipping uv on y axis because opengl and xorg are opposite)
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vr::VRTextureBounds_t bounds{0, 1, 1, 0};
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_app->vr_overlay->SetOverlayTextureBounds(_id, &bounds);
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_hidden = false;
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_app->vr_overlay->ShowOverlay(_id);
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printf("Created overlay instance %s\n", _name.c_str());
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}
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OverlayID Overlay::Id()
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@ -132,8 +125,7 @@ void Overlay::SetTransformWorld(const VRMat *transform)
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void Overlay::SetTargetWorld()
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{
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auto abs_pose = ConvertMat(GetTransformAbsolute());
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_app->vr_overlay->SetOverlayTransformAbsolute(_id, vr::TrackingUniverseStanding, &abs_pose);
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_target.type = TargetType::World;
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SetTransformWorld(&abs_pose);
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}
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Ray Overlay::IntersectRay(glm::vec3 origin, glm::vec3 direction, float max_len)
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@ -161,7 +153,7 @@ Ray Overlay::IntersectRay(glm::vec3 origin, glm::vec3 direction, float max_len)
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closest_dist = dist;
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}
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}
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return Ray{.overlay = this, .distance = closest_dist /* , .pos = p */};
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return Ray{.overlay = this, .distance = closest_dist};
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}
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glm::mat4x4 Overlay::GetTransformAbsolute()
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@ -221,14 +213,18 @@ void Overlay::Update()
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void Overlay::ControllerGrab(Controller *controller)
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{
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if (_holding_controller != nullptr)
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{
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_holding_controller->ReleaseOverlay(this);
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}
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_app->vr_overlay->SetOverlayColor(_id, 0.6f, 0.8f, 0.8f);
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auto abs_mat = GetTransformAbsolute();
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auto controller_mat = _app->GetTrackerPose(controller->DeviceIndex());
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VRMat relative_pose = ConvertMat(glm::inverse(controller_mat) * abs_mat);
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_app->vr_overlay->SetOverlayTransformTrackedDeviceRelative(_id, controller->DeviceIndex(), &relative_pose);
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_target.transform = relative_pose;
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SetTransformTracker(controller->DeviceIndex(), &relative_pose);
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controller->RegisterGrabbedOverlay(this);
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if (_GrabBeginCallback != nullptr)
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@ -241,11 +237,14 @@ void Overlay::ControllerGrab(Controller *controller)
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void Overlay::ControllerRelease()
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{
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if (_holding_controller != nullptr)
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{
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_holding_controller->ReleaseOverlay(this);
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}
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_app->vr_overlay->SetOverlayColor(_id, 1.0f, 1.0f, 1.0f);
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auto new_pose = ConvertMat(GetTransformAbsolute());
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_app->vr_overlay->SetOverlayTransformAbsolute(_id, _app->_tracking_origin, &new_pose);
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SetTransformWorld(&new_pose);
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if (_GrabEndCallback != nullptr)
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{
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@ -23,6 +23,7 @@ Panel::Panel(App *app, int index, int x, int y, int width, int height)
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_texture.eType = vr::TextureType_OpenGL;
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_texture.handle = (void *)(uintptr_t)_gl_texture;
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_overlay.SetRatio(height / (float)width);
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_overlay.SetTextureToColor(50, 20, 50);
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}
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void Panel::Update()
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