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03d15b42bd
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correctly display cursor position when multiple screens exist
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2023-04-07 19:27:35 +02:00 |
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54ea68da6b
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separate overlays by screen
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2023-04-07 19:13:52 +02:00 |
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74d2c71c53
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cleanup
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2023-04-07 13:26:42 +02:00 |
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e4a79eefd3
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refactor architecture to allow more separate screen overlays eventually
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2023-04-07 01:10:11 +02:00 |
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3c3ed783e4
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flip texture instead of overlay transform
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2023-04-06 20:07:06 +02:00 |
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766c3e2056
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early exit if steamvr is not already running
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2023-04-04 21:04:18 +02:00 |
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6d2a6ce0e5
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reposition overlay with trigger+B
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2023-04-03 21:15:43 +02:00 |
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3f1670809c
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cleanup
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2023-04-02 16:59:07 +02:00 |
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6aef8f92d7
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move everything to functions
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2023-04-02 16:53:04 +02:00 |
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ef25392907
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cleanup
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2023-04-02 16:39:06 +02:00 |
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e7df6a2776
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display cursor position
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2023-04-02 15:38:27 +02:00 |
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2242c2c824
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grab entire screen(s), lower framerate
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2023-04-02 14:54:44 +02:00 |
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06d9b171a0
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add README.md
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2023-04-02 14:39:45 +02:00 |
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8651d65a0d
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init - display part of screen on a vr overlay
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2023-04-02 14:34:52 +02:00 |
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