zmk-config/config/boards/shields/leko_pona/leko_pona.keymap

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#include <behaviors.dtsi>
#include <dt-bindings/zmk/keys.h>
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#include <dt-bindings/zmk/bt.h>
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#define HOST_OS 1
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#include "../../../../zmk-nodefree-config/helper.h"
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ZMK_UNICODE_PAIR(lin_ae, N0, N0, E, N4, N0, N0, C, N4)
ZMK_UNICODE_PAIR(lin_ao, N0, N0, E, N5, N0, N0, C, N5)
ZMK_UNICODE_PAIR(lin_oe, N0, N0, F, N6, N0, N0, D, N6)
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ZMK_UNICODE_PAIR(lin_euro, N2, N0, A, C, N0, N0, B, N0) // euro sign and degree symbol
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ZMK_UNICODE_PAIR(lin_multi_o, A, N6, N6, E, F, F, F, D) // multiocular o
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// switch to Windows-mode (using WinCompose)
#undef OS_UNICODE_LEAD
#undef OS_UNICODE_TRAIL
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#define OS_UNICODE_LEAD &macro_tap &kp RALT &kp U // WinCompose sequence
#define OS_UNICODE_TRAIL &macro_tap &kp RET
ZMK_UNICODE_PAIR(win_ae, N0, N0, E, N4, N0, N0, C, N4)
ZMK_UNICODE_PAIR(win_ao, N0, N0, E, N5, N0, N0, C, N5)
ZMK_UNICODE_PAIR(win_oe, N0, N0, F, N6, N0, N0, D, N6)
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ZMK_UNICODE_PAIR(win_euro, N2, N0, A, C, N0, N0, B, N0) // euro sign and degree symbol
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ZMK_UNICODE_PAIR(win_multi_o, A, N6, N6, E, F, F, F, D) // multiocular o
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#define BASE 0
#define SYM 1
#define NAV 2
#define META 3
#define TOKI 4
#define GAME 5
#define WINDOWS 6
#define WIN_UNI 7
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/ {
conditional_layers {
compatible = "zmk,conditional-layers";
windows_unicode {
if-layers = <SYM WINDOWS>;
then-layer = <WIN_UNI>;
};
meta_layer {
if-layers = <SYM NAV>;
then-layer = <META>;
};
};
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macros {
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word_test1: word_test1 {
label = "Test1";
compatible = "zmk,behavior-macro";
#binding-cells = <0>;
wait-ms = <5>;
tap-ms = <5>;
bindings = <&macro_tap &kp T &kp O &kp K &kp I>;
};
word_test2: word_test2 {
label = "Test2";
compatible = "zmk,behavior-macro";
#binding-cells = <0>;
wait-ms = <5>;
tap-ms = <5>;
bindings = <&macro_tap &kp P &kp O &kp N &kp A>;
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};
};
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// home row key positions are 10 11 12 13 -- 16 17 18 19
combos {
compatible = "zmk,combos";
combo_toki_a {
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key-positions = <10 11>;
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bindings = <&word_test1>;
layers = <TOKI>;
};
combo_toki_b {
key-positions = <10 11 12>;
bindings = <&word_test2>;
layers = <TOKI>;
};
};
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behaviors {
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esctab: shift_esc_tab {
compatible = "zmk,behavior-mod-morph";
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label = "esc_tab";
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#binding-cells = <0>;
bindings = <&kp ESC>, <&kp TAB>;
mods = <(MOD_LSFT)>;
};
escape: fancy_esc_key {
// activate esc-tab macro if not holding ctrl, this allows ctrl-shift-esc but turns shift-esc into tab
compatible = "zmk,behavior-mod-morph";
label = "esc";
#binding-cells = <0>;
bindings = <&esctab>, <&kp ESC>;
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mods = <(MOD_LCTL)>;
keep-mods = <(MOD_LCTL)>;
};
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gqt: global-quick-tap {
compatible = "zmk,behavior-hold-tap";
label = "GLOBAL_QUICK_TAP";
#binding-cells = <2>;
flavor = "tap-preferred";
tapping-term-ms = <400>;
quick-tap-ms = <250>;
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global-quick-tap;
bindings = <&kp>, <&kp>;
};
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};
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keymap {
compatible = "zmk,keymap";
l_base {
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bindings = <
&escape &kp W &kp F &kp P &kp B &kp J &kp L &kp U &kp Y &kp BACKSPACE
&kp A &kp R &kp S &kp T &kp G &kp M &kp N &kp E &kp I &kp O
&kp LCTRL &kp X &kp C &kp D &kp V &kp K &kp H &kp Z &kp Q &kp LALT
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&gqt LALT SPACE &kp LSHIFT &kp LWIN &mo NAV &mo SYM &kp RET
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>;
};
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// numbers + symbols + non english letters
l_sym {
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bindings = <
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&kp TAB &kp GRAVE &kp LBKT &kp RBKT &lin_euro &lin_multi_o &lin_ao &lin_ae &lin_oe &kp DEL
&kp N1 &kp N2 &kp N3 &kp N4 &kp N5 &kp N6 &kp N7 &kp N8 &kp N9 &kp N0
&trans &kp SQT &kp SLASH &kp BSLH &kp EQUAL &kp MINUS &kp SEMI &kp COMMA &kp DOT &trans
&trans &trans &trans &trans &trans &trans
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>;
};
// F keys + navigation
l_nav {
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bindings = <
&kp F1 &kp F2 &kp F3 &kp F4 &kp F5 &kp PG_UP &kp HOME &kp UP &kp END &kp PSCRN
&kp F6 &kp F7 &kp F8 &kp F9 &kp F10 &kp PG_DN &kp LEFT &kp DOWN &kp RIGHT &kp K_CMENU
&trans &kp F11 &kp F12 &kp F13 &kp F14 &kp F15 &kp F16 &kp F17 &kp F18 &trans
&trans &trans &trans &trans &trans &trans
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>;
};
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// media + bluetooth + layer toggles + numpad
l_meta {
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bindings = <
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&kp C_VOL_DN &kp C_VOL_UP &tog WINDOWS &tog GAME &tog TOKI &kp KP_MULTIPLY &kp KP_N7 &kp KP_N8 &kp KP_N9 &kp KP_PLUS
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&kp C_PREV &kp C_NEXT &none &kp C_PLAY &none &kp KP_DIVIDE &kp KP_N4 &kp KP_N5 &kp KP_N6 &kp KP_N0
&trans &none &bt BT_SEL 0 &bt BT_NXT &bt BT_CLR &kp KP_DOT &kp KP_N1 &kp KP_N2 &kp KP_N3 &kp KP_MINUS
&trans &trans &trans &trans &trans &kp KP_ENTER
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>;
};
// toki pona steno
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l_toki {
bindings = <
&trans &none &none &none &none &tog TOKI &none &none &none &none
&kp A &kp A &kp A &kp A &none &none &kp A &kp A &kp A &kp A
&trans &none &none &none &none &none &none &none &none &trans
&kp SPACE &trans &trans &none &none &trans
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>;
};
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// game compatibility / half qwerty
l_game {
bindings = <
&kp ESC &kp Q &kp W &kp E &kp R &none &none &kp UP &none &kp BSPC
&kp LSHFT &kp A &kp S &kp D &kp F &none &kp LEFT &kp DOWN &kp RIGHT &none
&kp LCTRL &kp Z &kp X &kp C &kp V &none &none &none &none &none
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&kp LALT &kp SPACE &tog GAME &tog GAME &none &kp RET
>;
};
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// dummy layer for enabling windows unicode macros
l_windows {
bindings = <
&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans
&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans
&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans
&trans &trans &trans &trans &trans &trans
>;
};
// unicode macros for symbol layer in windows mode
l_win_unicode {
bindings = <
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&trans &trans &trans &trans &win_euro &win_multi_o &win_ao &win_ae &win_oe &trans
&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans
&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans
&trans &trans &trans &trans &trans &trans
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>;
};
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};
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};