godot-xterm/addons/godot_xterm/native/build.sh

83 lines
2.1 KiB
Bash
Raw Normal View History

#!/bin/sh
# SPDX-FileCopyrightText: 2020-2023 Leroy Hopson <godot-xterm@leroy.geek.nz>
# SPDX-License-Identifier: MIT
set -e
# Parse args.
args=$@
while [[ $# -gt 0 ]]; do
key="$1"
case $key in
-t|--target)
target="$2"
shift
shift
;;
*)
2024-02-24 07:47:12 +01:00
echo "Usage: ./build.sh [-t|--target <template_release|template_debug>]";
exit 128
shift
;;
esac
done
# Set defaults.
2024-02-24 07:47:12 +01:00
target=${target:-template_debug}
if [ "$target" == "template_debug" ]; then
debug_symbols="yes"
else
debug_symbols="no"
fi
nproc=$(nproc || sysctl -n hw.ncpu)
# Get the absolute path to the directory this script is in.
NATIVE_DIR="$( cd "$(dirname "$0")" >/dev/null 2>&1 ; pwd -P )"
# Run script inside a nix shell if it is available.
if command -v nix-shell && [ $NIX_PATH ] && [ -z $IN_NIX_SHELL ]; then
cd ${NATIVE_DIR}
nix-shell --pure --keep SCONS_CACHE --run "NIX_PATH=${NIX_PATH} ./build.sh $args"
exit
fi
# Update git submodules.
updateSubmodules() {
eval $1=$2 # E.g LIBUV_DIR=${NATIVE_DIR}/thirdparty/libuv
if [ -z "$(ls -A -- "$2")" ]; then
cd ${NATIVE_DIR}
git submodule update --init --recursive -- $2
fi
}
updateSubmodules LIBUV_DIR ${NATIVE_DIR}/thirdparty/libuv
updateSubmodules LIBTSM_DIR ${NATIVE_DIR}/thirdparty/libtsm
updateSubmodules GODOT_CPP_DIR ${NATIVE_DIR}/thirdparty/godot-cpp
# Build libuv as a static library.
cd ${LIBUV_DIR}
mkdir build || true
cd build
args="-DCMAKE_BUILD_TYPE=$target -DBUILD_SHARED_LIBS=OFF -DCMAKE_POSITION_INDEPENDENT_CODE=TRUE \
-DCMAKE_OSX_ARCHITECTURES=$(uname -m)"
2024-02-24 07:47:12 +01:00
if [ "$target" == "template_release" ]; then
args="$args -DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreadedDLL"
else
args="$args -DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreadedDebugDLL"
fi
cmake .. $args
cd ..
cmake --build build --config $target -j$nproc
# Build libgodot-xterm.
cd ${NATIVE_DIR}
2024-02-24 07:47:12 +01:00
scons target=$target arch=$(uname -m) debug_symbols=$debug_symbols
2021-06-07 08:53:43 +02:00
# Use Docker to build libgodot-xterm javascript.
#if [ -x "$(command -v docker-compose)" ]; then
# UID_GID="0:0" TARGET=$target docker-compose build javascript
# UID_GID="$(id -u):$(id -g)" TARGET=$target docker-compose run --rm javascript
#fi