mirror of
https://github.com/lihop/godot-xterm.git
synced 2025-05-04 20:24:23 +02:00
fix: use correct bits
Turns out the 32bit tests were actually using 64bit Godot and testing the 64bit binaries. This commit ensures that the tests use the correct builds and adds 32bit linux to the gdextension file.
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7778d68578
commit
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4 changed files with 11 additions and 34 deletions
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@ -5,15 +5,13 @@ compatibility_minimum = "4.2.0"
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[libraries]
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macos.debug = "res://addons/godot_xterm/native/bin/libgodot-xterm.macos.template_debug.framework"
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macos.release = "res://addons/godot_xterm/native/bin/libgodot-xterm.macos.template_release.framework"
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windows.debug.x86_32 = "res://addons/godot_xterm/native/bin/libgodot-xterm.windows.template_debug.x86_32.dll"
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windows.release.x86_32 = "res://addons/godot_xterm/native/bin/libgodot-xterm.windows.template_release.x86_32.dll"
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windows.debug.x86_64 = "res://addons/godot_xterm/native/bin/libgodot-xterm.windows.template_debug.x86_64.dll"
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windows.release.x86_64 = "res://addons/godot_xterm/native/bin/libgodot-xterm.windows.template_release.x86_64.dll"
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linux.debug.x86_64 = "res://addons/godot_xterm/native/bin/libgodot-xterm.linux.template_debug.x86_64.so"
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linux.release.x86_64 = "res://addons/godot_xterm/native/bin/libgodot-xterm.linux.template_release.x86_64.so"
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linux.debug.arm64 = "res://addons/godot_xterm/native/bin/libgodot-xterm.linux.template_debug.arm64.so"
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linux.release.arm64 = "res://addons/godot_xterm/native/bin/libgodot-xterm.linux.template_release.arm64.so"
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linux.debug.rv64 = "res://addons/godot_xterm/native/bin/libgodot-xterm.linux.template_debug.rv64.so"
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linux.release.rv64 = "res://addons/godot_xterm/native/bin/libgodot-xterm.linux.template_release.rv64.so"
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linux.debug.x86_32 = "res://addons/godot_xterm/native/bin/libgodot-xterm.linux.template_debug.x86_32.so"
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linux.release.x86_32 = "res://addons/godot_xterm/native/bin/libgodot-xterm.linux.template_release.x86_32.so"
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macos.debug = "res://addons/godot_xterm/native/bin/libgodot-xterm.macos.template_debug.framework"
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macos.release = "res://addons/godot_xterm/native/bin/libgodot-xterm.macos.template_release.framework"
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windows.debug.x86_64 = "res://addons/godot_xterm/native/bin/libgodot-xterm.windows.template_debug.x86_64.dll"
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windows.release.x86_64 = "res://addons/godot_xterm/native/bin/libgodot-xterm.windows.template_release.x86_64.dll"
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windows.debug.x86_32 = "res://addons/godot_xterm/native/bin/libgodot-xterm.windows.template_debug.x86_32.dll"
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windows.release.x86_32 = "res://addons/godot_xterm/native/bin/libgodot-xterm.windows.template_release.x86_32.dll"
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@ -1,24 +0,0 @@
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[general]
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singleton=false
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load_once=true
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symbol_prefix="godot_"
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reloadable=false
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[entry]
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HTML5.wasm32="res://addons/godot_xterm/native/bin/libgodot-xterm.javascript.32.wasm"
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OSX.64="res://addons/godot_xterm/native/bin/libgodot-xterm.osx.64.dylib"
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Windows.64="res://addons/godot_xterm/native/bin/libgodot-xterm.windows.64.dll"
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Windows.32="res://addons/godot_xterm/native/bin/libgodot-xterm.windows.32.dll"
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X11.64="res://addons/godot_xterm/native/bin/libgodot-xterm.linux.64.so"
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X11.32="res://addons/godot_xterm/native/bin/libgodot-xterm.linux.32.so"
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[dependencies]
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HTML5.wasm32=[ ]
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OSX.64=[ ]
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Windows.64=[ ]
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Windows.32=[ ]
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X11.64=[ ]
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X11.32=[ ]
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