godot-xterm/addons/godot_xterm/native/godot-xterm.gdextension
Leroy Hopson fcad5d64b9
fix: use correct bits
Turns out the 32bit tests were actually using 64bit Godot and testing
the 64bit binaries.

This commit ensures that the tests use the correct builds and adds
32bit linux to the gdextension file.
2024-03-30 20:49:15 +13:00

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[configuration]
entry_symbol = "godot_xterm_library_init"
compatibility_minimum = "4.2.0"
[libraries]
linux.debug.x86_64 = "res://addons/godot_xterm/native/bin/libgodot-xterm.linux.template_debug.x86_64.so"
linux.release.x86_64 = "res://addons/godot_xterm/native/bin/libgodot-xterm.linux.template_release.x86_64.so"
linux.debug.x86_32 = "res://addons/godot_xterm/native/bin/libgodot-xterm.linux.template_debug.x86_32.so"
linux.release.x86_32 = "res://addons/godot_xterm/native/bin/libgodot-xterm.linux.template_release.x86_32.so"
macos.debug = "res://addons/godot_xterm/native/bin/libgodot-xterm.macos.template_debug.framework"
macos.release = "res://addons/godot_xterm/native/bin/libgodot-xterm.macos.template_release.framework"
windows.debug.x86_64 = "res://addons/godot_xterm/native/bin/libgodot-xterm.windows.template_debug.x86_64.dll"
windows.release.x86_64 = "res://addons/godot_xterm/native/bin/libgodot-xterm.windows.template_release.x86_64.dll"
windows.debug.x86_32 = "res://addons/godot_xterm/native/bin/libgodot-xterm.windows.template_debug.x86_32.dll"
windows.release.x86_32 = "res://addons/godot_xterm/native/bin/libgodot-xterm.windows.template_release.x86_32.dll"