mirror of
https://github.com/lihop/godot-xterm.git
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fcad5d64b9
Turns out the 32bit tests were actually using 64bit Godot and testing the 64bit binaries. This commit ensures that the tests use the correct builds and adds 32bit linux to the gdextension file.
17 lines
No EOL
1.2 KiB
Text
17 lines
No EOL
1.2 KiB
Text
[configuration]
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entry_symbol = "godot_xterm_library_init"
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compatibility_minimum = "4.2.0"
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[libraries]
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linux.debug.x86_64 = "res://addons/godot_xterm/native/bin/libgodot-xterm.linux.template_debug.x86_64.so"
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linux.release.x86_64 = "res://addons/godot_xterm/native/bin/libgodot-xterm.linux.template_release.x86_64.so"
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linux.debug.x86_32 = "res://addons/godot_xterm/native/bin/libgodot-xterm.linux.template_debug.x86_32.so"
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linux.release.x86_32 = "res://addons/godot_xterm/native/bin/libgodot-xterm.linux.template_release.x86_32.so"
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macos.debug = "res://addons/godot_xterm/native/bin/libgodot-xterm.macos.template_debug.framework"
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macos.release = "res://addons/godot_xterm/native/bin/libgodot-xterm.macos.template_release.framework"
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windows.debug.x86_64 = "res://addons/godot_xterm/native/bin/libgodot-xterm.windows.template_debug.x86_64.dll"
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windows.release.x86_64 = "res://addons/godot_xterm/native/bin/libgodot-xterm.windows.template_release.x86_64.dll"
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windows.debug.x86_32 = "res://addons/godot_xterm/native/bin/libgodot-xterm.windows.template_debug.x86_32.dll"
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windows.release.x86_32 = "res://addons/godot_xterm/native/bin/libgodot-xterm.windows.template_release.x86_32.dll" |